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  3. Zethi, Arcane Blademaster

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Zethi, Arcane Blademaster

Zethi, Arcane Blademaster

Legendary Creature — Human Soldier

Zethi wants a deck that keeps making its creatures bigger turn after turn. It also works in a deck built around Humans or Soldiers.

  • Mana cost1 genericwhiteblue
  • White, Blue ()
  • Power / toughness3 / 3
  • RarityRare

Multikicker white or blue

When Zethi, Arcane Blademaster enters, exile up to X target instant cards from your graveyard, where X is the number of times Zethi was kicked. Put a kick counter on each of them.

Whenever Zethi attacks, copy each exiled card you own with a kick counter on it. You may cast the copies.

Build a deck with Zethi Find it in the app

Archetypes
Themes

Cards That Fit Zethi, Arcane Blademaster

Picked for what they do in Zethi's deck. When two cards do the same job, the one with the lower comes first. All of them fit Zethi's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what Zethi, Arcane Blademaster does6

The 6 Cards

Similar Commanders

Commanders that share the most with Zethi, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryWUPlayers write colors as letters: W for white, U for blue. Blue is U because B was already taken by black.+1/+1 Counters+1/+1 counter decks put small markers on their creatures that make each one permanently bigger, and keep adding more every turn. Each +1/+1 counter adds one to a creature's power (the damage it deals) and toughness (the damage it can take).Open the +1/+1 Counters pageCounter ManipulationAdds, moves or multiplies counters already on permanents. It works on any kind (+1/+1, loyalty, charge), so the same card can serve very different decks. Karn's Bastion, Doubling SeasonOpen the Counter Manipulation pageTarget RemovalRemoves a single chosen permanent by destroying it, exiling it or returning it to its owner's hand, however big it is. It is the precise answer to one problem, as opposed to a board wipe that hits everything. Damage and -X/-X can miss a big creature, so they are Damage Removal and -X/-X Removal instead. Swords to Plowshares, Beast WithinOpen the Target Removal pageAlternative CostLets you cast a spell by paying some other cost instead of its mana cost, like life, a card from your hand, or nothing at all.Open the Alternative Cost page