- Commander Nexus
- Commanders
- Wort, the Raidmother
Command zone
Wort, the Raidmother
Legendary Creature — Goblin Shaman
Wort wants a deck that sacrifices its own creatures to drain opponents' life. It also works in a deck built around Goblins or Shaman.
- Mana cost
- Red, Green ()
- Power / toughness3 / 3
- RarityRare
When Wort enters, create two 1/1 red and green Goblin Warrior creature tokens.
Each red or green instant or sorcery spell you cast has conspire. (As you cast the spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.)
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Cards That Fit Wort, the Raidmother
Picked for what they do in Wort's deck. When two cards do the same job, the one with the lower comes first. All of them fit Wort's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.
Open the full glossary
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Rulings for Wort, the Raidmother
explain how Wort works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
If a spell gains a second instance of conspire from Wort's ability, you may choose to pay for one, both, or none of those abilities. Each conspire ability triggers only if you tap two creatures specifically for that ability.
If the spell has damage divided as it was cast (like Fiery Justice does), the division can't be changed (although the targets receiving that damage still can).
If the spell that's copied has an X whose value was determined as it was cast (like Bonfire of the Damned does), the copy will have the same value of X.
If the spell that's copied is modal (that is, it says "Choose one —" or the like), the copy will have the same mode. A different mode can't be chosen.
If you're casting a spell for its flashback cost, you can't pay another alternative cost (such as an overload cost or a Trap's alternative cost) instead. You may pay additional costs, such as conspire.
Some spells instruct you to sacrifice a creature as an additional cost to cast that spell. If you sacrifice Wort to pay that cost, that spell won't have conspire at the moment it becomes cast, so conspire won't trigger, even if you tapped two creatures.
6 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗
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