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Donatello, Rad Scientist

Donatello, Rad Scientist

Legendary Creature — Mutant Ninja Turtle

Donatello wants a deck that plays cheap creatures and attacks from the first turns. It also works in a deck built around Mutants, Ninjas or Turtles.

  • Mana cost5 genericblue
  • Blue ()
  • Power / toughness5 / 6
  • RarityMythic

Vigilance (Attacking doesn't cause this creature to tap.)

When Donatello enters, tap up to three target creatures your opponents control. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)

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Archetypes
Themes

Cards That Fit Donatello, Rad Scientist

Picked for what they do in Donatello's deck. When two cards do the same job, the one with the lower comes first. All of them fit Donatello's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what Donatello, Rad Scientist does6

The 6 Cards

Similar Commanders

Commanders that share the most with Donatello, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryUPlayers write colors as letters: U for blue. Blue is U because B was already taken by black.AggroAggro decks play cheap creatures early and attack every turn, trying to knock opponents out before their bigger plans come together.Open the Aggro pageMass TapTaps many permanents at once. Tapping an opponent's board stops an attack or shuts off their mana for a turn. Cryptic Command, TurnaboutOpen the Mass Tap pageETB ValueDoes something useful the moment it arrives: an enter the battlefield ability, which players shorten to ETB. You keep that effect even if the card is removed straight afterwards, which is why these pair so well with flicker cards that make them enter again. Solemn Simulacrum, The One RingOpen the ETB Value pageCounter ManipulationAdds, moves or multiplies counters already on permanents. It works on any kind (+1/+1, loyalty, charge), so the same card can serve very different decks. Karn's Bastion, Doubling SeasonOpen the Counter Manipulation page