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Tazri, Beacon of Unity

Tazri, Beacon of Unity

Legendary Creature — Human Warrior

Tazri wants a deck that plays creatures face down and flips them for a surprise. It also works in a deck built around Humans, Library Manipulation or Party Mechanic.

  • Mana cost4 genericwhite
  • All five colors ()
  • Power / toughness4 / 6
  • RarityMythic

This spell costs 1 generic less to cast for each creature in your party.

2 generic or blue2 generic or black2 generic or red2 generic or green: Look at the top six cards of your library. You may reveal up to two Cleric, Rogue, Warrior, Wizard, and/or Ally cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.

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Archetypes

Cards That Fit Tazri, Beacon of Unity

Picked for what they do in Tazri's deck. When two cards do the same job, the one with the lower comes first. All of them fit Tazri's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

plan6

The 6 Cards

plan6

The 6 Cards

Rulings for Tazri, Beacon of Unity

explain how Tazri works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 25 Sep 2020

Ally is a creature type that doesn't appear in the Zendikar Rising set, but it has appeared in previous sets featuring the plane of Zendikar.

Wizards of the Coast 25 Sep 2020

An ability referring to the number of creatures in your party gets a number from zero to four. Such abilities never ask which creatures are in your party, and you never have to designate specific creatures as being in your party. You can't choose to exclude creatures from this count to lower the number.

Wizards of the Coast 25 Sep 2020

If a creature has more than one party creature type, and there are multiple ways to count that creature that could result in a different number of creatures in your party, the highest such number is used. For example, if you control a Cleric and a Cleric Wizard, the number of creatures in your party is two. You can't choose to have it be just one by counting the Cleric Wizard first as a Cleric.

Wizards of the Coast 25 Sep 2020

If a spell has a cost reduction based on the number of creatures in your party, no player may attempt to change that number after you begin to cast the spell but before you pay the cost.

Wizards of the Coast 25 Sep 2020

Several cards have a cost reduction based on the number of creatures in your party. To determine the total cost of a spell, start with the mana cost or alternative cost you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was.

Wizards of the Coast 25 Sep 2020

Tazri's activated ability lets you put up to two cards total into your hand, not two cards of each of the listed creature types.

Wizards of the Coast 25 Sep 2020

To determine "the number of creatures in your party," check whether you control a Cleric, whether you control a Rogue, whether you control a Warrior, and whether you control a Wizard. The number is the total number of those checks to which you answered yes. Each creature you control can be counted for only one of those checks.

Wizards of the Coast 25 Sep 2020

To determine the cost of Tazri's activated ability, you choose which cost you'll pay for each of the four mana symbols (either {2} or one mana of the appropriate color), add up the total cost, apply any additional costs, then apply any cost reductions.

8 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Tazri, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryWUBRGPlayers write colors as letters: W for white, U for blue, B for black, R for red, G for green. Blue is U because B was already taken by black.MorphMorph decks play creatures face down, as mystery 2/2s for three mana, then flip them face up at the right moment for a surprise. Turning one face up costs its morph cost and can be done at almost any time, even on an opponent's turn.Open the Morph pageCost ModificationChanges what a spell costs to cast: cheaper for you, or more expensive for everyone. It is the broad family; Cost Reducer and Spell Tax say which direction a given card goes. Herald's Horn, Foundry InspectorOpen the Cost Modification pageCost ReducerMakes your own spells cheaper to cast. A discount every turn adds up faster than a single burst of mana. Herald's Horn, Foundry InspectorOpen the Cost Reducer pageCard SelectionImproves what you draw rather than how much: you look at the top few cards of your library and decide what stays on top. Ponder lets you rearrange the top three, Serum Visions lets you scry, and Consider lets you surveil. It makes your draws more reliable without giving you extra cards.Open the Card Selection pageDrawDraws you extra cards. More cards means more choices every turn, and in a 100-card deck it is the main way to find the pieces you need. Rhystic Study, SkullclampOpen the Draw pageLibrary ManipulationCards that let you look at, rearrange or play from the top of your deck, so you control what you draw next.Open the Library Manipulation pageParty MechanicCards that count your party: one each of a Cleric, Rogue, Warrior and Wizard, for up to four creatures.Open the Party Mechanic page