

Jurassic World: Dr. Ian Malcolm
Jurassic World: Dr. Ian Malcolm is a .Secret LairSpecial Magic cards sold by Wizards of the Coast on their own online store for a short time. Most are cards that already exist, given new art by a well-known artist or another franchise. A Secret Lair copy of a card plays exactly like any other copy of it.Open the full glossaryDropOne Secret Lair product: a few cards sold together, usually 4 to 6, often with a foil and a non-foil version. Wizards calls each one a drop.Open the full glossary
Released 4 cards
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We do not sell anything and we are not paid for this. Secret Lair is sold by Wizards of the Coast.
Every card in this drop
Click a card for the card itself, the decks that play it and, once you are signed in, whether you already own a copy. To mark every card here at once, press Show what I own. A foil is the shiny version of a card. Secret Lair sells it as a separate Foil Edition of the same drop.
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- Card Kingdom $12.99
- Cardmarket €4.54
- Mana Pool $8.07 foil $11.24
- TCGplayer $9.91 foil $12.07
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- Card Kingdom $14.99
- Cardmarket €10.74
- Mana Pool $10.42 foil $12.50
- TCGplayer $12.39 foil $12.01
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- Card Kingdom $19.99
- Cardmarket €14.48
- Mana Pool $15.00 foil $20.41
- TCGplayer $17.89 foil $20.05
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- Card Kingdom $57.99
- Cardmarket €36.57
- Mana Pool $52.62 foil $66.68
- TCGplayer $53.04 foil $61.08
The Store Price Against Buying the Cards One at a Time
The single-card total is each card's price at TCGplayer on , in US dollars. A total only shows when every card in the drop has a price.
| Drop | Version | Store Price | Cards One at a Time | Cheaper |
|---|---|---|---|---|
| Jurassic World: Dr. Ian Malcolm | Foil | Price when it launched: $39.99, from a saved copy of the Secret Lair store page (Wayback Machine). | $105.21 | The store, by $65.22 |
| Jurassic World: Dr. Ian Malcolm | Non-foil | Price when it launched: $29.99, from a saved copy of the Secret Lair store page (Wayback Machine). | $93.23 | The store, by $63.24 |
Rulings for the Cards on This Page
explain how a card works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
11 rulings for 3 cards
Atla Palani, Nest Tender
If there are no creature cards in your library as Atla Palani's last ability resolves, you reveal your library then put it back in a random order.
If Atla Palani dies at the same time as one or more Eggs you control, its last ability triggers for each of those Eggs.
Laboratory Maniac
If for some reason you can't win the game (because your opponent has cast Angel's Grace this turn, for example), you won't lose for having tried to draw a card from a library with no cards in it. The draw was still replaced.
If two or more players each control a Laboratory Maniac and each player is instructed to draw a number of cards, first the player whose turn it is draws that many cards. If this causes that player to win the game instead, the game is immediately over. If the game isn't over yet, repeat this process for each other player in turn order.
Tasigur, the Golden Fang
Tasigur's last ability doesn't target any card or player. You choose an opponent and that player chooses a nonland card only after you mill two cards.
You can exile cards to pay only for generic mana, and you can't exile more cards than the generic mana requirement of a spell with delve. For example, you can't exile more than seven cards from your graveyard to cast Treasure Cruise unless an effect has increased its cost.
Because delve isn't an alternative cost, it can be used in conjunction with alternative costs, such as flashback. It can also be used to pay for additional costs that include generic mana.
The chosen opponent can choose any nonland card in your graveyard, not just one of the milled cards.
Delve doesn't change a spell's mana cost or mana value. For example, Treasure Cruise's mana value is 8 even if you exiled three cards to cast it.
Tasigur's last ability doesn't target any card or player. You choose an opponent as the ability resolves and that player chooses a nonland card after you put the top two cards of your library into your graveyard.
The chosen opponent can choose any nonland card in your graveyard, not just one of the cards that was just put there.
Also Printed in Other Drops
Some of these cards came in other Secret Lair drops too, each with its own art.
More from this theme
From the same superdrop
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