- Commander Nexus
- Commanders
- Mazzy, Truesword Paladin
Command zone
Mazzy, Truesword Paladin
Legendary Creature — Halfling Knight
Mazzy wants a deck that plays cheap creatures and attacks from the first turns. It also works in a deck built around Halflings or Knights.
- Mana cost
- White, Red, Green ()
- Power / toughness3 / 4
- RarityRare
Whenever an enchanted creature attacks one of your opponents, it gets +2/+0 and gains trample until end of turn.
Whenever an Aura you control is put into your graveyard from the battlefield, exile it. Until the end of your next turn, you may cast that card.
Cards That Fit Mazzy, Truesword Paladin
Picked for what they do in Mazzy's deck. When two cards do the same job, the one with the lower comes first. All of them fit Mazzy's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.
Open the full glossary
plan6
Does what Mazzy, Truesword Paladin does6
Rulings for Mazzy, Truesword Paladin
explain how Mazzy works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
In some unusual cases, the Aura put into your graveyard isn't an Aura card. This may happen due to copy effects, for example. In these cases, you'll still exile the card and you may cast it.
You must still pay all costs and follow all timing rules when casting the card from exile.
2 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗
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