

Cosmic Chill by Robin Eisenberg
Cosmic Chill by Robin Eisenberg is a . A theme groups drops that share a franchise or an idea.Secret LairSpecial Magic cards sold by Wizards of the Coast on their own online store for a short time. Most are cards that already exist, given new art by a well-known artist or another franchise. A Secret Lair copy of a card plays exactly like any other copy of it.Open the full glossaryThemeOur way of grouping Secret Lair drops that share a subject, like Marvel or Fallout, so every version is on one page.Open the full glossary
Released 5 cards $29.99 at the Secret Lair store
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We do not sell anything and we are not paid for this. Secret Lair is sold by Wizards of the Coast.
Every card in this drop
Click a card for the card itself, the decks that play it and, once you are signed in, whether you already own a copy. To mark every card here at once, press Show what I own. A foil is the shiny version of a card. Secret Lair sells it as a separate Foil Edition of the same drop.
| Version | Store Price | At the Store |
|---|---|---|
| Non-foil | $29.99 | Sold out |
| Foil | $39.99 | Sold out |
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- Card Kingdom $5.99 foil $7.49
- Cardmarket €7.56 foil €12.53
- Mana Pool $3.99 foil $3.02
- TCGplayer $5.18 foil $4.92
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- Card Kingdom $13.99 foil $14.99
- Cardmarket €18.39 foil €13.98
- Mana Pool $10.68 foil $9.73
- TCGplayer $10.17 foil $15.36
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- Card Kingdom $4.49 foil $5.99
- Cardmarket €5.29 foil €3.86
- Mana Pool $2.67 foil $3.55
- TCGplayer $3.77 foil $6.88
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- Card Kingdom $6.49 foil $7.99
- Cardmarket €5.81 foil €6.58
- Mana Pool $4.42 foil $3.64
- TCGplayer $4.21 foil $7.63
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- Card Kingdom $3.99 foil $4.49
- Cardmarket €6.49 foil €5.99
- Mana Pool $2.54 foil $1.79
- TCGplayer $4.32 foil $3.70
The Store Price Against Buying the Cards One at a Time
The single-card total is each card's price at TCGplayer on , in US dollars. A total only shows when every card in the drop has a price.
| Drop | Version | Store Price | Cards One at a Time | Cheaper |
|---|---|---|---|---|
| Cosmic Chill by Robin Eisenberg | Foil | $39.99 | $38.49 | The single cards, by $1.50 |
| Cosmic Chill by Robin Eisenberg | Non-foil | $29.99 | $27.65 | The single cards, by $2.34 |
When It Was on Sale
What the Secret Lair store listed for each version, and when it sold out.
| Drop | Version | Price | Status | On Sale | Sold Out |
|---|---|---|---|---|---|
| Cosmic Chill by Robin Eisenberg | Foil | $39.99 | Sold out | ||
| Cosmic Chill by Robin Eisenberg | Non-foil | $29.99 | Sold out |
Rulings for the Cards on This Page
explain how a card works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
36 rulings for 4 cards
Orvar, the All-Form
For the first triggered ability, the instant or sorcery spell can target other things if it also targets one or more permanents you control; however, the token you create can copy only permanents you control that are targets of the spell. If the spell targets more than one permanent you control, you choose which permanent the token is copying as you create the token.
If the spell itself has left the stack by that point, use the targets it had when it left the stack to perform the check described above.
If an effect causes a creature with changeling to lose all abilities, it will remain all creature types, even though it will no longer have changeling. This is because changeling applies before the effect that removes it.
For the second triggered ability, you can choose any permanent as the target, regardless of who controls it.
Changeling is a characteristic-defining ability. It functions in all zones, not only while a card that has it is on the battlefield.
As the first triggered ability tries to resolve, the spell that caused it to trigger and that spell’s targets are checked again. Ignore any target of the spell that has left the battlefield by that point. If all of the permanents you controlled that were targets have left the battlefield by that point, the triggered ability will do nothing and no token will be created. If at least one permanent you control that’s a target is still on the battlefield, the triggered ability will resolve, even if that permanent is now an illegal target for the spell.
