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Zuko, Conflicted

Zuko, Conflicted

Legendary Creature — Human Rogue

Zuko wants a deck that keeps making its creatures bigger turn after turn. It also works in a deck built around Humans or Rogues.

  • Mana costblackred
  • Black, Red ()
  • Power / toughness2 / 3
  • RarityRare

At the beginning of your first main phase, choose one that hasn't been chosen and you lose 2 life —

• Draw a card.

• Put a +1/+1 counter on Zuko.

• Add red.

• Exile Zuko, then return him to the battlefield under an opponent's control.

Build a deck with Zuko Find it in the app

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Cards That Fit Zuko, Conflicted

Picked for what they do in Zuko's deck. When two cards do the same job, the one with the lower comes first. All of them fit Zuko's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

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The 6 Cards

Does what Zuko, Conflicted does6

The 6 Cards

Rulings for Zuko, Conflicted

explain how Zuko works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 2 Oct 2025

In a multiplayer game, if Zuko, Conflicted's owner leaves the game, Zuko, Conflicted leaves the game with them. If his controller leaves the game, Zuko, Conflicted is exiled (assuming that player wasn't also Zuko, Conflicted's owner).

Wizards of the Coast 2 Oct 2025

When Zuko, Conflicted is under an opponent's control, his triggered ability will trigger in their first main phase, and they will make all choices for the ability.

2 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Zuko, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryBRPlayers write colors as letters: B for black, R for red.+1/+1 Counters+1/+1 counter decks put small markers on their creatures that make each one permanently bigger, and keep adding more every turn. Each +1/+1 counter adds one to a creature's power (the damage it deals) and toughness (the damage it can take).Open the +1/+1 Counters page+1/+1 CountersPuts +1/+1 counters on creatures, permanently raising their power and toughness. Unlike a temporary boost that wears off at end of turn, these markers stay put and stack up over a long game. Hardened Scales, The Great HengeOpen the +1/+1 Counters pageDrawDraws you extra cards. More cards means more choices every turn, and in a 100-card deck it is the main way to find the pieces you need. Rhystic Study, SkullclampOpen the Draw page