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Wulfgar of Icewind Dale

Wulfgar of Icewind Dale

Legendary Creature — Human Barbarian

Wulfgar of Icewind Dale wants a deck that attacks more than once in a single turn. It also works in a deck built around Barbarians or Humans.

  • Mana cost3 genericredgreen
  • Red, Green ()
  • Power / toughness4 / 4
  • RarityRare

Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)

If a creature you control attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

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Archetypes
Themes

Cards That Fit Wulfgar of Icewind Dale

Picked for what they do in Wulfgar of Icewind Dale's deck. When two cards do the same job, the one with the lower comes first. All of them fit Wulfgar of Icewind Dale's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what Wulfgar of Icewind Dale does6

The 6 Cards

Rulings for Wulfgar of Icewind Dale

explain how Wulfgar of Icewind Dale works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 23 Jul 2021

Wulfgar of Icewind Dale's last ability affects only triggered abilities with conditions that are directly related to attacking, such as “whenever this creature attacks” or “whenever you attack with one or more creatures.” It does not affect triggered abilities with other trigger conditions, such as “whenever this creature becomes tapped.”

Wizards of the Coast 23 Jul 2021

Wulfgar's last ability will cause its melee ability to trigger an additional time.

2 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Wulfgar of Icewind Dale, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryRGPlayers write colors as letters: R for red, G for green.Extra CombatsExtra Combat decks get to attack more than once in a single turn, so their creatures can hit twice or more. They pair with cards that untap creatures, because a creature that attacked is usually tapped and cannot attack again until it untaps.Open the Extra Combats pageAttack TriggerTriggers when a creature attacks, so the reward comes from declaring the attack. You get it even if the creature is blocked. Sword of the Animist, Adeline, Resplendent CatharOpen the Attack Trigger pageTrigger DoublerMakes your triggers fire an extra time. One trigger becomes two, which is where a lot of long chains start. Panharmonicon, Roaming ThroneOpen the Trigger Doubler page