
Assassin's Creed
Assassin's Creed is a : 2 drops and 10 cards. A theme groups drops that share a franchise or an idea.Secret LairSpecial Magic cards sold by Wizards of the Coast on their own online store for a short time. Most are cards that already exist, given new art by a well-known artist or another franchise. A Secret Lair copy of a card plays exactly like any other copy of it.Open the full glossaryThemeOur way of grouping Secret Lair drops that share a subject, like Marvel or Fallout, so every version is on one page.Open the full glossary
Released 2 drops 10 cards
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We do not sell anything and we are not paid for this. Secret Lair is sold by Wizards of the Coast.
Every drop
Click a card for the card itself, the decks that play it and, once you are signed in, whether you already own a copy. To mark every card here at once, press Show what I own. A foil is the shiny version of a card. Secret Lair sells it as a separate Foil Edition of the same drop.
Assassin's Creed: Da Vinci's Designs 5 cards
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- Card Kingdom $14.99 foil $15.99
- Cardmarket €9.92 foil €12.11
- Mana Pool $13.48 foil $14.89
- TCGplayer $14.36 foil $13.88
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- Card Kingdom $13.99 foil $16.99
- Cardmarket €12.44 foil €16.75
- Mana Pool $14.52 foil $14.70
- TCGplayer $13.58 foil $14.85
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- Card Kingdom $24.99 foil $21.99
- Cardmarket €13.62 foil €16.13
- Mana Pool $21.60 foil $19.26
- TCGplayer $20.34 foil $18.93
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- Card Kingdom $6.49 foil $6.99
- Cardmarket €5.01 foil €5.67
- Mana Pool $7.52 foil $7.96
- TCGplayer $8.67 foil $8.97
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- Card Kingdom $27.99 foil $32.99
- Cardmarket €24.84 foil €27.36
- Mana Pool $33.65 foil $27.60
- TCGplayer $31.48 foil $26.22
Assassin's Creed: Lethal Legends 5 cards
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- Card Kingdom $7.49 foil $7.99
- Cardmarket €6.59 foil €9.02
- Mana Pool $5.41 foil $5.67
- TCGplayer $6.61 foil $7.30
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- Card Kingdom $10.99 foil $13.99
- Cardmarket €16.05 foil €17.52
- Mana Pool $13.54 foil $11.85
- TCGplayer $14.48 foil $14.53
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- Card Kingdom $14.99 foil $19.99
- Cardmarket €17.52 foil €27.02
- Mana Pool $17.66 foil $15.01
- TCGplayer $17.09 foil $17.81
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- Card Kingdom $27.99 foil $29.99
- Cardmarket €24.33 foil €26.80
- Mana Pool $21.62 foil $21.88
- TCGplayer $24.63 foil $24.94
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- Card Kingdom $9.49 foil $13.99
- Cardmarket €11.56 foil €11.96
- Mana Pool $14.47 foil $15.59
- TCGplayer $16.68 foil $16.69
The Store Price Against Buying the Cards One at a Time
The single-card total is each card's price at TCGplayer on , in US dollars. A total only shows when every card in the drop has a price.
| Drop | Version | Store Price | Cards One at a Time | Cheaper |
|---|---|---|---|---|
| Assassin's Creed: Da Vinci's Designs | Foil | Price when it launched: $39.99, from a saved copy of the Secret Lair store page (Wayback Machine). | $82.85 | The store, by $42.86 |
| Assassin's Creed: Da Vinci's Designs | Non-foil | Price when it launched: $29.99, from the community Magic wiki (mtg.wiki). | $88.43 | The store, by $58.44 |
| Assassin's Creed: Lethal Legends | Foil | Price when it launched: $39.99, from a saved copy of the Secret Lair store page (Wayback Machine). | $81.27 | The store, by $41.28 |
| Assassin's Creed: Lethal Legends | Non-foil | Price when it launched: $29.99, from the community Magic wiki (mtg.wiki). | $79.49 | The store, by $49.50 |
Rulings for the Cards on This Page
explain how a card works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
37 rulings for 8 cards
Admiral Beckett Brass
If more than one player was dealt combat damage by three Pirates, you target only one permanent. It may be controlled by either of those players.
The control-change effect of Admiral Beckett Brass's triggered ability lasts indefinitely. It doesn't wear off during the cleanup step or when you lose control of Admiral Beckett Brass.
In a Two-Headed Giant game, combat damage dealt by Pirates your teammate controls will count when checking for Admiral Beckett Brass's ability.
Admiral Beckett Brass's triggered ability checks what happened earlier in the turn. It doesn't care whether Admiral Beckett Brass was on the battlefield when those Pirates dealt combat damage, whether those creatures are still on the battlefield, or whether they're still Pirates.
If one Pirate deals combat damage multiple times, most likely because it has double strike, it counts as only one of the three Pirates for Admiral Beckett Brass's triggered ability.
In a multiplayer game, if a player leaves the game, all cards that player owns leave as well, and any effects that give the player control of permanents immediately end.
Blade of Selves
If the tokens aren't creatures (perhaps because the equipped creature was an animated land), they'll enter the battlefield but they won't be attacking. You'll still exile those tokens at end of combat.
