- Commander Nexus
- Commanders
- Iroh, Dragon of the West
Command zone
Iroh, Dragon of the West
Legendary Creature — Human Noble Ally
Iroh wants a deck that keeps making its creatures bigger turn after turn. It also suits a deck that deals one damage at a time, again and again.
- Mana cost
- Red ()
- Power / toughness4 / 4
- RarityRare
Haste
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
At the beginning of combat on your turn, each creature you control with a counter on it gains firebending 2 until end of turn. (Whenever it attacks, add . This mana lasts until end of combat.)
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- Archetypes
Cards That Fit Iroh, Dragon of the West
Picked for what they do in Iroh's deck. When two cards do the same job, the one with the lower comes first. All of them fit Iroh's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.
Open the full glossary
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Rulings for Iroh, Dragon of the West
explain how Iroh works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
"Firebending N" is a keyword that represents the ability "Whenever this creature attacks, add N {R}. Until end of combat, you don't lose this mana as steps end."
Any other mana you add during combat will still be lost as normal when moving between steps of combat.
Firebending abilities aren't mana abilities. They use the stack and can be responded to.
Mana from firebending abilities isn't lost until you leave combat and go to your second main phase. It can be used at any time during combat, even after combat damage has been dealt.
Multiple instances of firebending on the same creature trigger separately, each granting you the appropriate amount of mana.
5 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗
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