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Secret Lair Theme

Featuring

Featuring is a : 16 drops and 64 cards. A theme groups drops that share a franchise or an idea.Secret LairSpecial Magic cards sold by Wizards of the Coast on their own online store for a short time. Most are cards that already exist, given new art by a well-known artist or another franchise. A Secret Lair copy of a card plays exactly like any other copy of it.Open the full glossaryThemeOur way of grouping Secret Lair drops that share a subject, like Marvel or Fallout, so every version is on one page.Open the full glossary

Released 16 drops 64 cards

We do not sell anything and we are not paid for this. Secret Lair is sold by Wizards of the Coast.

Every drop

Click a card for the card itself, the decks that play it and, once you are signed in, whether you already own a copy. To mark every card here at once, press Show what I own. A foil is the shiny version of a card. Secret Lair sells it as a separate Foil Edition of the same drop.

Featuring: Gene Luen Yang Sold out $29.99 5 cards
VersionStore PriceAt the Store
Non-foil $29.99 Sold out
Foil $39.99 Sold out
  • Kibo, Uktabi Prince

    Kibo, Uktabi Prince

    Legendary Creature — Monkey Noble

    • Card Kingdom $7.49 foil $8.99
    • Cardmarket €9.50 foil €7.24
    • Mana Pool $5.29 foil $5.05
    • TCGplayer $7.42 foil $6.13
  • Ilharg, the Raze-Boar

    Ilharg, the Raze-Boar

    Legendary Creature — Boar God

    • Card Kingdom $6.49 foil $6.49
    • Cardmarket €5.46 foil €5.74
    • Mana Pool $2.56 foil $2.60
    • TCGplayer $2.80 foil $2.33
  • Kazuul, Tyrant of the Cliffs

    Kazuul, Tyrant of the Cliffs

    Legendary Creature — Ogre Warrior

    • Card Kingdom $2.29 foil $2.79
    • Cardmarket €1.80 foil €2.89
    • Mana Pool $0.44 foil $0.36
    • TCGplayer $3.38 foil $0.92
  • Dosan the Falling Leaf

    Dosan the Falling Leaf

    Legendary Creature — Human Monk

    • Card Kingdom $11.99 foil $11.99
    • Cardmarket €8.80 foil €9.55
    • Mana Pool $5.99 foil $5.21
    • TCGplayer $5.85 foil $6.23
  • Quest for Renewal

    Quest for Renewal

    Enchantment

    • Card Kingdom $6.99 foil $7.49
    • Cardmarket €6.22 foil €6.65
    • Mana Pool $4.16 foil $4.16
    • TCGplayer $4.77 foil $5.39

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Featuring: Kevin Eastman (Colors) Sold out $29.99 4 cards
VersionStore PriceAt the Store
Non-foil $29.99 Sold out
Foil $39.99 Sold out
  • Loxodon Gatekeeper

    Loxodon Gatekeeper

    Creature — Elephant Soldier

    • Card Kingdom $2.29 foil $1.99
    • Cardmarket €2.03 foil €2.33
    • Mana Pool $1.34 foil $1.29
    • TCGplayer $1.76 foil $1.66
  • Sakashima's Student

    Sakashima's Student

    Creature — Human Ninja

    • Card Kingdom $34.99
    • Cardmarket €31.69 foil €34.76
    • Mana Pool $25.51 foil $23.96
    • TCGplayer $23.22 foil $27.55
  • Throat Slitter

    Throat Slitter

    Creature — Rat Ninja

    • Card Kingdom $9.49 foil $6.49
    • Cardmarket €5.28 foil €5.74
    • Mana Pool $6.13 foil $4.94
    • TCGplayer $6.87 foil $6.03
  • Guttersnipe

    Guttersnipe

    Creature — Goblin Shaman

    • Card Kingdom $11.99 foil $8.49
    • Cardmarket €7.73 foil €8.82
    • Mana Pool $7.84 foil $6.89
    • TCGplayer $8.61 foil $7.89

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Featuring: Kevin Eastman (Inks) Sold out $29.99 4 cards
VersionStore PriceAt the Store
Non-foil $29.99 Sold out
Foil $39.99 Sold out
  • Loxodon Gatekeeper

    Loxodon Gatekeeper

    Creature — Elephant Soldier

    • Card Kingdom $1.79 foil $1.99
    • Cardmarket €2.58 foil €2.49
    • Mana Pool $1.03 foil $0.82
    • TCGplayer $1.31 foil $1.28
  • Sakashima's Student

    Sakashima's Student

    Creature — Human Ninja

    • Card Kingdom $27.99 foil $27.99
    • Cardmarket €23.81 foil €24.21
    • Mana Pool $20.38 foil $19.47
    • TCGplayer $19.40 foil $19.58
  • Throat Slitter

    Throat Slitter

    Creature — Rat Ninja

    • Card Kingdom $5.99 foil $4.99
    • Cardmarket €6.39 foil €4.68
    • Mana Pool $3.98 foil $3.53
    • TCGplayer $4.61 foil $4.18
  • Guttersnipe

