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Secret Lair Theme Sold out

Cosmic Chill by Robin Eisenberg

Cosmic Chill by Robin Eisenberg is a . A theme groups drops that share a franchise or an idea.Secret LairSpecial Magic cards sold by Wizards of the Coast on their own online store for a short time. Most are cards that already exist, given new art by a well-known artist or another franchise. A Secret Lair copy of a card plays exactly like any other copy of it.Open the full glossaryThemeOur way of grouping Secret Lair drops that share a subject, like Marvel or Fallout, so every version is on one page.Open the full glossary

Released 5 cards $29.99 at the Secret Lair store

We do not sell anything and we are not paid for this. Secret Lair is sold by Wizards of the Coast.

Every card in this drop

Click a card for the card itself, the decks that play it and, once you are signed in, whether you already own a copy. To mark every card here at once, press Show what I own. A foil is the shiny version of a card. Secret Lair sells it as a separate Foil Edition of the same drop.

VersionStore PriceAt the Store
Non-foil $29.99 Sold out
Foil $39.99 Sold out
  • Orvar, the All-Form

    Orvar, the All-Form

    Legendary Creature — Shapeshifter

    • Card Kingdom $5.99 foil $7.49
    • Cardmarket €7.56 foil €12.53
    • Mana Pool $3.99 foil $3.02
    • TCGplayer $5.18 foil $4.92
  • Sage of Hours

    Sage of Hours

    Creature — Human Wizard

    • Card Kingdom $13.99 foil $14.99
    • Cardmarket €18.39 foil €13.98
    • Mana Pool $10.68 foil $9.73
    • TCGplayer $10.17 foil $15.36
  • See Double

    See Double

    Instant

    • Card Kingdom $4.49 foil $5.99
    • Cardmarket €5.29 foil €3.86
    • Mana Pool $2.67 foil $3.55
    • TCGplayer $3.77 foil $6.88
  • Slip Through Space

    Slip Through Space

    Sorcery

    • Card Kingdom $6.49 foil $7.99
    • Cardmarket €5.81 foil €6.58
    • Mana Pool $4.42 foil $3.64
    • TCGplayer $4.21 foil $7.63
  • Sway of the Stars

    Sway of the Stars

    Sorcery

    • Card Kingdom $3.99 foil $4.49
    • Cardmarket €6.49 foil €5.99
    • Mana Pool $2.54 foil $1.79
    • TCGplayer $4.32 foil $3.70

The Store Price Against Buying the Cards One at a Time

The single-card total is each card's price at TCGplayer on , in US dollars. A total only shows when every card in the drop has a price.

DropVersionStore PriceCards One at a TimeCheaper
Cosmic Chill by Robin Eisenberg Foil $39.99 $38.49 The single cards, by $1.50
Cosmic Chill by Robin Eisenberg Non-foil $29.99 $27.65 The single cards, by $2.34

When It Was on Sale

What the Secret Lair store listed for each version, and when it sold out.

DropVersionPriceStatusOn SaleSold Out
Cosmic Chill by Robin Eisenberg Foil $39.99 Sold out
Cosmic Chill by Robin Eisenberg Non-foil $29.99 Sold out

Rulings for the Cards on This Page

explain how a card works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

36 rulings for 4 cards

Orvar, the All-Form

Wizards of the Coast 5 Feb 2021

For the first triggered ability, the instant or sorcery spell can target other things if it also targets one or more permanents you control; however, the token you create can copy only permanents you control that are targets of the spell. If the spell targets more than one permanent you control, you choose which permanent the token is copying as you create the token.

Wizards of the Coast 5 Feb 2021

If the spell itself has left the stack by that point, use the targets it had when it left the stack to perform the check described above.

Wizards of the Coast 5 Feb 2021

If an effect causes a creature with changeling to lose all abilities, it will remain all creature types, even though it will no longer have changeling. This is because changeling applies before the effect that removes it.

Wizards of the Coast 5 Feb 2021

For the second triggered ability, you can choose any permanent as the target, regardless of who controls it.

Wizards of the Coast 5 Feb 2021

Changeling is a characteristic-defining ability. It functions in all zones, not only while a card that has it is on the battlefield.

Wizards of the Coast 5 Feb 2021

As the first triggered ability tries to resolve, the spell that caused it to trigger and that spell’s targets are checked again. Ignore any target of the spell that has left the battlefield by that point. If all of the permanents you controlled that were targets have left the battlefield by that point, the triggered ability will do nothing and no token will be created. If at least one permanent you control that’s a target is still on the battlefield, the triggered ability will resolve, even if that permanent is now an illegal target for the spell.

Wizards of the Coast 5 Feb 2021

If an effect causes a creature with changeling to become a new creature type, it will be only that new creature type. It will still have changeling; the effect making it all creature types will simply be overwritten.

Wizards of the Coast 5 Feb 2021

If the permanent being copied has {X} in its mana cost, X is 0.

Wizards of the Coast 5 Feb 2021

The subtype Shapeshifter that appears on the type line is mostly there to reinforce the flavor. A creature card with changeling is just as much an Elf, a Dwarf, a Sliver, a Goat, a Coward, and a Zombie as it is a Shapeshifter.

