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Nylea, Keen-Eyed

Nylea, Keen-Eyed

Legendary Enchantment Creature — God

Nylea wants a deck that plays creatures face down and flips them for a surprise. It also works in a deck built around Gods / Devotion or Library Manipulation.

  • Mana cost3 genericgreen
  • Green ()
  • Power / toughness5 / 6
  • RarityMythic

Indestructible

As long as your devotion to green is less than five, Nylea isn't a creature.

Creature spells you cast cost 1 generic less to cast.

2 genericgreen: Reveal the top card of your library. If it's a creature card, put it into your hand. Otherwise, you may put it into your graveyard.

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Archetypes

Cards That Fit Nylea, Keen-Eyed

Picked for what they do in Nylea's deck. When two cards do the same job, the one with the lower comes first. All of them fit Nylea's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

plan6

The 6 Cards

plan6

The 6 Cards

Rulings for Nylea, Keen-Eyed

explain how Nylea works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 24 Jan 2020

As a God enters the battlefield, your devotion to its color will determine whether any replacement effects that affect creatures entering the battlefield apply to that God. Because replacement effects are considered before the God is on the battlefield, the mana symbols in its mana cost won’t be counted when determining this.

Wizards of the Coast 24 Jan 2020

Colorless and generic mana symbols ({C}, {0}, {1}, {2}, {X}, and so on) in mana costs of permanents you control don’t count toward your devotion to any color.

Wizards of the Coast 24 Jan 2020

Counters put on a God remain on it while it’s not a creature, even if they have no effect.

Wizards of the Coast 24 Jan 2020

Hybrid mana symbols, monocolored hybrid mana symbols, and Phyrexian mana symbols do count toward your devotion to their color(s).

Wizards of the Coast 24 Jan 2020

If a God is attacking or blocking and it stops being a creature, it will be removed from combat. It won’t rejoin combat if it resumes being a creature later during that combat.

Wizards of the Coast 24 Jan 2020

If a God stops being a creature, it loses the type creature and the creature type God. It continues to be a legendary enchantment.

Wizards of the Coast 24 Jan 2020

If an activated ability or triggered ability has an effect that depends on your devotion to a color, you count the number of mana symbols of that color among the mana costs of permanents you control as the ability resolves. The permanent with that ability will be counted if it’s still on the battlefield at that time.

Wizards of the Coast 24 Jan 2020

If an effect causes a God to lose all abilities, its ability that causes it to stop being a creature still applies if appropriate.

Wizards of the Coast 24 Jan 2020

If you don’t put the revealed noncreature card into your graveyard, it remains on top of your library.

Wizards of the Coast 24 Jan 2020

If you put an Aura on an opponent’s permanent, you still control the Aura, and mana symbols in its mana cost count towards your devotion.

Wizards of the Coast 24 Jan 2020

Mana symbols in the text boxes of permanents you control don’t count toward your devotion to any color.

Wizards of the Coast 24 Jan 2020

The abilities of Gods function as long as they’re on the battlefield, regardless of whether they’re creatures.

Wizards of the Coast 24 Jan 2020

The type-changing ability that can make a God not be a creature functions only on the battlefield. It’s always a creature card in other zones, regardless of your devotion to its color. It’s always a creature spell while it’s on the stack.

Wizards of the Coast 24 Jan 2020

When a God enters the battlefield, your devotion to its color (including the mana symbols in the mana cost of the God itself) will determine if a creature entered the battlefield or not for abilities that trigger whenever a creature enters the battlefield.

14 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Nylea, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryGPlayers write colors as letters: G for green.MorphMorph decks play creatures face down, as mystery 2/2s for three mana, then flip them face up at the right moment for a surprise. Turning one face up costs its morph cost and can be done at almost any time, even on an opponent's turn.Open the Morph pageCost ModificationChanges what a spell costs to cast: cheaper for you, or more expensive for everyone. It is the broad family; Cost Reducer and Spell Tax say which direction a given card goes. Herald's Horn, Foundry InspectorOpen the Cost Modification pageCost ReducerMakes your own spells cheaper to cast. A discount every turn adds up faster than a single burst of mana. Herald's Horn, Foundry InspectorOpen the Cost Reducer pageCard SelectionImproves what you draw rather than how much: you look at the top few cards of your library and decide what stays on top. Ponder lets you rearrange the top three, Serum Visions lets you scry, and Consider lets you surveil. It makes your draws more reliable without giving you extra cards.Open the Card Selection pageDrawDraws you extra cards. More cards means more choices every turn, and in a 100-card deck it is the main way to find the pieces you need. Rhystic Study, SkullclampOpen the Draw pageGods / DevotionGods, and cards that count your devotion: the number of mana symbols of one color among the costs of your permanents. The Theros Gods cannot be destroyed, and only become creatures when your devotion to their color is high enough.Open the Gods / Devotion pageMana SinkGives you somewhere useful to spend spare mana, usually through an ability you can activate again and again. Rogue's Passage, Mind StoneOpen the Mana Sink pageProtectionA creature with protection from something, like a color, is safe from anything with that quality. It cannot be damaged, enchanted or equipped, blocked, or targeted by it, and players remember the four with the word DEBT. It does not stop effects that neither target nor damage, like a board wipe that destroys every creature. ProgenitusOpen the Protection pageLibrary ManipulationCards that let you look at, rearrange or play from the top of your deck, so you control what you draw next.Open the Library Manipulation page