    Guttersnipe

    Creature — Goblin Shaman

    • Card Kingdom $9.99 foil $5.99
    • Cardmarket €5.83 foil €6.60
    • Mana Pool $3.58 foil $4.25
    • TCGplayer $4.92 foil $3.97

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Featuring: Stan Sakai Sold out $29.99 5 cards
VersionStore PriceAt the Store
Non-foil $29.99 Sold out
Foil $39.99 Sold out
  • Baylen, the Haymaker

    Baylen, the Haymaker

    Legendary Creature — Rabbit Warrior

    • Card Kingdom $20.99 foil $21.99
    • Cardmarket €19.14 foil €24.46
    • Mana Pool $17.70 foil $19.64
    • TCGplayer $22.29 foil $19.40
  • Felidar Retreat

    Felidar Retreat

    Enchantment

    • Card Kingdom $7.99 foil $6.99
    • Cardmarket €6.28 foil €5.66
    • Mana Pool $6.40 foil $6.96
    • TCGplayer $7.83 foil $7.35
  • Master of Ceremonies

    Master of Ceremonies

    Creature — Rhino Druid

    • Card Kingdom $29.99 foil $24.99
    • Cardmarket €21.81 foil €19.57
    • Mana Pool $17.98 foil $18.50
    • TCGplayer $18.08 foil $18.09
  • Second Harvest

    Second Harvest

    Instant

    • Card Kingdom $11.99 foil $10.99
    • Cardmarket €8.66 foil €7.84
    • Mana Pool $9.69 foil $9.36
    • TCGplayer $13.62 foil $9.60
  • Sunforger

    Sunforger

    Artifact — Equipment

    • Card Kingdom $11.99 foil $15.99
    • Cardmarket €9.66 foil €9.21
    • Mana Pool $11.46 foil $11.48
    • TCGplayer $12.14 foil $14.95

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Featuring: Deathburger 5 cards
  • Ethersworn Canonist

    Ethersworn Canonist

    Artifact Creature — Human Cleric

    • Card Kingdom $7.49 foil $7.49
    • Cardmarket €9.44
    • Mana Pool $8.30 foil $6.85
    • TCGplayer $7.79 foil $6.37
  • Goblin Engineer

    Goblin Engineer

    Creature — Goblin Artificer

    • Card Kingdom $15.99 foil $16.99
    • Cardmarket €13.51
    • Mana Pool $17.68 foil $13.00
    • TCGplayer $15.79 foil $13.79
  • Dance of the Manse

    Dance of the Manse

    Sorcery

    • Card Kingdom $2.79 foil $2.49
    • Cardmarket €3.55
    • Mana Pool $3.62 foil $1.87
    • TCGplayer $3.25 foil $1.90
  • Arcbound Ravager

    Arcbound Ravager

    Artifact Creature — Beast

    • Card Kingdom $10.99 foil $6.99
    • Cardmarket €13.15
    • Mana Pool $11.15 foil $5.46
    • TCGplayer $13.79 foil $5.72
  • Foundry Inspector

    Foundry Inspector

    Artifact Creature — Construct

    • Card Kingdom $12.99 foil $13.99
    • Cardmarket €14.34
    • Mana Pool $10.40 foil $11.10
    • TCGplayer $13.36 foil $11.11

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Featuring: Imiri Sakabashira 4 cards
  • Consecrated Sphinx

    Consecrated Sphinx

    Creature — Sphinx

    • Card Kingdom $39.99 foil $39.99
    • Cardmarket €32.48 foil €34.35
    • Mana Pool $31.26 foil $38.91
    • TCGplayer $33.32 foil $36.44
  • Resculpt

    Resculpt

    Instant

    • Card Kingdom $3.49 foil $3.49
    • Cardmarket €2.80 foil €3.93
    • Mana Pool $2.59 foil $2.63
    • TCGplayer $2.84 foil $2.48
  • Mirage Mirror

    Mirage Mirror

    Artifact

    • Card Kingdom $5.49 foil $5.99
    • Cardmarket €2.85 foil €4.17
    • Mana Pool $4.13 foil $5.00
    • TCGplayer $4.08 foil $4.54
  • Scion of Draco

    Scion of Draco

    Artifact Creature — Dragon

    • Card Kingdom $5.99 foil $5.49
    • Cardmarket €5.02 foil €6.01
    • Mana Pool $5.93 foil $5.14
    • TCGplayer $7.07 foil $5.61

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Featuring: Jay Howell 5 cards
  • Agent of Treachery

    Agent of Treachery

    Creature — Human Rogue

    • Card Kingdom $12.99 foil $14.99
    • Cardmarket €11.36 foil €11.36
    • Mana Pool $9.27 foil $9.80
    • TCGplayer $8.20 foil $9.70
  • Priest of Forgotten Gods

    Priest of Forgotten Gods

    Creature — Human Cleric

    • Card Kingdom $5.49 foil $6.99
    • Cardmarket €5.00 foil €8.85
    • Mana Pool $4.27 foil $6.13
    • TCGplayer $4.78 foil $5.87
  • Treasonous Ogre

