

The Last of Us Part I
The Last of Us Part I is a . A theme groups drops that share a franchise or an idea.Secret LairSpecial Magic cards sold by Wizards of the Coast on their own online store for a short time. Most are cards that already exist, given new art by a well-known artist or another franchise. A Secret Lair copy of a card plays exactly like any other copy of it.Open the full glossaryThemeOur way of grouping Secret Lair drops that share a subject, like Marvel or Fallout, so every version is on one page.Open the full glossary
Released 4 cards $39.99 at the Secret Lair store
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We do not sell anything and we are not paid for this. Secret Lair is sold by Wizards of the Coast.
Every card in this drop
Click a card for the card itself, the decks that play it and, once you are signed in, whether you already own a copy. To mark every card here at once, press Show what I own. A foil is the shiny version of a card. Secret Lair sells it as a separate Foil Edition of the same drop.
| Version | Store Price | At the Store |
|---|---|---|
| Non-foil | $39.99 | Sold out |
| Foil | $49.99 | Sold out |
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- Card Kingdom $12.99
- Cardmarket €14.78 foil €25.02
- Mana Pool $9.79 foil $13.83
- TCGplayer $8.93 foil $14.85
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- Card Kingdom $4.99 foil $5.99
- Cardmarket €4.92 foil €5.72
- Mana Pool $4.48 foil $5.06
- TCGplayer $4.24 foil $7.27
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- Card Kingdom $20.99 foil $27.99
- Cardmarket €11.69 foil €23.73
- Mana Pool $14.77 foil $18.92
- TCGplayer $15.86 foil $22.45
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- Card Kingdom $6.49 foil $8.49
- Cardmarket €5.52 foil €5.74
- Mana Pool $5.21 foil $6.15
- TCGplayer $4.96 foil $6.17
The Store Price Against Buying the Cards One at a Time
The single-card total is each card's price at TCGplayer on , in US dollars. A total only shows when every card in the drop has a price.
| Drop | Version | Store Price | Cards One at a Time | Cheaper |
|---|---|---|---|---|
| The Last of Us Part I | Foil | $49.99 | $50.74 | The store, by $0.75 |
| The Last of Us Part I | Non-foil | $39.99 | $33.99 | The single cards, by $6.00 |
When It Was on Sale
What the Secret Lair store listed for each version, and when it sold out.
| Drop | Version | Price | Status | On Sale | Sold Out |
|---|---|---|---|---|---|
| The Last of Us Part I | Foil | $49.99 | Sold out | ||
| The Last of Us Part I | Non-foil | $39.99 | Sold out |
Rulings for the Cards on This Page
explain how a card works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
10 rulings for 1 card
Haunted One
You can choose two commanders that are the same color or colors.
If a card refers to a commander creature you own, a Background won't usually be counted or included for that effect. If another spell or ability causes your Background to become a creature, however, it will be included. Any effect that refers to your commander or a commander you own or control without specifying creature will apply to a Background that is your commander, as appropriate.
Choose a Background is a variant of the partner ability. You may have two commanders if one of them is a legendary creature with the choose a background ability and the other is a legendary Background enchantment. Backgrounds and cards with choose a Background do not interact with cards which have any other partner ability.
Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
If you control a Background that grants an ability to commander creatures you own, and you own more than one commander creature, each of them will have that ability.
An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
If your commander loses the choose a Background ability or stops being a Background during the game, as appropriate, it is still your commander.
If your Commander deck has two commanders, you can include only cards whose own color identities are also found in your commanders’ combined color identities.
Once the game begins, your two commanders are tracked separately. If you cast one, you won’t have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 combat damage from any one of them, not from both of them combined (although your Background won’t usually be a creature anyway).
If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
From the same superdrop
Portions of Commander Nexus are unofficial Fan Content permitted under the Fan Content Policy. Not approved or endorsed by Wizards. Literal and graphical information about Magic: The Gathering, including card images and mana symbols, is copyright Wizards of the Coast, LLC.