Raiyuu wants a deck that piles armor and magic onto one creature and attacks with it. It also suits a deck that attacks more than once in a single turn.
Mana cost
White, Red ()
Power / toughness3 / 3
RarityRare
First strike
Whenever a Samurai or Warrior you control attacks alone, untap it. If it's the first combat phase of the turn, there is an additional combat phase after this phase.
Picked for what they do in Raiyuu's deck. When two cards do the same job, the one with the lower comes first. All of them fit Raiyuu's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Open the full glossary
explain how Raiyuu works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
Wizards of the Coast18 Feb 2022
A creature attacks alone if it's the only creature declared as an attacker during the declare attackers step. For example, Raiyuu's triggered ability won't trigger if you attack with multiple creatures and all but one of them are removed from combat.
Wizards of the Coast18 Feb 2022
Notably, the triggered ability doesn't give you any additional main phases. This means that you will move directly from the end of combat step of one combat phase to the beginning of combat step of the next one.
Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryWRPlayers write colors as letters: W for white, R for red.VoltronVoltron decks load one creature, usually the commander, with Equipment and Auras until it can win by attacking on its own. In Commander, a player dealt 21 or more combat damage by the same commander over the game loses, so one huge commander can knock a player out.Open the Voltron pageVoltron CommanderA legendary creature that can carry the whole game plan by itself. It protects itself, grows with what is attached to it, or rewards attacking alone. The deck piles Auras and Equipment onto it and wins with commander damage, since 21 or more combat damage from one commander knocks a player out. Named for the toy robot built from smaller pieces. Zurgo Helmsmasher, Uril, the Miststalker, Sigarda, Host of HeronsOpen the Voltron Commander pageVoltron SupportHelps you stack Auras and Equipment onto a single creature: cheaper attaching, protection, or extra ways to suit it up. Hammer of Nazahn, Sigarda's AidOpen the Voltron Support pageExtra CombatsExtra Combat decks get to attack more than once in a single turn, so their creatures can hit twice or more. They pair with cards that untap creatures, because a creature that attacked is usually tapped and cannot attack again until it untaps.Open the Extra Combats pageExtra CombatGives you an extra combat, a second chance to attack in the same turn. Most, like Aggravated Assault and Aurelia, the Warleader, also untap your creatures so they can attack again, and cards that make a creature hard to block, like Whispersilk Cloak, make each attack count.Open the Extra Combat pageExtra PhaseAdds an extra phase to your turn: usually another combat, though sometimes an additional main phase to cast more spells. Aggravated Assault, Moraug, Fury of AkoumOpen the Extra Phase pageSamuraiSamurai are mostly white and red, and many have bushido, which makes them bigger when they block or are blocked. Some reward a creature for attacking alone.Open the Samurai pageTap / Untap LoopsCards that untap your permanents, so a creature or land can be used twice in one turn. Some untap effects create endless loops that win the game.Open the Tap / Untap Loops pageUntapperUntaps permanents. Untapping a land or a mana-producing artifact effectively lets you spend that mana twice in a turn, which is why untap effects turn up in so many infinite combos. Seedborn MuseOpen the Untapper page
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