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Thrun, Breaker of Silence

Thrun, Breaker of Silence

Legendary Creature — Troll Shaman

Thrun wants a deck that piles armor and magic onto one creature and attacks with it. It also works in a deck built around Shaman or Trolls.

  • Mana cost3 genericgreengreen
  • Green ()
  • Power / toughness5 / 5
  • RarityRare

This spell can't be countered.

Trample

Thrun can't be the target of nongreen spells your opponents control or abilities from nongreen sources your opponents control.

During your turn, Thrun has indestructible.

Build a deck with Thrun Find it in the app

Archetypes
Themes

Cards That Fit Thrun, Breaker of Silence

Picked for what they do in Thrun's deck. When two cards do the same job, the one with the lower comes first. All of them fit Thrun's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what Thrun, Breaker of Silence does6

The 6 Cards

Similar Commanders

Commanders that share the most with Thrun, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryGPlayers write colors as letters: G for green.VoltronVoltron decks load one creature, usually the commander, with Equipment and Auras until it can win by attacking on its own. In Commander, a player dealt 21 or more combat damage by the same commander over the game loses, so one huge commander can knock a player out.Open the Voltron pageProtectionA creature with protection from something, like a color, is safe from anything with that quality. It cannot be damaged, enchanted or equipped, blocked, or targeted by it, and players remember the four with the word DEBT. It does not stop effects that neither target nor damage, like a board wipe that destroys every creature. ProgenitusOpen the Protection pageVoltron CommanderA legendary creature that can carry the whole game plan by itself. It protects itself, grows with what is attached to it, or rewards attacking alone. The deck piles Auras and Equipment onto it and wins with commander damage, since 21 or more combat damage from one commander knocks a player out. Named for the toy robot built from smaller pieces. Zurgo Helmsmasher, Uril, the Miststalker, Sigarda, Host of HeronsOpen the Voltron Commander pageUncounterableThis card cannot be countered. Countering a spell stops it from resolving and puts it straight into the graveyard, so a spell that cannot be countered is going to happen no matter what an opponent is holding. This tag is about the card itself. A card that grants that protection to your OTHER spells is tagged Counter Protection instead. Allosaurus Shepherd, CounterfluxOpen the Uncounterable page