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Hama Pashar, Ruin Seeker

Hama Pashar, Ruin Seeker

Legendary Creature — Human Wizard

Hama Pashar wants a deck that removes its creatures and brings them right back to reuse them. It also works in a deck built around Dungeons / Initiative, Humans or Wizards.

  • Mana cost1 genericwhiteblue
  • White, Blue ()
  • Power / toughness2 / 3
  • RarityUncommon

Room abilities of dungeons you own trigger an additional time.

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Archetypes

Cards That Fit Hama Pashar, Ruin Seeker

Picked for what they do in Hama Pashar's deck. When two cards do the same job, the one with the lower comes first. All of them fit Hama Pashar's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

plan6

The 6 Cards

Rulings for Hama Pashar, Ruin Seeker

explain how Hama Pashar works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 23 Jul 2021

Hama Pashar, Ruin Seeker's ability causes the same room you ventured into to trigger an additional time. It does not cause you to move to the next room.

1 ruling, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Hama Pashar, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryWUPlayers write colors as letters: W for white, U for blue. Blue is U because B was already taken by black.Blink/FlickerBlink decks briefly remove their own creatures from play and return them at once, so every 'when this enters' ability happens again. The move is called a flicker, and it can also rescue a creature from a spell aimed at it.Open the Blink/Flicker pageTrigger DoublerMakes your triggers fire an extra time. One trigger becomes two, which is where a lot of long chains start. Panharmonicon, Roaming ThroneOpen the Trigger Doubler pageDungeons / InitiativeCards that send you into a dungeon, a special card kept outside your deck, one room at a time for a reward in each room. Taking the initiative does this too.Open the Dungeons / Initiative page