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Julian Bashir, Frontier Doctor

Julian Bashir, Frontier Doctor

Legendary Creature — Human Doctor

Julian Bashir wants a deck that makes everyone swap their hand for a fresh one. It also suits a deck that keeps making its creatures bigger turn after turn.

  • Mana cost2 genericwhite
  • White ()
  • Power / toughness1 / 1
  • RarityRare

Seek out — Whenever you draw your second card each turn, put a +1/+1 counter on Julian Bashir.

Whenever Julian Bashir attacks, return target creature card with mana value X or less from your graveyard to the battlefield, where X is Julian Bashir's power.

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Themes

Cards That Fit Julian Bashir, Frontier Doctor

Picked for what they do in Julian Bashir's deck. When two cards do the same job, the one with the lower comes first. All of them fit Julian Bashir's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

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The 6 Cards

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The 6 Cards

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The 6 Cards

Similar Commanders

Commanders that share the most with Julian Bashir, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryWPlayers write colors as letters: W for white.WheelsWheel decks make every player swap their whole hand for a fresh one, then profit from all that drawing. One way is making opponents lose life for each card they draw. The name comes from the card Wheel of Fortune.Open the Wheels pageDraw PayoffRewards card drawing: it triggers whenever you or an opponent draws a card, rather than drawing cards itself. Pair it with cards that make everyone draw, like Wheel of Fortune or Howling Mine, so the cards everyone else gets end up working for you. Smothering TitheOpen the Draw Payoff pageCounter EngineAdds +1/+1 counters over and over rather than once. A counter here is a small permanent marker that raises a creature's power and toughness for good. It is not a counterspell, which is a different thing entirely. Something that adds them every turn makes your whole board bigger and keeps it that way. Hardened Scales, Corpsejack MenaceOpen the Counter Engine page+1/+1 Counters+1/+1 counter decks put small markers on their creatures that make each one permanently bigger, and keep adding more every turn. Each +1/+1 counter adds one to a creature's power (the damage it deals) and toughness (the damage it can take).Open the +1/+1 Counters page+1/+1 CountersPuts +1/+1 counters on creatures, permanently raising their power and toughness. Unlike a temporary boost that wears off at end of turn, these markers stay put and stack up over a long game. Hardened Scales, The Great HengeOpen the +1/+1 Counters pageReanimatorReanimator decks put big creatures into their own graveyard early, then bring them back onto the battlefield without paying their cost. It gets a huge creature into play far sooner than you could afford to cast it.Open the Reanimator pageReanimationReturns a creature card from a graveyard straight to the battlefield, skipping its mana cost. That is why decks built around it put their biggest creatures into the graveyard on purpose. Named for Reanimate. Animate DeadOpen the Reanimation pageRecursionBrings cards back from the graveyard: to your hand, to the battlefield, or letting them be cast again from where they lie. Eternal Witness, Reanimate, VictimizeOpen the Recursion page