

Artist Series: Rovina Cai
Artist Series: Rovina Cai is a .Secret LairSpecial Magic cards sold by Wizards of the Coast on their own online store for a short time. Most are cards that already exist, given new art by a well-known artist or another franchise. A Secret Lair copy of a card plays exactly like any other copy of it.Open the full glossaryDropOne Secret Lair product: a few cards sold together, usually 4 to 6, often with a foil and a non-foil version. Wizards calls each one a drop.Open the full glossary
Released 4 cards
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We do not sell anything and we are not paid for this. Secret Lair is sold by Wizards of the Coast.
Every card in this drop
Click a card for the card itself, the decks that play it and, once you are signed in, whether you already own a copy. To mark every card here at once, press Show what I own. A foil is the shiny version of a card. Secret Lair sells it as a separate Foil Edition of the same drop.
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- Card Kingdom $10.99
- Cardmarket €19.18 foil €46.37
- Mana Pool $12.50 foil $19.74
- TCGplayer $15.25 foil $19.13
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- Card Kingdom $13.99
- Cardmarket €9.02 foil €16.28
- Mana Pool $9.28 foil $11.22
- TCGplayer $9.50 foil $11.04
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- Card Kingdom $39.99
- Cardmarket €46.58 foil €67.15
- Mana Pool $31.58 foil $62.15
- TCGplayer $28.79 foil $57.97
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- Card Kingdom $32.99
- Cardmarket €22.11 foil €25.12
- Mana Pool $27.97 foil $35.12
- TCGplayer $28.50 foil $36.10
The Store Price Against Buying the Cards One at a Time
The single-card total is each card's price at TCGplayer on , in US dollars. A total only shows when every card in the drop has a price.
| Drop | Version | Store Price | Cards One at a Time | Cheaper |
|---|---|---|---|---|
| Artist Series: Rovina Cai | Foil | Price when it launched: $39.99, from the community Magic wiki (mtg.wiki). | $124.24 | The store, by $84.25 |
| Artist Series: Rovina Cai | Non-foil | Price when it launched: $29.99, from the community Magic wiki (mtg.wiki). | $82.04 | The store, by $52.05 |
Rulings for the Cards on This Page
explain how a card works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
16 rulings for 3 cards
Aether Vial
If Aether Vial leaves the battlefield while its second ability is on the stack, use its last known number of charge counters to determine what you may put from your hand onto the battlefield.
If a card in a player's hand has {X} in its mana cost, X is considered to be 0.
Arcane Signet
If your commander is a card that has no colors in its color identity, Arcane Signet's ability produces no mana. It doesn't produce {C}.
If you have two commanders, the ability adds one mana of any color in their combined color identities.
If you don't have a commander, Arcane Signet's ability produces no mana.
Inalla, Archmage Ritualist
If the creature that caused Inalla's ability to trigger has already left the battlefield by the time the ability resolves, you can still pay {1}. If you do, you'll create a token with the copiable values of the characteristics of that creature as it last existed on the battlefield.
You can pay {1} only once each time Inalla's first ability resolves. You can't pay more to get more than one token.
If the copied creature had {X} in its mana cost, X is 0.
The token copies exactly what was printed on the creature and nothing else (unless that creature was copying something else; see below). It doesn't copy whether that creature was tapped or untapped, whether it had any counters on it or Auras and/or Equipment attached to it, or any non-copy effects that changed its power, toughness, types, color, and so on.
If a copied creature is legendary, any triggered abilities it has will trigger if appropriate before the "legend rule" causes one of those legendary creatures to be put into its owner's graveyard. Those abilities will be put on the stack after the "legend rule" is applied.
This commander's eminence ability is a triggered ability. The commander must be on the battlefield or in the command zone as the trigger event occurs and also as the triggered ability resolves. If the commander is in an appropriate zone as the trigger event occurs but leaves that zone, the ability won't do anything as it resolves.
If Inalla enters the battlefield at the same time as other Wizards you control, its ability will trigger for each of those other Wizards.
If the copied creature was copying something else, the token enters the battlefield as whatever that permanent was copying.
Notably, if your commander is on the battlefield and its eminence ability triggers, but it's put into the command zone before that ability resolves, that ability won't do anything as it resolves. This is because an object that changes zones is considered a new object.
To activate Inalla's last ability, you may tap any untapped Wizards you control, including ones you haven't controlled continuously since the beginning of your most recent turn, such as Inalla itself. (Note that tapping the creature doesn't use {T} [the tap symbol].)
Any enters-the-battlefield abilities of the copied creature will trigger when the token enters the battlefield. Any "As [this creature] enters the battlefield" or "[This creature] enters the battlefield with" abilities of the copied creature will also work.
Also Printed in Other Drops
Some of these cards came in other Secret Lair drops too, each with its own art.
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