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Zuko, Exiled Prince

Zuko, Exiled Prince

Legendary Creature — Human Noble

Zuko, Exiled Prince wants a deck that deals one damage at a time, again and again. It also works in a deck built around Humans, Library Manipulation or Nobles.

  • Mana cost3 genericred
  • Red ()
  • Power / toughness4 / 3
  • RarityUncommon

Firebending 3 (Whenever this creature attacks, add redredred. This mana lasts until end of combat.)

3 generic: Exile the top card of your library. You may play that card this turn.

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Archetypes

Cards That Fit Zuko, Exiled Prince

Picked for what they do in Zuko's deck. When two cards do the same job, the one with the lower comes first. All of them fit Zuko's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

plan6

The 6 Cards

Rulings for Zuko, Exiled Prince

explain how Zuko works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 2 Oct 2025

"Firebending N" is a keyword that represents the ability "Whenever this creature attacks, add N {R}. Until end of combat, you don't lose this mana as steps end."

Wizards of the Coast 2 Oct 2025

Any other mana you add during combat will still be lost as normal when moving between steps of combat.

Wizards of the Coast 2 Oct 2025

Firebending abilities aren't mana abilities. They use the stack and can be responded to.

Wizards of the Coast 2 Oct 2025

Mana from firebending abilities isn't lost until you leave combat and go to your second main phase. It can be used at any time during combat, even after combat damage has been dealt.

Wizards of the Coast 2 Oct 2025

Multiple instances of firebending on the same creature trigger separately, each granting you the appropriate amount of mana.

Wizards of the Coast 2 Oct 2025

You must follow all normal timing rules for a card you play using Zuko, Exiled Prince's last ability and, if it's a spell, you must pay its costs to cast it.

6 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Zuko, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryRPlayers write colors as letters: R for red.PingersPinger decks deal one damage at a time, again and again, to pick off small creatures and wear opponents down. The damage usually comes from creatures you tap to deal 1 damage, or from cards that deal damage whenever something happens.Open the Pingers pageRepeatable DamageDeals damage again and again rather than once. It comes from an activated ability you can use every turn, or a trigger that fires whenever something happens. Walking Ballista, Impact TremorsOpen the Repeatable Damage pageMana SinkGives you somewhere useful to spend spare mana, usually through an ability you can activate again and again. Rogue's Passage, Mind StoneOpen the Mana Sink pageCard SelectionImproves what you draw rather than how much: you look at the top few cards of your library and decide what stays on top. Ponder lets you rearrange the top three, Serum Visions lets you scry, and Consider lets you surveil. It makes your draws more reliable without giving you extra cards.Open the Card Selection pageLibrary ManipulationCards that let you look at, rearrange or play from the top of your deck, so you control what you draw next.Open the Library Manipulation pageImpulse DrawExiles cards from the top of your library and lets you play them for a short time, usually only that turn. You have to use them or lose them. Act on Impulse Prosper, Tome-BoundOpen the Impulse Draw page