- Commander Nexus
- Commanders
- Uncle Iroh
Command zone
Uncle Iroh
Legendary Creature — Human Noble Ally
Uncle Iroh wants a deck that deals one damage at a time, again and again. It also works in a deck built around Allies, Humans or Nobles.
- Mana cost
- Red, Green ()
- Power / toughness4 / 2
- RarityUncommon
Firebending 1 (Whenever this creature attacks, add . This mana lasts until end of combat.)
Lesson spells you cast cost less to cast.
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- Archetypes
Cards That Fit Uncle Iroh
Picked for what they do in Uncle Iroh's deck. When two cards do the same job, the one with the lower comes first. All of them fit Uncle Iroh's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.
Open the full glossary
plan6
Does what Uncle Iroh does6
Rulings for Uncle Iroh
explain how Uncle Iroh works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
"Firebending N" is a keyword that represents the ability "Whenever this creature attacks, add N {R}. Until end of combat, you don't lose this mana as steps end."
Any other mana you add during combat will still be lost as normal when moving between steps of combat.
Firebending abilities aren't mana abilities. They use the stack and can be responded to.
Mana from firebending abilities isn't lost until you leave combat and go to your second main phase. It can be used at any time during combat, even after combat damage has been dealt.
Multiple instances of firebending on the same creature trigger separately, each granting you the appropriate amount of mana.
To determine the total cost of a spell, start with the mana cost or alternative cost you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.
6 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗
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