Any enters-the-battlefield abilities of the copied creature will trigger when the token enters the battlefield. Any “as [this permanent] enters the battlefield” or “[this permanent] enters the battlefield with” abilities of the copied creature will also work.
If a creature has multiple instances of myriad, each triggers separately. You'll get two tokens per opponent other than the defending player.
You choose whether each token is attacking the player or a planeswalker they control as the token is created.
If the equipped creature is legendary, the tokens will all enter the battlefield. Then you'll choose one of them to remain on the battlefield. The others will be put into your graveyard. Any enters-the-battlefield or dies triggers of the tokens will work.
If the defending player is your only opponent, no tokens are put onto the battlefield.
The token creatures all enter the battlefield at the same time.
Although the tokens enter the battlefield attacking, they were never declared as attackers. Abilities that trigger whenever a creature attacks won't trigger, including the myriad ability of the tokens. If there any costs to have a creature attack, those costs won't apply to the tokens.
If myriad creates more than one token for any given player (due to an effect such as the one Doubling Season creates), you may choose separately for each token whether it's attacking the player or a planeswalker they control.
The term “defending player” in the myriad rules (or any other ability of an attacking creature) refers to the player the creature with myriad was attacking at the time it became an attacking creature this combat, or the controller of the planeswalker the creature was attacking at the time it became an attacking creature this combat.
Each token copies exactly what was printed on the original creature and nothing else. It doesn't copy whether that creature is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, and so on.
Conqueror's Flail
If Conquerer's Flail is attached to a creature you control and you activate its equip ability targeting another creature you control, there's no time in between activating that ability and the resolution of that ability during which it's not attached to a creature. Assuming it's your turn, your opponents won't be able to cast spells.
The first ability of Conqueror's Flail constantly updates as the number of colors among permanents you control changes. If the number of colors decreases and the damage that was marked on the equipped creature earlier in the turn is now lethal damage, that creature is destroyed. Similarly, if its toughness becomes 0, that creature is put into its owner's graveyard.
The five colors are white, blue, black, red, and green. Conqueror's Flail can't give a creature more than +5/+5. (Gold, artifact, and colorless aren't colors.)
Deathrender
If the creature you put onto the battlefield can't be equipped by Deathrender (due to protection from artifacts, for example), the creature enters but Deathrender remains unattached.
Kelsien, the Plague
If the target of Kelsien's last ability dies before the ability resolves, you won't get an experience counter.
If Kelsien leaves the battlefield, you keep any experience counters you've received.
Each time Kelsien's last ability resolves, it creates a separate delayed triggered ability. If you untap Kelsien and activate its last ability multiple times in one turn, they'll each trigger when the appropriate creature or creatures die.
Najeela, the Blade-Blossom
The controller of each Warrior token created by Najeela chooses which player or planeswalker it's attacking. The tokens don't have to be attacking the same player or planeswalker as the creature that caused the ability to trigger. They can even be attacking players or planeswalkers that weren't being attacked.
Untapping an attacking creature doesn't remove it from combat.
There is no main phase before the additional combat phase. This means that, for example, you can't activate an equip ability between combats.
Although the tokens created by Najeela's first ability are attacking, they were never declared as attacking creatures (for the purposes of abilities that trigger whenever a creature attacks, for example).
Queen Marchesa
The game starts with no monarch. Once an effect makes one player the monarch, the game will have exactly one monarch from that point forward.
Being the monarch carries two inherent triggered abilities. "At the beginning of the monarch's end step, that player draws a card" and "Whenever a creature deals combat damage to the monarch, its controller becomes the monarch."
If the triggered ability that causes the monarch to draw a card goes on the stack, and a different player becomes the monarch before that ability resolves, the first player will still draw the card.
Abilities that trigger whenever you "become the monarch" trigger only if you aren't already the monarch. For example, if you are already the monarch as Custodi Lich enters the battlefield, its last ability won't trigger.
The last ability of Queen Marchesa (long may she reign) checks to see if an opponent is the monarch as your upkeep begins. If no opponent is the monarch, Queen Marchesa's (long may she reign) ability won't trigger at all. Queen Marchesa's (long may she reign) ability will also check to see if an opponent is the monarch as it tries to resolve. If no opponent is the monarch at that time, Queen Marchesa's (long may she reign) ability will have no effect.
Ramses, Assassin Lord
As long as that player was attacked this turn by an Assassin you controlled, Ramses, Assassin Lord’s last ability triggers when that player loses the game for any reason, not just due to combat damage. This is true even if the Assassin is no longer on the battlefield, no longer under your control, or no longer an Assassin at the time that player loses the game.
Similarly, if an Assassin enters the battlefield under your control attacking a player, that creature didn’t “attack” and won’t cause this ability to trigger.
If you attack an opponent with a non-Assassin creature and that creature becomes an Assassin after attackers were declared, that player was not “attacked” this turn by an Assassin you controlled.
For the last ability to trigger, an Assassin you controlled must have attacked the player. Attacking a planeswalker the player controls won’t count.
Also Printed in Other Drops
Some of these cards came in other Secret Lair drops too, each with its own art.
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