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Secret Lair Theme Sold out

Uncharted

Uncharted is a . A theme groups drops that share a franchise or an idea.Secret LairSpecial Magic cards sold by Wizards of the Coast on their own online store for a short time. Most are cards that already exist, given new art by a well-known artist or another franchise. A Secret Lair copy of a card plays exactly like any other copy of it.Open the full glossaryThemeOur way of grouping Secret Lair drops that share a subject, like Marvel or Fallout, so every version is on one page.Open the full glossary

Released 5 cards $39.99 at the Secret Lair store

We do not sell anything and we are not paid for this. Secret Lair is sold by Wizards of the Coast.

Every card in this drop

Click a card for the card itself, the decks that play it and, once you are signed in, whether you already own a copy. To mark every card here at once, press Show what I own. A foil is the shiny version of a card. Secret Lair sells it as a separate Foil Edition of the same drop.

VersionStore PriceAt the Store
Non-foil $39.99 Sold out
Foil $49.99 Sold out
  • Nathan Drake, Treasure Hunter

    Nathan Drake, Treasure Hunter

    Legendary Creature — Human Rogue

    • Card Kingdom $4.99 foil $6.99
    • Cardmarket €4.45 foil €11.85
    • Mana Pool $4.38 foil $5.43
    • TCGplayer $4.62 foil $7.16
  • Midnight Clock

    Midnight Clock

    Artifact

    • Card Kingdom $2.29 foil $4.49
    • Cardmarket €1.99 foil €5.57
    • Mana Pool $2.02 foil $4.20
    • TCGplayer $2.14 foil $4.54
  • Whip of Erebos

    Whip of Erebos

    Legendary Enchantment Artifact

    • Card Kingdom $13.99 foil $17.99
    • Cardmarket €9.98 foil €14.05
    • Mana Pool $12.24 foil $11.99
    • TCGplayer $11.74 foil $13.94
  • Chain Reaction

    Chain Reaction

    Sorcery

    • Card Kingdom $1.49 foil $1.99
    • Cardmarket €1.03 foil €1.91
    • Mana Pool $0.91 foil $1.11
    • TCGplayer $1.11 foil $2.00
  • Passionate Archaeologist

    Passionate Archaeologist

    Legendary Enchantment — Background

    • Card Kingdom $24.99 foil $24.99
    • Cardmarket €17.04 foil €18.07
    • Mana Pool $15.59 foil $16.72
    • TCGplayer $14.24 foil $15.66

The Store Price Against Buying the Cards One at a Time

The single-card total is each card's price at TCGplayer on , in US dollars. A total only shows when every card in the drop has a price.

DropVersionStore PriceCards One at a TimeCheaper
Uncharted Foil $49.99 $43.30 The single cards, by $6.69
Uncharted Non-foil $39.99 $33.85 The single cards, by $6.14

When It Was on Sale

What the Secret Lair store listed for each version, and when it sold out.

DropVersionPriceStatusOn SaleSold Out
Uncharted Foil $49.99 Sold out
Uncharted Non-foil $39.99 Sold out

Rulings for the Cards on This Page

explain how a card works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

19 rulings for 4 cards

Chain Reaction

Wizards of the Coast 1 Mar 2010

The value of X is determined as Chain Reaction resolves.

Midnight Clock

Wizards of the Coast 4 Oct 2019

Midnight Clock's last ability triggers after one or more counters are put onto it if it had fewer than twelve counters on it before those counters were put on it and it has twelve or more counters on it after.

Wizards of the Coast 4 Oct 2019

If Midnight Clock leaves the battlefield while its last ability is on the stack, it won't be exiled.

Wizards of the Coast 4 Oct 2019

You can activate Midnight Clock's mana ability to pay the cost of its second ability.

Wizards of the Coast 4 Oct 2019

Midnight Clock's first triggered ability triggers at the beginning of each upkeep, not just your upkeep. In a Two-Headed Giant game, an ability that triggers at the beginning of each upkeep rather than each player's upkeep triggers only once during each team's upkeep.

Passionate Archaeologist

Wizards of the Coast 10 Jun 2022

You can choose two commanders that are the same color or colors.

Wizards of the Coast 10 Jun 2022

If a card refers to a commander creature you own, a Background won't usually be counted or included for that effect. If another spell or ability causes your Background to become a creature, however, it will be included. Any effect that refers to your commander or a commander you own or control without specifying creature will apply to a Background that is your commander, as appropriate.

Wizards of the Coast 10 Jun 2022

Choose a Background is a variant of the partner ability. You may have two commanders if one of them is a legendary creature with the choose a background ability and the other is a legendary Background enchantment. Backgrounds and cards with choose a Background do not interact with cards which have any other partner ability.

Wizards of the Coast 10 Jun 2022

Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.

Wizards of the Coast 10 Jun 2022

If you control a Background that grants an ability to commander creatures you own, and you own more than one commander creature, each of them will have that ability.

Wizards of the Coast 10 Jun 2022

An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.

Wizards of the Coast 10 Jun 2022

If your commander loses the choose a Background ability or stops being a Background during the game, as appropriate, it is still your commander.

Wizards of the Coast 10 Jun 2022

If your Commander deck has two commanders, you can include only cards whose own color identities are also found in your commanders’ combined color identities.

Wizards of the Coast 10 Jun 2022

Once the game begins, your two commanders are tracked separately. If you cast one, you won’t have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 combat damage from any one of them, not from both of them combined (although your Background won’t usually be a creature anyway).

Wizards of the Coast 10 Jun 2022

If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.

Whip of Erebos

Wizards of the Coast 15 Sep 2013

At the beginning of the next end step, the creature returned to the battlefield with Whip of Erebos is exiled. This is a delayed triggered ability. If the ability is countered, the creature will stay on the battlefield and the delayed trigger won't trigger again. However, the replacement effect will still exile the creature when it eventually leaves the battlefield.

Wizards of the Coast 15 Sep 2013

If a creature returned to the battlefield with Whip of Erebos would leave the battlefield for any reason, it's exiled instead. However, if that creature is already being exiled, then the replacement effect won't apply. If the spell or ability that exiles it later returns it to the battlefield (as Chained to the Rocks might, for example), the creature card will return to the battlefield as a new object with no relation to its previous existence. The effects from Whip of Erebos will no longer apply to it.

Wizards of the Coast 15 Sep 2013

Whip of Erebos grants haste to the creature that's returned to the battlefield. However, neither of the "exile" abilities is granted to that creature. If that creature loses all its abilities, it will still be exiled at the beginning of the end step, and if it would leave the battlefield, it is still exiled instead.

Wizards of the Coast 15 Sep 2013

The exiled creature is never put into the graveyard. Any abilities the creature has that trigger when it dies won't trigger.

From the same superdrop

Portions of Commander Nexus are unofficial Fan Content permitted under the Fan Content Policy. Not approved or endorsed by Wizards. Literal and graphical information about Magic: The Gathering, including card images and mana symbols, is copyright Wizards of the Coast, LLC.

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