

Showcase: The Lost Caverns of Ixalan
Showcase: The Lost Caverns of Ixalan is a .Secret LairSpecial Magic cards sold by Wizards of the Coast on their own online store for a short time. Most are cards that already exist, given new art by a well-known artist or another franchise. A Secret Lair copy of a card plays exactly like any other copy of it.Open the full glossaryDropOne Secret Lair product: a few cards sold together, usually 4 to 6, often with a foil and a non-foil version. Wizards calls each one a drop.Open the full glossary
Released 5 cards
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We do not sell anything and we are not paid for this. Secret Lair is sold by Wizards of the Coast.
Every card in this drop
Click a card for the card itself, the decks that play it and, once you are signed in, whether you already own a copy. To mark every card here at once, press Show what I own. A foil is the shiny version of a card. Secret Lair sells it as a separate Foil Edition of the same drop.
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- Card Kingdom $6.49
- Cardmarket €4.29
- Mana Pool $5.88 foil $5.63
- TCGplayer $8.91 foil $6.24
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- Card Kingdom $3.99
- Cardmarket €3.24 foil €5.13
- Mana Pool $5.12 foil $5.27
- TCGplayer $6.38 foil $5.06
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- Card Kingdom $14.99
- Cardmarket €16.17
- Mana Pool $20.84 foil $18.90
- TCGplayer $21.79 foil $22.93
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- Card Kingdom $17.99
- Cardmarket €14.18
- Mana Pool $17.50 foil $28.12
- TCGplayer $18.22 foil $28.64
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- Card Kingdom $3.49
- Cardmarket €1.68
- Mana Pool $2.90 foil $3.39
- TCGplayer $3.05 foil $3.88
The Store Price Against Buying the Cards One at a Time
The single-card total is each card's price at TCGplayer on , in US dollars. A total only shows when every card in the drop has a price.
| Drop | Version | Store Price | Cards One at a Time | Cheaper |
|---|---|---|---|---|
| Showcase: The Lost Caverns of Ixalan | Foil | Price when it launched: $39.99, from a saved copy of the Secret Lair store page (Wayback Machine). | $66.75 | The store, by $26.76 |
| Showcase: The Lost Caverns of Ixalan | Non-foil | Price when it launched: $29.99, from a saved copy of the Secret Lair store page (Wayback Machine). | $58.35 | The store, by $28.36 |
Rulings for the Cards on This Page
explain how a card works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
14 rulings for 5 cards
Admiral Beckett Brass
If more than one player was dealt combat damage by three Pirates, you target only one permanent. It may be controlled by either of those players.
The control-change effect of Admiral Beckett Brass's triggered ability lasts indefinitely. It doesn't wear off during the cleanup step or when you lose control of Admiral Beckett Brass.
In a Two-Headed Giant game, combat damage dealt by Pirates your teammate controls will count when checking for Admiral Beckett Brass's ability.
Admiral Beckett Brass's triggered ability checks what happened earlier in the turn. It doesn't care whether Admiral Beckett Brass was on the battlefield when those Pirates dealt combat damage, whether those creatures are still on the battlefield, or whether they're still Pirates.
If one Pirate deals combat damage multiple times, most likely because it has double strike, it counts as only one of the three Pirates for Admiral Beckett Brass's triggered ability.
In a multiplayer game, if a player leaves the game, all cards that player owns leave as well, and any effects that give the player control of permanents immediately end.
Captain Lannery Storm
You can activate the mana ability of a Treasure even if you have nothing to spend that mana on.
Captain Lannery Storm's last ability triggers whenever you sacrifice a Treasure for any reason, not just to activate a Treasure's mana ability.
If you sacrifice Treasures to cast Captain Lannery Storm, its last ability won't trigger for those Treasures.
Elenda, the Dusk Rose
To determine how many Vampire tokens are created, use Elenda's power as it last existed on the battlefield.
If Elenda dies at the same time as another creature, both of its triggered abilities trigger. However, the first one won't do anything since you can't put a +1/+1 counter on Elenda.
Kumena, Tyrant of Orazca
Activating Kumena's first ability after it has become blocked won't cause it to become unblocked.
To activate Kumena's abilities, you may tap any untapped Merfolk you control, including one you haven't controlled continuously since the beginning of your most recent turn. (Note that tapping the creature doesn't use {T} [the tap symbol].) For Kumena's second and third abilities, this includes Kumena itself.
Vona, Butcher of Magan
Vona's last ability can be activated during any step or phase of your turn, including the combat phase. It's possible to attack with Vona and then activate its ability before blockers are declared. Doing so won't remove Vona from combat.
Also Printed in Other Drops
Some of these cards came in other Secret Lair drops too, each with its own art.
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