Skip to content
  1. Commander Nexus
  2. Commanders
  3. Gray and Adira, Forever Joined

Command zone

Gray and Adira, Forever Joined

Gray and Adira, Forever Joined

Legendary Creature — Trill Human Officer

Gray and Adira wants a deck that copies the best creature on the table. It also suits a deck that makes an army of small creatures and attacks with all of them.

  • Mana cost2 genericblue or redblue or red
  • Blue, Red ()
  • Power / toughness2 / 3
  • RarityUncommon

At the beginning of combat on your turn, if you've cast a noncreature spell this turn, create a token that's a copy of target creature you control, except it isn't legendary. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.

Build a deck with Gray and Adira Find it in the app

Archetypes
Themes

Cards That Fit Gray and Adira, Forever Joined

Picked for what they do in Gray and Adira's deck. When two cards do the same job, the one with the lower comes first. All of them fit Gray and Adira's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

plan6

The 6 Cards

plan6

The 6 Cards

Similar Commanders

Commanders that share the most with Gray and Adira, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryURPlayers write colors as letters: U for blue, R for red. Blue is U because B was already taken by black.ClonesClone decks copy the best creature on the battlefield, whoever owns it, so they always have one of the strongest things on the table. A copy also gets the original's 'when this enters' ability, so each clone can bring a fresh effect too.Open the Clones pageCloneCopies a creature or another permanent already on the battlefield. Copying the best thing on the table is often cheaper than casting something equally strong. Phyrexian Metamorph, Helm of the HostOpen the Clone pageSelf-SacrificeSacrifices itself as part of its own ability, trading the permanent away for what it does. Evolving Wilds, Mind StoneOpen the Self-Sacrifice pageToken EngineMakes tokens again and again rather than once. A token is a creature or other permanent created by a card, with no card of its own. Something that makes one token gives you a body; something that makes them every turn gives you a board you can keep rebuilding after it is cleared. Grave Titan, Bitterblossom, OphiomancerOpen the Token Engine pageTokensToken decks fill the battlefield with small creatures made by their cards, then attack with all of them or make them all bigger at once. A token is a creature (or other object) that a card creates, not a card from your deck.Open the Tokens pageCombat TrickAn instant you cast during a fight to change how it ends: making a creature bigger or smaller, or keeping your creatures from dying. Boros Charm, Flawless ManeuverOpen the Combat Trick pageLegends MatterCards that care about legendary cards: rewards for casting them, discounts, or bonuses for each one you control.Open the Legends Matter page