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  1. Commander Nexus
  2. Secret Lair
  3. Assassin's Creed
  4. Assassin's Creed: Da Vinci's Designs
Secret Lair Drop

Assassin's Creed: Da Vinci's Designs

Assassin's Creed: Da Vinci's Designs is a .Secret LairSpecial Magic cards sold by Wizards of the Coast on their own online store for a short time. Most are cards that already exist, given new art by a well-known artist or another franchise. A Secret Lair copy of a card plays exactly like any other copy of it.Open the full glossaryDropOne Secret Lair product: a few cards sold together, usually 4 to 6, often with a foil and a non-foil version. Wizards calls each one a drop.Open the full glossary

Released 5 cards

We do not sell anything and we are not paid for this. Secret Lair is sold by Wizards of the Coast.

Every card in this drop

Click a card for the card itself, the decks that play it and, once you are signed in, whether you already own a copy. To mark every card here at once, press Show what I own. A foil is the shiny version of a card. Secret Lair sells it as a separate Foil Edition of the same drop.

  • Blade of Selves

    Blade of Selves

    Artifact — Equipment

    • Card Kingdom $14.99 foil $15.99
    • Cardmarket €9.92 foil €12.11
    • Mana Pool $13.48 foil $14.89
    • TCGplayer $14.36 foil $13.88
  • Conqueror's Flail

    Conqueror's Flail

    Artifact — Equipment

    • Card Kingdom $13.99 foil $16.99
    • Cardmarket €12.44 foil €16.75
    • Mana Pool $14.52 foil $14.70
    • TCGplayer $13.58 foil $14.85
  • Darksteel Plate

    Darksteel Plate

    Artifact — Equipment

    • Card Kingdom $24.99 foil $21.99
    • Cardmarket €13.62 foil €16.13
    • Mana Pool $21.60 foil $19.26
    • TCGplayer $20.34 foil $18.93
  • Deathrender

    Deathrender

    Artifact — Equipment

    • Card Kingdom $6.49 foil $6.99
    • Cardmarket €5.01 foil €5.67
    • Mana Pool $7.52 foil $7.96
    • TCGplayer $8.67 foil $8.97
  • Whispersilk Cloak

    Whispersilk Cloak

    Artifact — Equipment

    • Card Kingdom $27.99 foil $32.99
    • Cardmarket €24.84 foil €27.36
    • Mana Pool $33.65 foil $27.60
    • TCGplayer $31.48 foil $26.22

The Store Price Against Buying the Cards One at a Time

The single-card total is each card's price at TCGplayer on , in US dollars. A total only shows when every card in the drop has a price.

DropVersionStore PriceCards One at a TimeCheaper
Assassin's Creed: Da Vinci's Designs Foil Price when it launched: $39.99, from a saved copy of the Secret Lair store page (Wayback Machine). $82.85 The store, by $42.86
Assassin's Creed: Da Vinci's Designs Non-foil Price when it launched: $29.99, from the community Magic wiki (mtg.wiki). $88.43 The store, by $58.44

Rulings for the Cards on This Page

explain how a card works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

15 rulings for 3 cards

Blade of Selves

Wizards of the Coast 4 Nov 2015

If the tokens aren't creatures (perhaps because the equipped creature was an animated land), they'll enter the battlefield but they won't be attacking. You'll still exile those tokens at end of combat.

Wizards of the Coast 4 Nov 2015

Any enters-the-battlefield abilities of the copied creature will trigger when the token enters the battlefield. Any “as [this permanent] enters the battlefield” or “[this permanent] enters the battlefield with” abilities of the copied creature will also work.

Wizards of the Coast 4 Nov 2015

If a creature has multiple instances of myriad, each triggers separately. You'll get two tokens per opponent other than the defending player.

Wizards of the Coast 4 Nov 2015

You choose whether each token is attacking the player or a planeswalker they control as the token is created.

Wizards of the Coast 4 Nov 2015

If the equipped creature is legendary, the tokens will all enter the battlefield. Then you'll choose one of them to remain on the battlefield. The others will be put into your graveyard. Any enters-the-battlefield or dies triggers of the tokens will work.

Wizards of the Coast 4 Nov 2015

If the defending player is your only opponent, no tokens are put onto the battlefield.

Wizards of the Coast 4 Nov 2015

The token creatures all enter the battlefield at the same time.

Wizards of the Coast 4 Nov 2015

Although the tokens enter the battlefield attacking, they were never declared as attackers. Abilities that trigger whenever a creature attacks won't trigger, including the myriad ability of the tokens. If there any costs to have a creature attack, those costs won't apply to the tokens.

Wizards of the Coast 4 Nov 2015

If myriad creates more than one token for any given player (due to an effect such as the one Doubling Season creates), you may choose separately for each token whether it's attacking the player or a planeswalker they control.

Wizards of the Coast 4 Nov 2015

The term “defending player” in the myriad rules (or any other ability of an attacking creature) refers to the player the creature with myriad was attacking at the time it became an attacking creature this combat, or the controller of the planeswalker the creature was attacking at the time it became an attacking creature this combat.

Wizards of the Coast 4 Nov 2015

Each token copies exactly what was printed on the original creature and nothing else. It doesn't copy whether that creature is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, and so on.

Conqueror's Flail

Wizards of the Coast 8 Nov 2016

If Conquerer's Flail is attached to a creature you control and you activate its equip ability targeting another creature you control, there's no time in between activating that ability and the resolution of that ability during which it's not attached to a creature. Assuming it's your turn, your opponents won't be able to cast spells.

Wizards of the Coast 8 Nov 2016

The first ability of Conqueror's Flail constantly updates as the number of colors among permanents you control changes. If the number of colors decreases and the damage that was marked on the equipped creature earlier in the turn is now lethal damage, that creature is destroyed. Similarly, if its toughness becomes 0, that creature is put into its owner's graveyard.

Wizards of the Coast 8 Nov 2016

The five colors are white, blue, black, red, and green. Conqueror's Flail can't give a creature more than +5/+5. (Gold, artifact, and colorless aren't colors.)

Deathrender

Wizards of the Coast 1 Oct 2007

If the creature you put onto the battlefield can't be equipped by Deathrender (due to protection from artifacts, for example), the creature enters but Deathrender remains unattached.

Also Printed in Other Drops

Some of these cards came in other Secret Lair drops too, each with its own art.

More from this theme

Portions of Commander Nexus are unofficial Fan Content permitted under the Fan Content Policy. Not approved or endorsed by Wizards. Literal and graphical information about Magic: The Gathering, including card images and mana symbols, is copyright Wizards of the Coast, LLC.

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