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  3. Karona, False God

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Karona, False God

Karona, False God

Legendary Creature — Avatar

Karona wants a deck that is built around one creature type, like Elves or Dragons. It also works in a deck built around Avatars or Kindred / Tribal Adaptive.

  • Mana cost1 genericwhiteblueblackredgreen
  • All five colors ()
  • Power / toughness5 / 5
  • RarityRare

Haste

At the beginning of each player's upkeep, that player untaps Karona and gains control of it.

Whenever Karona attacks, creatures of the creature type of your choice get +3/+3 until end of turn.

Build a deck with Karona Find it in the app

Archetypes

Cards That Fit Karona, False God

Picked for what they do in Karona's deck. When two cards do the same job, the one with the lower comes first. All of them fit Karona's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

plan6

The 6 Cards

Similar Commanders

Commanders that share the most with Karona, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryWUBRGPlayers write colors as letters: W for white, U for blue, B for black, R for red, G for green. Blue is U because B was already taken by black.Typal/KindredTypal decks are built around one creature type, like Elves, Dragons or Zombies, with cards that make that type stronger. The type is printed after the dash on the card's type line, and the strategy is also called kindred or tribal.Open the Typal/Kindred pageTypal PayoffRewards you for playing lots of one kind of creature. That includes "lords" that make every other Goblin or Merfolk you control bigger, and cards that ask you to choose a creature type and then pay you off for it. A creature type is the word on the middle line of the card, like Goblin, Elf or Zombie.Open the Typal Payoff pageCombat TrickAn instant you cast during a fight to change how it ends: making a creature bigger or smaller, or keeping your creatures from dying. Boros Charm, Flawless ManeuverOpen the Combat Trick pageKindred / Tribal AdaptiveCards that work with any creature type you choose. Kindred spells count too: they carry a creature type even though they are not creatures.Open the Kindred / Tribal Adaptive page