If an effect causes a creature with changeling to become a new creature type, it will be only that new creature type. It will still have changeling; the effect making it all creature types will simply be overwritten.
If the permanent being copied has {X} in its mana cost, X is 0.
The subtype Shapeshifter that appears on the type line is mostly there to reinforce the flavor. A creature card with changeling is just as much an Elf, a Dwarf, a Sliver, a Goat, a Coward, and a Zombie as it is a Shapeshifter.
If the permanent being copied is itself a token, the token created by the last ability copies the original characteristics of that token as stated by the effect that created it.
If the permanent being copied is copying something else, the token you create will use the copiable values of the that permanent. In most cases, it will be a copy of whatever the permanent is copying. If it’s copying a permanent or card with {X} in its mana cost, X is 0.
If a spell or ability an opponent controls allows or instructs you to choose a card to discard, and you discard Orvar, its last ability will trigger.
The token copies exactly what is printed on the permanent and nothing else (unless that permanent is a token or is copying something else; see below). It doesn’t copy whether that permanent is tapped or untapped, whether it has any counters on it, whether it has any Auras and/or Equipment attached to it, or any non-copy effects that changed its power, toughness, types, color, and so on.
Any enters-the-battlefield abilities of the copied permanent will trigger when the token enters the battlefield. Any “As [this permanent] enters the battlefield” or “[This permanent] enters the battlefield with” abilities of the copied permanent will also work.
Orvar’s first triggered ability resolves (if it resolves; see below) before the spell or ability that caused it to trigger.
Sage of Hours
You must remove all +1/+1 counters from Sage of Hours to activate its ability, even if the number of counters isn't a multiple of five. For example, if you remove twelve counters to activate the ability, you'll take two extra turns. If you remove three counters, you won't take any extra turns.
Heroic abilities will resolve before the spell that caused them to trigger.
Heroic abilities will trigger only once per spell, even if that spell targets the creature with the heroic ability multiple times.
Heroic abilities won't trigger when a copy of a spell is created on the stack or when a spell's targets are changed to include a creature with a heroic ability.
See Double
If the spell that’s copied is modal (that is, it includes a choice from a bulleted list of effects), the copy will have the same mode. A different mode can’t be chosen.
If the copied creature has {X} in its mana cost, X is 0.
The copy will have the same targets as the spell it’s copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can’t choose a new legal target, then it remains unchanged (even if the current target is illegal).
A copy of a spell is created on the stack, so it’s not “cast.” Abilities that trigger when a player casts a spell won’t trigger.
If the spell that’s copied has an X whose value was determined as it was cast, the copy will have the same value of X.
The token copies exactly what was printed on the original creature and nothing else (unless that creature is copying something else or is a token; see below). It doesn’t copy whether that creature is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, and so on.
If the copied creature is copying something else, then the token enters the battlefield as whatever that creature copied.
You can’t choose to pay any alternative or additional costs for the copy of the spell. However, effects based on any alternative or additional costs that were paid for the original spell are copied as though those same costs were paid for the copy.
Any enters-the-battlefield abilities of the copied creature will trigger when the token enters the battlefield. Any “as [this creature] enters the battlefield” or “[this creature] enters the battlefield with” abilities of the copied creature will also work.
If the spell has damage divided as it was cast, the division can’t be changed (although the targets receiving that damage still can). The same is true of spells that distribute counters.
If you copy a spell, you control the copy. It will resolve before the original spell does.
Once you’ve cast See Double and legally chosen both modes, it doesn’t matter what happens to the number of cards in opponents’ graveyards.
You may choose both modes if any opponent has eight or more cards in their graveyard, not necessarily all of them.
If the copied creature is a token, the token that’s created copies the original characteristics of that token as stated by the effect that created that token.
Sway of the Stars
This card won’t be put into your graveyard until after it’s finished resolving, which means it won’t be shuffled into your library as part of its own effect.
Tokens are included in the effect but shouldn’t actually be included in the shuffle. Tokens will cease to exist immediately after the spell resolves.
Changes in life total are treated as life gain and life loss.
Also Printed in Other Drops
Some of these cards came in other Secret Lair drops too, each with its own art.
From the same superdrop
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