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Thrasta, Tempest's Roar

Thrasta, Tempest's Roar

Legendary Creature — Dinosaur

Thrasta wants a deck that casts a long chain of spells in one big turn. It also suits a deck that piles armor and magic onto one creature and attacks with it.

  • Mana cost10 genericgreengreen
  • Green ()
  • Power / toughness7 / 7
  • RarityMythic

This spell costs 3 generic less to cast for each other spell cast this turn.

Trample, haste

Trample over planeswalkers (This creature can deal excess combat damage to the controller of the planeswalker it's attacking.)

Thrasta has hexproof as long as it entered this turn.

Build a deck with Thrasta Find it in the app

Archetypes
Themes

Cards That Fit Thrasta, Tempest's Roar

Picked for what they do in Thrasta's deck. When two cards do the same job, the one with the lower comes first. All of them fit Thrasta's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

plan6

The 6 Cards

Rulings for Thrasta, Tempest's Roar

explain how Thrasta works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 18 Jun 2021

If a planeswalker that is being attacked by Thrasta is somehow also a creature, Thrasta still deals excess damage based on that planeswalker's loyalty, not its toughness.

Wizards of the Coast 18 Jun 2021

In some rare, strange cases, a planeswalker that is also a creature may block Thrasta while Thrasta is attacking that same planeswalker. (I did say strange.) Assuming no other creatures are blocking Thrasta and the blocking creature has no damage marked on it, Thrasta's controller must assign at least as much damage to that creature planeswalker equal to its toughness or the number of loyalty counters it has, whichever is greater.

Wizards of the Coast 18 Jun 2021

Trample and trample over planeswalkers can both apply during the same combat. For example, if Thrasta is attacking a planeswalker with two loyalty counters on it and is blocked by a 3/3 creature, you could have Thrasta assign 3 combat damage to the blocking creature, 2 combat damage to the planeswalker, and 2 combat damage to the defending player.

Wizards of the Coast 18 Jun 2021

Trample over planeswalkers means that when Thrasta, Tempest's Roar deals combat damage to a planeswalker it's attacking, it can assign any amount of excess damage to that planeswalker's controller. Excess damage to a planeswalker is damage greater than the number of loyalty counters that planeswalker has. Deathtouch does not cause damage dealt to a planeswalker to be lethal.

Wizards of the Coast 18 Jun 2021

Trample over planeswalkers takes into account any other damage being assigned to the planeswalker at the same time. For example, if Thrasta and a 2/2 Bear Cub are attacking a planeswalker with seven loyalty counters on it (and are unblocked), Thrasta can assign 5 damage to the defending planeswalker and 2 damage to the defending player.

5 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Thrasta, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryGPlayers write colors as letters: G for green.StormStorm decks build up to one huge turn. They cast a long chain of cheap spells, using rituals (spells that add mana) to keep going, and finish with a spell that counts every spell cast before it that turn.Open the Storm pageStormGets stronger for every spell cast before it this turn. A spell with storm is copied once for each of those spells, so the tenth spell of the turn happens ten times. Grapeshot Brain Freeze Tendrils of AgonyOpen the Storm pageVoltronVoltron decks load one creature, usually the commander, with Equipment and Auras until it can win by attacking on its own. In Commander, a player dealt 21 or more combat damage by the same commander over the game loses, so one huge commander can knock a player out.Open the Voltron pageCost ModificationChanges what a spell costs to cast: cheaper for you, or more expensive for everyone. It is the broad family; Cost Reducer and Spell Tax say which direction a given card goes. Herald's Horn, Foundry InspectorOpen the Cost Modification pageCost ReducerMakes your own spells cheaper to cast. A discount every turn adds up faster than a single burst of mana. Herald's Horn, Foundry InspectorOpen the Cost Reducer pageProtectionA creature with protection from something, like a color, is safe from anything with that quality. It cannot be damaged, enchanted or equipped, blocked, or targeted by it, and players remember the four with the word DEBT. It does not stop effects that neither target nor damage, like a board wipe that destroys every creature. ProgenitusOpen the Protection pageVoltron CommanderA legendary creature that can carry the whole game plan by itself. It protects itself, grows with what is attached to it, or rewards attacking alone. The deck piles Auras and Equipment onto it and wins with commander damage, since 21 or more combat damage from one commander knocks a player out. Named for the toy robot built from smaller pieces. Zurgo Helmsmasher, Uril, the Miststalker, Sigarda, Host of HeronsOpen the Voltron Commander page