- Commander Nexus
- Commanders
- Admiral Brass, Unsinkable
Command zone
Admiral Brass, Unsinkable
Legendary Creature — Human Pirate
Admiral Brass wants a deck that fills its discard pile and plays cards back out of it. It leads the ready-made Ahoy Mateys deck (2023).
- Mana cost
- Blue, Black, Red ()
- Power / toughness3 / 3
- RarityMythic
When Admiral Brass enters, mill four cards.
At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn. (If a creature with a finality counter on it would die, exile it instead.)
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- Archetypes
- Themes
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- Humans
- Pirates
Cards That Fit Admiral Brass, Unsinkable
Picked for what they do in Admiral Brass's deck. When two cards do the same job, the one with the lower comes first. All of them fit Admiral Brass's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.
Open the full glossary
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Decks Led by Admiral Brass, Unsinkable
Admiral Brass leads a ready-made deck.PreconShort for preconstructed deck: a ready-to-play deck sold in a box by Wizards of the Coast. A Commander precon comes with its commander and all 100 cards, so you can play it straight away and change cards later.Open the full glossary
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Ahoy MateysOfficial precon
All 100 Cards
Commander · 1
Creatures · 34
- 1×Admiral Beckett Brass
- 1×Amphin Mutineer
- 1×Angrath's Marauders
- 1×Azure Fleet Admiral
- 1×Breeches, Brazen Plunderer
- 1×Broadside Bombardiers
- 1×Captain Lannery Storm
- 1×Captivating Crew
- 1×Coercive Recruiter
- 1×Corsair Captain
- 1×Daring Saboteur
- 1×Departed Deckhand
- 1×Dire Fleet Daredevil
- 1×Dire Fleet Ravager
- 1×Don Andres, the Renegade
- 1×Enterprising Scallywag
- 1×Fathom Fleet Captain
- 1×Francisco, Fowl Marauder
- 1×Gemcutter Buccaneer
- 1×Ghost of Ramirez DePietro
- 1×Hostage Taker
- 1×Kari Zev, Skyship Raider
- 1×Malcolm, Keen-Eyed Navigator
- 1×Merchant Raiders
- 1×Pitiless Plunderer
- 1×Port Razer
- 1×Ramirez DePietro, Pillager
- 1×Siren Stormtamer
- 1×Skeleton Crew
- 1×Spectral Sailor
- 1×Storm Fleet Negotiator
- 1×Timestream Navigator
- 1×Warkite Marauder
- 1×Zara, Renegade Recruiter
Instants · 5
Sorceries · 6
Artifacts · 14
Enchantments · 3
Lands · 37
- 1×Choked Estuary
- 1×Command Tower
- 1×Crumbling Necropolis
- 1×Desolate Lighthouse
- 1×Evolving Wilds
- 1×Exotic Orchard
- 1×Foreboding Ruins
- 1×Frostboil Snarl
- 1×Geier Reach Sanitarium
- 6×Island
- 5×Mountain
- 1×Nephalia Drownyard
- 1×Path of Ancestry
- 1×Port of Karfell
- 1×Rogue's Passage
- 1×Secluded Courtyard
- 1×Smoldering Marsh
- 1×Sulfur Falls
- 1×Sunken Hollow
- 4×Swamp
- 1×Terramorphic Expanse
- 1×Thriving Bluff
- 1×Thriving Isle
- 1×Thriving Moor
- 1×Unclaimed Territory
Rulings for Admiral Brass, Unsinkable
explain how Admiral Brass works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
Admiral Brass, Unsinkable's effect will overwrite any previous effects that set the returned creature's power and toughness to specific numbers. Effects that otherwise modify the returned creature's power and toughness will still apply no matter when they took effect. The same is true for +1/+1 counters.
Finality counters aren't keyword counters, and a finality counter doesn't give any abilities to the permanent it's on. If that permanent loses its abilities and then would go to a graveyard, it will still be exiled instead.
Finality counters don't stop permanents from going to zones other than the graveyard from the battlefield. For example, if a permanent with a finality counter on it would be put into its owner's hand from the battlefield, it does so normally.
Finality counters work on any permanent, not only creatures. If a permanent with a finality counter on it would be put into a graveyard from the battlefield, exile it instead.
Multiple finality counters on a single permanent are redundant.
5 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗
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