Skip to content
  1. Commander Nexus
  2. Commanders
  3. Mazzy, Truesword Paladin

Command zone

Mazzy, Truesword Paladin

Mazzy, Truesword Paladin

Legendary Creature — Halfling Knight

Mazzy wants a deck that plays cheap creatures and attacks from the first turns. It also works in a deck built around Halflings or Knights.

  • Mana cost1 genericredgreenwhite
  • White, Red, Green ()
  • Power / toughness3 / 4
  • RarityRare

Whenever an enchanted creature attacks one of your opponents, it gets +2/+0 and gains trample until end of turn.

Whenever an Aura you control is put into your graveyard from the battlefield, exile it. Until the end of your next turn, you may cast that card.

Build a deck with Mazzy Find it in the app

Archetypes
Themes

Cards That Fit Mazzy, Truesword Paladin

Picked for what they do in Mazzy's deck. When two cards do the same job, the one with the lower comes first. All of them fit Mazzy's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what Mazzy, Truesword Paladin does6

The 6 Cards

Rulings for Mazzy, Truesword Paladin

explain how Mazzy works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 10 Jun 2022

In some unusual cases, the Aura put into your graveyard isn't an Aura card. This may happen due to copy effects, for example. In these cases, you'll still exile the card and you may cast it.

Wizards of the Coast 10 Jun 2022

You must still pay all costs and follow all timing rules when casting the card from exile.

2 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Mazzy, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryWRGPlayers write colors as letters: W for white, R for red, G for green.AggroAggro decks play cheap creatures early and attack every turn, trying to knock opponents out before their bigger plans come together.Open the Aggro pageCombat TrickAn instant you cast during a fight to change how it ends: making a creature bigger or smaller, or keeping your creatures from dying. Boros Charm, Flawless ManeuverOpen the Combat Trick pageAttack TriggerTriggers when a creature attacks, so the reward comes from declaring the attack. You get it even if the creature is blocked. Sword of the Animist, Adeline, Resplendent CatharOpen the Attack Trigger page