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Sorin of House Markov // Sorin, Ravenous Neonate

Sorin of House Markov // Sorin, Ravenous Neonate

Legendary Creature — Human Noble // Legendary Planeswalker — Sorin

Sorin of House Markov wants a deck that gains life over and over and gets rewarded for it. It also suits a deck that loves coin flips, dice rolls and wild surprises.

  • Mana cost1 genericblack
  • White, Black ()
  • Power / toughness1 / 4
  • RarityMythic

Lifelink

Extort (Whenever you cast a spell, you may pay white or black. If you do, each opponent loses 1 life and you gain that much life.)

At the beginning of each of your postcombat main phases, if you gained 3 or more life this turn, exile Sorin, then return him to the battlefield transformed under his owner's control.

//

Extort (Whenever you cast a spell, you may pay white or black. If you do, each opponent loses 1 life and you gain that much life.)

+2: Create a Food token.

−1: Sorin deals damage equal to the amount of life you gained this turn to any target.

−6: Gain control of target creature. It becomes a Vampire in addition to its other types. Put a lifelink counter on it if you control a white permanent other than that creature or Sorin.

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Themes

Cards That Fit Sorin of House Markov

Picked for what they do in Sorin of House Markov's deck. When two cards do the same job, the one with the lower comes first. All of them fit Sorin of House Markov's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

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The 6 Cards

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The 6 Cards

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The 6 Cards

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The 6 Cards

Rulings for Sorin of House Markov

explain how Sorin of House Markov works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 7 Jun 2024

A transforming double-faced card enters the battlefield with its front face up by default, unless a spell or ability instructs you to put it onto the battlefield transformed or allows you to cast it transformed, in which case it enters with its back face up.

Wizards of the Coast 7 Jun 2024

Each face of a transforming double-faced card has its own set of characteristics: name, types, subtypes, abilities, and so on. While a transforming double-faced permanent is on the battlefield, consider only the characteristics of the face that's currently up. The other set of characteristics is ignored.

Wizards of the Coast 7 Jun 2024

Each transforming double-faced card in this set is cast with its front face up. In every zone other than the battlefield, consider only the characteristics of its front face. If it is on the battlefield, consider only the characteristics of the face that's up; the other face's characteristics are ignored.

Wizards of the Coast 7 Jun 2024

If you are instructed to put a card that isn't a double-faced card onto the battlefield transformed, it will not enter the battlefield at all. In that case, it stays in the zone it was previously in. For example, if a single-faced card is a copy of Ral, Monsoon Mage, choosing to exile that permanent during the resolution of its triggered ability will cause it to remain in exile.

Wizards of the Coast 7 Jun 2024

In some rare cases, a spell or ability may cause Sorin of House Markov to transform while he's a creature (front face up) on the battlefield. If this happens, Sorin, Ravenous Neonate won't have any loyalty counters on him and will subsequently be put into his owner's graveyard.

Wizards of the Coast 7 Jun 2024

In the Commander variant, a double-faced card's color identity is determined by the mana costs and mana symbols in the rules text of both faces combined. If either face has a color indicator or basic land type, those are also considered. For example, Ral, Monsoon Mage's color identity is blue and red, since its front face is red and its back face has a blue and red color indicator.

Wizards of the Coast 7 Jun 2024

Sorin of House Markov doesn't need to have been on the battlefield when you gained the life. For example, if you gained 3 or more life during your upkeep and you cast Sorin of House Markov during your first main phase, its last ability will trigger at the beginning of your postcombat main phase.

Wizards of the Coast 7 Jun 2024

Sorin of House Markov's last ability will trigger only once during your postcombat main phase, no matter how much life you gained this turn. However, if you haven't gained life so far this turn as your postcombat main phase begins, the ability won't trigger at all. It's not possible to gain life during your postcombat main phase in time for the ability to trigger.

Wizards of the Coast 7 Jun 2024

Sorin, Ravenous Neonate's second loyalty ability counts the total amount of life you gained without taking into account any life you lost during that turn. For example, if you gained 3 life and lost 3 life earlier in the turn, Sorin, Ravenous Neonate will deal 3 damage to the target.

Wizards of the Coast 7 Jun 2024

The amount of life you gain from extort is based on the total amount of life lost, not necessarily the number of opponents you have. For example, if your opponent's life total can't change (perhaps because that player controls Platinum Emperion), you won't gain any life.

Wizards of the Coast 7 Jun 2024

The back face of a transforming double-faced card usually has a color indicator that defines its color. Colorless back faces, such as lands, do not.

Wizards of the Coast 7 Jun 2024

The control effect created by Sorin, Ravenous Neonate's last ability lasts indefinitely. It doesn't wear off during the cleanup step or if Sorin, Ravenous Neonate leaves the battlefield.

Wizards of the Coast 7 Jun 2024

The extort ability doesn't target any player.

