

My Little Pony: Friendship is Magic
My Little Pony: Friendship is Magic is a .Secret LairSpecial Magic cards sold by Wizards of the Coast on their own online store for a short time. Most are cards that already exist, given new art by a well-known artist or another franchise. A Secret Lair copy of a card plays exactly like any other copy of it.Open the full glossaryDropOne Secret Lair product: a few cards sold together, usually 4 to 6, often with a foil and a non-foil version. Wizards calls each one a drop.Open the full glossary
Released 6 cards $29.99 at the Secret Lair store
Sign in to see which of these cards you already own. Sign in We could not check your collection just now. Try again in a minute.
We do not sell anything and we are not paid for this. Secret Lair is sold by Wizards of the Coast.
Every card in this drop
Click a card for the card itself, the decks that play it and, once you are signed in, whether you already own a copy. To mark every card here at once, press Show what I own. A foil is the shiny version of a card. Secret Lair sells it as a separate Foil Edition of the same drop.
| Version | Store Price | At the Store |
|---|---|---|
| Non-foil | $29.99 | Sold out |
| Foil | $39.99 | Sold out |
-
- Card Kingdom $6.99 foil $6.49
- Cardmarket €4.37 foil €5.41
- Mana Pool $4.82 foil $5.57
- TCGplayer $5.40 foil $5.81
-
- Card Kingdom $1.99 foil $2.29
- Cardmarket €3.47 foil €2.33
- Mana Pool $1.49 foil $1.52
- TCGplayer $2.42 foil $1.88
-
- Card Kingdom $4.99 foil $5.49
- Cardmarket €5.03 foil €3.84
- Mana Pool $3.52 foil $3.32
- TCGplayer $4.07 foil $4.50
-
- Card Kingdom $11.99 foil $16.99
- Cardmarket €10.68 foil €13.32
- Mana Pool $11.72 foil $12.25
- TCGplayer $15.93 foil $16.41
-
- Card Kingdom $18.99 foil $15.99
- Cardmarket €13.16 foil €16.21
- Mana Pool $14.73 foil $16.07
- TCGplayer $13.70 foil $15.84
-
- Card Kingdom $15.99
- Cardmarket €15.62 foil €17.81
- Mana Pool $14.53 foil $15.31
- TCGplayer $14.07 foil $18.23
The Store Price Against Buying the Cards One at a Time
The single-card total is each card's price at TCGplayer on , in US dollars. A total only shows when every card in the drop has a price.
| Drop | Version | Store Price | Cards One at a Time | Cheaper |
|---|---|---|---|---|
| My Little Pony: Friendship is Magic | Foil | $39.99 | $62.67 | The store, by $22.68 |
| My Little Pony: Friendship is Magic | Non-foil | $29.99 | $55.59 | The store, by $25.60 |
When It Was on Sale
What the Secret Lair store listed for each version, and when it sold out.
| Drop | Version | Price | Status | On Sale | Sold Out |
|---|---|---|---|---|---|
| My Little Pony: Friendship is Magic | Foil | $39.99 | Sold out | ||
| My Little Pony: Friendship is Magic | Non-foil | $29.99 | Sold out |
Rulings for the Cards on This Page
explain how a card works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
7 rulings for 4 cards
Arcane Signet
If your commander is a card that has no colors in its color identity, Arcane Signet's ability produces no mana. It doesn't produce {C}.
If you have two commanders, the ability adds one mana of any color in their combined color identities.
If you don't have a commander, Arcane Signet's ability produces no mana.
Defense of the Heart
If Defense of the Heart leaves the battlefield while its triggered ability is on the stack, the ability will still resolve as normal.
Defense of the Heart's ability will check if an opponent controls three or more creatures as your upkeep begins. If none of them do, the ability won't trigger at all. If an opponent does, the ability will check again as it tries to resolve. If none of your opponents control three or more creatures at that point, the ability won't do anything. The opponent that controls three or more creatures as the ability resolves doesn't have to be the same opponent that controlled three or more creatures as it triggered.
Generous Gift
If the target permanent is an illegal target by the time Generous Gift tries to resolve, the spell doesn't resolve. No player creates an Elephant. If the target is legal but not destroyed (most likely because it has indestructible), its controller does create an Elephant.
Reconnaissance Mission
Reconnaissance Mission's triggered ability triggers for each creature you control that deals combat damage to a player. You may draw one card each time the ability resolves, no matter how much damage was dealt.
Also Printed in Other Drops
Some of these cards came in other Secret Lair drops too, each with its own art.
- Arcane SignetSecret Lair Commander Deck: Odds and Ends, The Zeta Set, Secret Lair Promo x The Hobbit Arcane Signet, Stardew Valley: A Flicker in the Deep, Fallout: Greet the Dog
- Defense of the HeartBlood Bowl
- Generous GiftThe Zeta Set, Sonic: Chasing Adventure, Purrfection
- Sol RingSecret Lair Commander Deck: Odds and Ends, Masters of the Universe: She-Ra, Princess of Power, The Zeta Set, The Hobbit: Smaug's Spoils, Hatsune Miku
More from this theme
From the same superdrop
Portions of Commander Nexus are unofficial Fan Content permitted under the Fan Content Policy. Not approved or endorsed by Wizards. Literal and graphical information about Magic: The Gathering, including card images and mana symbols, is copyright Wizards of the Coast, LLC.