Wizards of the Coast 5 Feb 2021

If the permanent being copied is itself a token, the token created by the last ability copies the original characteristics of that token as stated by the effect that created it.

Wizards of the Coast 5 Feb 2021

If the permanent being copied is copying something else, the token you create will use the copiable values of the that permanent. In most cases, it will be a copy of whatever the permanent is copying. If it’s copying a permanent or card with {X} in its mana cost, X is 0.

Wizards of the Coast 5 Feb 2021

If a spell or ability an opponent controls allows or instructs you to choose a card to discard, and you discard Orvar, its last ability will trigger.

Wizards of the Coast 5 Feb 2021

The token copies exactly what is printed on the permanent and nothing else (unless that permanent is a token or is copying something else; see below). It doesn’t copy whether that permanent is tapped or untapped, whether it has any counters on it, whether it has any Auras and/or Equipment attached to it, or any non-copy effects that changed its power, toughness, types, color, and so on.

Wizards of the Coast 5 Feb 2021

Any enters-the-battlefield abilities of the copied permanent will trigger when the token enters the battlefield. Any “As [this permanent] enters the battlefield” or “[This permanent] enters the battlefield with” abilities of the copied permanent will also work.

Wizards of the Coast 5 Feb 2021

Orvar’s first triggered ability resolves (if it resolves; see below) before the spell or ability that caused it to trigger.

Sage of Hours

Wizards of the Coast 26 Apr 2014

You must remove all +1/+1 counters from Sage of Hours to activate its ability, even if the number of counters isn't a multiple of five. For example, if you remove twelve counters to activate the ability, you'll take two extra turns. If you remove three counters, you won't take any extra turns.

Wizards of the Coast 26 Apr 2014

Heroic abilities will resolve before the spell that caused them to trigger.

Wizards of the Coast 26 Apr 2014

Heroic abilities will trigger only once per spell, even if that spell targets the creature with the heroic ability multiple times.

Wizards of the Coast 26 Apr 2014

Heroic abilities won't trigger when a copy of a spell is created on the stack or when a spell's targets are changed to include a creature with a heroic ability.

See Double

Wizards of the Coast 14 Apr 2023

If the spell that’s copied is modal (that is, it includes a choice from a bulleted list of effects), the copy will have the same mode. A different mode can’t be chosen.

Wizards of the Coast 14 Apr 2023

If the copied creature has {X} in its mana cost, X is 0.

Wizards of the Coast 14 Apr 2023

The copy will have the same targets as the spell it’s copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can’t choose a new legal target, then it remains unchanged (even if the current target is illegal).

Wizards of the Coast 14 Apr 2023

A copy of a spell is created on the stack, so it’s not “cast.” Abilities that trigger when a player casts a spell won’t trigger.

Wizards of the Coast 14 Apr 2023

If the spell that’s copied has an X whose value was determined as it was cast, the copy will have the same value of X.

Wizards of the Coast 14 Apr 2023

The token copies exactly what was printed on the original creature and nothing else (unless that creature is copying something else or is a token; see below). It doesn’t copy whether that creature is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, and so on.

Wizards of the Coast 14 Apr 2023

If the copied creature is copying something else, then the token enters the battlefield as whatever that creature copied.

Wizards of the Coast 14 Apr 2023

You can’t choose to pay any alternative or additional costs for the copy of the spell. However, effects based on any alternative or additional costs that were paid for the original spell are copied as though those same costs were paid for the copy.

Wizards of the Coast 14 Apr 2023

Any enters-the-battlefield abilities of the copied creature will trigger when the token enters the battlefield. Any “as [this creature] enters the battlefield” or “[this creature] enters the battlefield with” abilities of the copied creature will also work.

Wizards of the Coast 14 Apr 2023

If the spell has damage divided as it was cast, the division can’t be changed (although the targets receiving that damage still can). The same is true of spells that distribute counters.

Wizards of the Coast 14 Apr 2023

If you copy a spell, you control the copy. It will resolve before the original spell does.

Wizards of the Coast 14 Apr 2023

Once you’ve cast See Double and legally chosen both modes, it doesn’t matter what happens to the number of cards in opponents’ graveyards.

Wizards of the Coast 14 Apr 2023

You may choose both modes if any opponent has eight or more cards in their graveyard, not necessarily all of them.

Wizards of the Coast 14 Apr 2023

If the copied creature is a token, the token that’s created copies the original characteristics of that token as stated by the effect that created that token.

Sway of the Stars

Wizards of the Coast 1 Jul 2013

This card won’t be put into your graveyard until after it’s finished resolving, which means it won’t be shuffled into your library as part of its own effect.

Wizards of the Coast 1 Feb 2005

Tokens are included in the effect but shouldn’t actually be included in the shuffle. Tokens will cease to exist immediately after the spell resolves.

Wizards of the Coast 1 Feb 2005

Changes in life total are treated as life gain and life loss.

Also Printed in Other Drops

Some of these cards came in other Secret Lair drops too, each with its own art.

From the same superdrop

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