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  3. Vorosh, the Hunter

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Vorosh, the Hunter

Vorosh, the Hunter

Legendary Creature — Dragon

Vorosh wants a deck that keeps making its creatures bigger turn after turn. It also works in a deck built around Dragons.

  • Mana cost3 genericblackgreenblue
  • Blue, Black, Green ()
  • Power / toughness6 / 6
  • RarityRare

Flying

Whenever Vorosh deals combat damage to a player, you may pay 2 genericgreen. If you do, put six +1/+1 counters on Vorosh.

Build a deck with Vorosh Find it in the app

Archetypes
Themes

Cards That Fit Vorosh, the Hunter

Picked for what they do in Vorosh's deck. When two cards do the same job, the one with the lower comes first. All of them fit Vorosh's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what Vorosh, the Hunter does6

The 6 Cards

Similar Commanders

Commanders that share the most with Vorosh, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryUBGPlayers write colors as letters: U for blue, B for black, G for green. Blue is U because B was already taken by black.+1/+1 Counters+1/+1 counter decks put small markers on their creatures that make each one permanently bigger, and keep adding more every turn. Each +1/+1 counter adds one to a creature's power (the damage it deals) and toughness (the damage it can take).Open the +1/+1 Counters pageCounter EngineAdds +1/+1 counters over and over rather than once. A counter here is a small permanent marker that raises a creature's power and toughness for good. It is not a counterspell, which is a different thing entirely. Something that adds them every turn makes your whole board bigger and keeps it that way. Hardened Scales, Corpsejack MenaceOpen the Counter Engine page+1/+1 CountersPuts +1/+1 counters on creatures, permanently raising their power and toughness. Unlike a temporary boost that wears off at end of turn, these markers stay put and stack up over a long game. Hardened Scales, The Great HengeOpen the +1/+1 Counters pageSaboteurTriggers when a creature deals combat damage to a player, so the reward comes from connecting rather than from the damage itself. Evasion makes these far more reliable. Ragavan, Nimble PilfererOpen the Saboteur page