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Tifa Lockhart

Tifa Lockhart

Legendary Creature — Human Monk

Tifa Lockhart wants a deck that deals damage straight to its opponents. It also suits a deck that gets a reward every time it plays a land.

  • Mana cost1 genericgreen
  • Green ()
  • Power / toughness1 / 2
  • RarityRare

Trample

Landfall — Whenever a land you control enters, double Tifa Lockhart's power until end of turn.

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Archetypes
Themes

Cards That Fit Tifa Lockhart

Picked for what they do in Tifa Lockhart's deck. When two cards do the same job, the one with the lower comes first. All of them fit Tifa Lockhart's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

plan6

The 6 Cards

Rulings for Tifa Lockhart

explain how Tifa Lockhart works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 6 Jun 2025

To double Tifa Lockhart's power, it gets +X/+0, where X is Tifa Lockhart's power when the landfall ability resolves.

Wizards of the Coast 25 Jul 2025

A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.

Wizards of the Coast 25 Jul 2025

A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.

Wizards of the Coast 25 Jul 2025

Whenever a land you control enters, each landfall ability of permanents you control will trigger. You can put them on the stack in any order. The last ability you put on the stack will be the first one to resolve. As a result, you can have those abilities resolve in the order of your choosing.

4 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Tifa Lockhart, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryGPlayers write colors as letters: G for green.BurnBurn decks win by dealing damage straight to opponents with spells and abilities, rather than by attacking with creatures. Damage that hits every opponent at once counts three times over at a four-player table.Open the Burn pageDamage DoublerIncreases damage that is already being dealt, usually doubling it. It turns an attack that was survivable into one that is not. Twinflame TyrantOpen the Damage Doubler pageLandfallTriggers whenever a land enters the battlefield under your control. Extra land plays and cards that pull lands out of your deck can set it off several times in one turn. Tireless Tracker Evolution SageOpen the Landfall pageLandfallLandfall decks reward you each time a land enters the battlefield for you, then find ways to play extra lands. You can normally play only one land a turn, so cards that let you play more, or pull lands out of your deck, make everything happen more often.Open the Landfall page