Wizards of the Coast 7 Jun 2024

The mana value of a transforming double-faced card is the mana value of its front face, no matter which face is up.

Wizards of the Coast 7 Jun 2024

You can activate one of Sorin, Ravenous Neonate's loyalty abilities the turn he enters the battlefield. However, you may do so only during one of your main phases when the stack is empty. For example, if you control another permanent with an ability that triggers at the beginning of your postcombat main phase and that ability is on the stack below Sorin of House Markov's last ability, there will be an opportunity for your opponent to remove Sorin, Ravenous Neonate before you can activate one of his abilities.

Wizards of the Coast 7 Jun 2024

You may pay {W}{B} a maximum of one time for each extort triggered ability. You decide whether to pay when the ability resolves.

Wizards of the Coast 8 Nov 2024

Food is an artifact type. Even though it appears on some creatures, it's never a creature type.

Wizards of the Coast 8 Nov 2024

Whatever you do, don't eat the delicious cards.

Wizards of the Coast 8 Nov 2024

You can't sacrifice a Food to pay multiple costs. For example, you can't sacrifice a Food token to activate its own ability and also to activate Maraleaf Rider's ability.

19 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Sorin of House Markov, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryWBPlayers write colors as letters: W for white, B for black.LifegainLifegain decks gain life over and over and use cards that reward each gain with extra cards, creatures or damage to opponents. Everyone starts at 40 life in Commander, so the extra life also keeps you safe while you set up.Open the Lifegain pageLifegain PayoffTurns life gain into an actual effect: draining opponents, drawing cards, or growing creatures each time you gain life. Without one of these, gaining life mostly just delays things. Vito, Thorn of the Dusk Rose, Sanguine BondOpen the Lifegain Payoff pageLife DrainAn opponent loses life and you gain that life from the same effect. Blood Artist, Zulaport Cutthroat. It lets Aristocrats decks win without ever attacking. Every drain card is also tagged Life Gain; this tag is the part where the life comes out of somebody.Open the Life Drain pageLifegain EngineGains you life again and again, on a trigger that keeps happening, rather than once. You start at 40 life in Commander, so life is something to spend as well as a cushion, and a card like this sets off every card that rewards you for gaining it. Soul Warden, Trostani, Selesnya's VoiceOpen the Lifegain Engine pageChaosChaos decks fill the game with random effects like coin flips, dice rolls and random swaps, so nobody's plan goes as expected. It is built for fun and big stories more than for winning quickly.Open the Chaos pageText/Type/Color ShifterChanges what a card *is* rather than what it does: its color, its creature types, or the words in its text box. Often used to switch on cards that only interact with one color or type. Mycosynth Lattice, Leyline of the GuildpactOpen the Text/Type/Color Shifter pageType ChangerAdds a type to permanents on top of the types they already have. Making everything an artifact or a land switches on cards that only interact with that type. Liquimetal Torque, Phyrexian MetamorphOpen the Type Changer pagePingersPinger decks deal one damage at a time, again and again, to pick off small creatures and wear opponents down. The damage usually comes from creatures you tap to deal 1 damage, or from cards that deal damage whenever something happens.Open the Pingers pageRepeatable DamageDeals damage again and again rather than once. It comes from an activated ability you can use every turn, or a trigger that fires whenever something happens. Walking Ballista, Impact TremorsOpen the Repeatable Damage pageDamage RemovalRemoves creatures by dealing damage to them rather than by destroying them outright. This includes fight cards, where your creature deals the damage. Damage only kills a creature if it at least equals its toughness, so it can miss the biggest ones, and it does not kill a creature that cannot be destroyed. Lightning Bolt, Rabid Bite, PyroclasmOpen the Damage Removal pageGame ChangerCards that warp the game disproportionately around themselves, requiring immediate answers.What the brackets meanFood TokensFood tokens are artifacts you can pay 2 mana, tap and sacrifice to gain 3 life, and many Food cards also reward you for sacrificing them.Open the Food Tokens pageTheftTakes something that belongs to an opponent: a creature, another permanent, or even a spell cast straight off the top of their deck. Act of Treason, Hellkite TyrantOpen the Theft pageCounter ManipulationAdds, moves or multiplies counters already on permanents. It works on any kind (+1/+1, loyalty, charge), so the same card can serve very different decks. Karn's Bastion, Doubling SeasonOpen the Counter Manipulation pageToken EngineMakes tokens again and again rather than once. A token is a creature or other permanent created by a card, with no card of its own. Something that makes one token gives you a body; something that makes them every turn gives you a board you can keep rebuilding after it is cleared. Grave Titan, Bitterblossom, OphiomancerOpen the Token Engine pageToken MakerCreates one or more tokens. Different cards make very different ones: creatures Grave Titan, Treasures Smothering Tithe, Clues Tireless Tracker or Food Gilded Goose. This is one of our largest tags, so pair it with an archetype or theme when you are hunting a specific kind.Open the Token Maker page