Rivaz of the Claw wants a deck that fills its discard pile and plays cards back out of it. It also suits a deck that brings big creatures back from the discard pile.
Mana cost
Black, Red ()
Power / toughness3 / 3
RarityRare
Menace
: Add two mana in any combination of colors. Spend this mana only to cast Dragon creature spells.
Once during each of your turns, you may cast a Dragon creature spell from your graveyard.
Whenever you cast a Dragon creature spell from your graveyard, it gains "When this creature dies, exile it."
Picked for what they do in Rivaz of the Claw's deck. When two cards do the same job, the one with the lower comes first. All of them fit Rivaz of the Claw's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Open the full glossary
explain how Rivaz of the Claw works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
Wizards of the Coast9 Sep 2022
Once you begin casting a spell from your graveyard, it immediately moves to the stack. Players can’t take any other actions until you’re done casting the spell.
Wizards of the Coast9 Sep 2022
The ability that the spell gains as Rivaz’s last ability resolves continues to apply to the permanent that spell becomes after the spell resolves, even if it stops being a Dragon or stops being a creature.
Wizards of the Coast9 Sep 2022
The ability that the spell gains only applies to it once it’s on the battlefield. If the spell is countered before it resolves, that ability will not exile it.
Wizards of the Coast9 Sep 2022
The casting permission granted by Rivaz’s third ability doesn’t change when you may cast the spell from your graveyard.
Wizards of the Coast9 Sep 2022
The last ability triggers when you cast a Dragon creature spell from your graveyard for any reason. It triggers even if you didn’t use mana generated by Rivaz’s activated ability to pay its costs.
Wizards of the Coast9 Sep 2022
You can use mana generated by the activated ability to pay an alternative cost (such as an escape cost) or an additional cost to cast a Dragon spell. It’s not limited to paying just that spell’s mana cost.
Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryBRPlayers write colors as letters: B for black, R for red.Graveyard/Self-MillGraveyard decks fill their own graveyard on purpose, then play cards from it as if it were a second hand. Moving cards from the top of your own deck straight into the graveyard is called self-mill.Open the Graveyard/Self-Mill pageCast from GraveyardLets you cast spells or play lands straight from your graveyard, so the graveyard becomes a second hand. This is different from Reanimation, which puts a creature card onto the battlefield without casting it. Karador, Ghost Chieftain, Muldrotha, the Gravetide, Yawgmoth's WillOpen the Cast from Graveyard pageRecursionBrings cards back from the graveyard: to your hand, to the battlefield, or letting them be cast again from where they lie. Eternal Witness, Reanimate, VictimizeOpen the Recursion pageEvasionAn ability that makes a creature hard to block, so its attacks reach the player. Flying, menace, landwalk and plain 'can't be blocked' are the common kinds.Open the Evasion pageReanimatorReanimator decks put big creatures into their own graveyard early, then bring them back onto the battlefield without paying their cost. It gets a huge creature into play far sooner than you could afford to cast it.Open the Reanimator pageBig ManaProduces several mana at once from a single source, rather than the one extra mana most acceleration gives you. That surplus is what lets a deck cast something enormous far ahead of schedule. Compare Ramp, which is a reusable source you build up over time, and Burst Mana, which pays out once and is then gone. Cabal Coffers, Nykthos, Shrine to Nyx, Savage VentmawOpen the Big Mana pageBig ManaBig Mana decks build up far more mana than usual, then spend it on huge spells. Some are X spells, which have X in their cost and get stronger the more mana you put in.Open the Big Mana pageRampAn effect that accelerates your mana, giving you a reusable mana source beyond the usual one land per turn. Cultivate Rampant GrowthOpen the Ramp page
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