Skip to content
  1. Commander Nexus
  2. Commanders
  3. Zimone, Infinite Analyst

Command zone

Zimone, Infinite Analyst

Zimone, Infinite Analyst

Legendary Creature — Human Wizard

Zimone wants a deck that casts lots of instant and sorcery spells. It leads the ready-made Quandrix Unlimited deck (2026).

  • Mana cost1 genericgreenblue
  • Blue, Green ()
  • Power / toughness0 / 4
  • RarityMythic

The first spell you cast with X in its mana cost each turn costs 1 generic less to cast for each +1/+1 counter on Zimone.

Whenever you cast your first spell with X in its mana cost each turn, put two +1/+1 counters on Zimone.

Build a deck with Zimone Find it in the app

Themes

Cards That Fit Zimone, Infinite Analyst

Picked for what they do in Zimone's deck. When two cards do the same job, the one with the lower comes first. All of them fit Zimone's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

plan6

The 6 Cards

Decks Led by Zimone, Infinite Analyst

Zimone leads a ready-made deck.PreconShort for preconstructed deck: a ready-to-play deck sold in a box by Wizards of the Coast. A Commander precon comes with its commander and all 100 cards, so you can play it straight away and change cards later.Open the full glossary

Rulings for Zimone, Infinite Analyst

explain how Zimone works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 20 Mar 2026

If you cast your first spell with {X} in its mana cost during a turn before Zimone is on the battlefield, casting another spell with {X} in its mana cost later in the turn won't cause her last ability to trigger. That spell also won't have the cost reduction from Zimone's first ability.

Wizards of the Coast 20 Mar 2026

Since Zimone's last ability won't trigger until you've finished casting your first spell with {X} in its mana cost each turn, the counters from that ability won't be placed on Zimone until after that spell's cost has been determined. The counters put on Zimone from casting your first spell with {X} in its mana cost do not reduce that same spell's cost.

Wizards of the Coast 20 Mar 2026

Zimone's last ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered or otherwise leaves the stack.

3 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Zimone, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryUGPlayers write colors as letters: U for blue, G for green. Blue is U because B was already taken by black.SpellslingerSpellslinger decks cast lots of instants and sorceries, one-time spells, and play creatures that reward every spell you cast. Instants and sorceries take effect once and then go to your graveyard, and an instant can even be cast during another player's turn.Open the Spellslinger pageSpellslinger PayoffRewards you specifically for casting or copying instants and sorceries, usually with a trigger each time. Narrower than Spellslinger, which covers the whole instant-and-sorcery family. Archmage Emeritus, Storm-Kiln ArtistOpen the Spellslinger Payoff pageCounter EngineAdds +1/+1 counters over and over rather than once. A counter here is a small permanent marker that raises a creature's power and toughness for good. It is not a counterspell, which is a different thing entirely. Something that adds them every turn makes your whole board bigger and keeps it that way. Hardened Scales, Corpsejack MenaceOpen the Counter Engine page+1/+1 Counters+1/+1 counter decks put small markers on their creatures that make each one permanently bigger, and keep adding more every turn. Each +1/+1 counter adds one to a creature's power (the damage it deals) and toughness (the damage it can take).Open the +1/+1 Counters pageCost ModificationChanges what a spell costs to cast: cheaper for you, or more expensive for everyone. It is the broad family; Cost Reducer and Spell Tax say which direction a given card goes. Herald's Horn, Foundry InspectorOpen the Cost Modification pageCost ReducerMakes your own spells cheaper to cast. A discount every turn adds up faster than a single burst of mana. Herald's Horn, Foundry InspectorOpen the Cost Reducer page+1/+1 CountersPuts +1/+1 counters on creatures, permanently raising their power and toughness. Unlike a temporary boost that wears off at end of turn, these markers stay put and stack up over a long game. Hardened Scales, The Great HengeOpen the +1/+1 Counters page