Kodama of the West Tree wants a deck that piles armor and magic onto one creature and attacks with it. It also works in a deck built around Spirits or Tutors / Toolbox.
Mana cost
Green ()
Power / toughness3 / 3
RarityMythic
Reach
Modified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.)
Whenever a modified creature you control deals combat damage to a player, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Picked for what they do in Kodama of the West Tree's deck. When two cards do the same job, the one with the lower comes first. All of them fit Kodama of the West Tree's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Open the full glossary
explain how Kodama of the West Tree works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
Wizards of the Coast18 Feb 2022
A creature that is equipped is considered modified no matter who controls the Equipment that's attached to it.
Wizards of the Coast18 Feb 2022
A creature with a counter on it is considered modified no matter what kind of counter it is or which player put it on that creature.
Wizards of the Coast18 Feb 2022
An Aura controlled by an opponent does not cause a creature you control to be modified.
Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryGPlayers write colors as letters: G for green.VoltronVoltron decks load one creature, usually the commander, with Equipment and Auras until it can win by attacking on its own. In Commander, a player dealt 21 or more combat damage by the same commander over the game loses, so one huge commander can knock a player out.Open the Voltron pageVoltron SupportHelps you stack Auras and Equipment onto a single creature: cheaper attaching, protection, or extra ways to suit it up. Hammer of Nazahn, Sigarda's AidOpen the Voltron Support pageStatic BuffGives creatures a lasting bonus to power and toughness while it remains on the battlefield, rather than a boost that wears off at end of turn. Garruk's Uprising, Patchwork BannerOpen the Static Buff pageTutors / ToolboxCards that search your deck for another card, each one called a tutor, so you can find the exact answer you need.Open the Tutors / Toolbox pageLand FetchSearches your deck for a land. That handles color fixing (making sure you can produce the specific colors of mana your cards ask for), and because it puts a real land onto the battlefield, it also switches on landfall. Cultivate, Farseek, Evolving WildsOpen the Land Fetch pageSaboteurTriggers when a creature deals combat damage to a player, so the reward comes from connecting rather than from the damage itself. Evasion makes these far more reliable. Ragavan, Nimble PilfererOpen the Saboteur pageRampAn effect that accelerates your mana, giving you a reusable mana source beyond the usual one land per turn. Cultivate Rampant GrowthOpen the Ramp page
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