Skip to content
  1. Commander Nexus
  2. Commanders
  3. Zuko, Firebending Master

Command zone

Zuko, Firebending Master

Zuko, Firebending Master

Legendary Creature — Human Noble Ally

Zuko, Firebending Master wants a deck that deals one damage at a time, again and again. It also works in a deck built around Allies, Humans or Nobles.

  • Mana cost1 genericred
  • Red ()
  • Power / toughness2 / 2
  • RarityMythic

First strike

Firebending X, where X is the number of experience counters you have. (Whenever this creature attacks, add X red. This mana lasts until end of combat.)

Whenever you cast a spell during combat, you get an experience counter.

Build a deck with Zuko Find it in the app

Archetypes
Themes

Cards That Fit Zuko, Firebending Master

Picked for what they do in Zuko's deck. When two cards do the same job, the one with the lower comes first. All of them fit Zuko's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what Zuko, Firebending Master does6

The 6 Cards

Rulings for Zuko, Firebending Master

explain how Zuko works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 2 Oct 2025

"Firebending N" is a keyword that represents the ability "Whenever this creature attacks, add N {R}. Until end of combat, you don't lose this mana as steps end."

Wizards of the Coast 2 Oct 2025

All experience counters are identical, no matter how you got them. For example, the firebending ability will count experience counters that you got from the last ability, from another ability, from another copy of Zuko, Firebending Master, and so on.

Wizards of the Coast 2 Oct 2025

Any other mana you add during combat will still be lost as normal when moving between steps of combat.

Wizards of the Coast 2 Oct 2025

Firebending abilities aren't mana abilities. They use the stack and can be responded to.

Wizards of the Coast 2 Oct 2025

Mana from firebending abilities isn't lost until you leave combat and go to your second main phase. It can be used at any time during combat, even after combat damage has been dealt.

Wizards of the Coast 2 Oct 2025

Multiple instances of firebending on the same creature trigger separately, each granting you the appropriate amount of mana.

Wizards of the Coast 2 Oct 2025

The experience counter goes on you, the player, not on Zuko. You will keep that counter even if Zuko, Firebending Master dies.

7 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Zuko, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryRPlayers write colors as letters: R for red.PingersPinger decks deal one damage at a time, again and again, to pick off small creatures and wear opponents down. The damage usually comes from creatures you tap to deal 1 damage, or from cards that deal damage whenever something happens.Open the Pingers pageRepeatable DamageDeals damage again and again rather than once. It comes from an activated ability you can use every turn, or a trigger that fires whenever something happens. Walking Ballista, Impact TremorsOpen the Repeatable Damage pageCounter ManipulationAdds, moves or multiplies counters already on permanents. It works on any kind (+1/+1, loyalty, charge), so the same card can serve very different decks. Karn's Bastion, Doubling SeasonOpen the Counter Manipulation page