    Treasonous Ogre

    Creature — Ogre Shaman

    • Card Kingdom $32.99 foil $47.99
    • Cardmarket €34.77 foil €60.72
    • Mana Pool $28.13 foil $44.79
    • TCGplayer $32.17 foil $42.75
  • Uncivil Unrest

    Uncivil Unrest

    Enchantment

    • Card Kingdom $22.99 foil $34.99
    • Cardmarket €20.21 foil €20.60
    • Mana Pool $19.51 foil $21.88
    • TCGplayer $18.73 foil $20.69
  • Marchesa, the Black Rose

    Marchesa, the Black Rose

    Legendary Creature — Human Wizard

    • Card Kingdom $5.99 foil $4.99
    • Cardmarket €4.34 foil €5.09
    • Mana Pool $5.14 foil $4.24
    • TCGplayer $4.80 foil $4.95

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Featuring: Luke Pearson 4 cards
  • Witch of the Moors

    Witch of the Moors

    Creature — Human Warlock

    • Card Kingdom $11.99 foil $15.99
    • Cardmarket €12.05 foil €15.67
    • Mana Pool $12.50 foil $17.12
    • TCGplayer $12.61 foil $15.95
  • Bear Umbra

    Bear Umbra

    Enchantment — Aura

    • Card Kingdom $27.99 foil $29.99
    • Cardmarket €17.46 foil €26.37
    • Mana Pool $22.77 foil $26.78
    • TCGplayer $21.26 foil $27.13
  • Realmwalker

    Realmwalker

    Creature — Shapeshifter

    • Card Kingdom $20.99 foil $27.99
    • Cardmarket €20.41 foil €23.29
    • Mana Pool $22.03 foil $24.48
    • TCGplayer $23.34 foil $27.09
  • Solemn Simulacrum

    Solemn Simulacrum

    Artifact Creature — Golem

    • Card Kingdom $7.99 foil $6.99
    • Cardmarket €5.97 foil €7.46
    • Mana Pool $6.18 foil $6.09
    • TCGplayer $6.72 foil $6.39

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Featuring: Mitsuhiro Arita 4 cards
  • Light-Paws, Emperor's Voice

    Light-Paws, Emperor's Voice

    Legendary Creature — Fox Advisor

    • Card Kingdom $9.99 foil $12.99
    • Cardmarket €8.74 foil €11.74
    • Mana Pool $8.84 foil $10.50
    • TCGplayer $12.56 foil $14.30
  • Murktide Regent

    Murktide Regent

    Creature — Dragon

    • Card Kingdom $21.99 foil $19.99
    • Cardmarket €18.17 foil €20.85
    • Mana Pool $16.64 foil $14.84
    • TCGplayer $15.98 foil $14.85
  • Lightning Bolt

    Lightning Bolt

    Instant

    • Card Kingdom $6.49 foil $4.49
    • Cardmarket €4.18 foil €4.87
    • Mana Pool $4.42 foil $3.83
    • TCGplayer $5.09 foil $4.40
  • Shorikai, Genesis Engine

    Shorikai, Genesis Engine

    Legendary Artifact — Vehicle

    • Card Kingdom $15.99
    • Cardmarket €10.10 foil €15.39
    • Mana Pool $12.48 foil $19.11
    • TCGplayer $11.05 foil $18.47

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Featuring: Peach Momoko 5 cards
  • Aetherize

    Aetherize

    Instant

    • Card Kingdom $32.99 foil $39.99
    • Cardmarket €27.56 foil €27.79
    • Mana Pool $28.29 foil $33.39
    • TCGplayer $26.57 foil $34.65
  • Drown in Dreams

    Drown in Dreams

    Instant

    • Card Kingdom $13.99 foil $21.99
    • Cardmarket €7.23 foil €9.85
    • Mana Pool $14.06 foil $20.76
    • TCGplayer $13.53 foil $20.67
  • Psychic Corrosion

    Psychic Corrosion

    Enchantment

    • Card Kingdom $24.99 foil $34.99
    • Cardmarket €16.69 foil €21.46
    • Mana Pool $23.14 foil $31.16
    • TCGplayer $24.18 foil $30.86
  • Visions of Beyond

    Visions of Beyond

    Instant

    • Card Kingdom $19.99 foil $23.99
    • Cardmarket €17.29 foil €21.98
    • Mana Pool $15.02 foil $24.21
    • TCGplayer $14.19 foil $23.22
  • Time Sieve

    Time Sieve

    Artifact

    • Card Kingdom $22.99 foil $27.99
    • Cardmarket €17.86 foil €22.83
    • Mana Pool $22.22 foil $31.77
    • TCGplayer $21.00 foil $29.32

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Featuring: Andrew MacLean 4 cards
  • Nirkana Revenant

    Nirkana Revenant

    Creature — Vampire Shade

    • Card Kingdom $10.99 foil $10.99
    • Cardmarket €7.27 foil €8.56
    • Mana Pool $10.07 foil $8.28
    • TCGplayer $9.37 foil $7.55
  • Arbor Elf

    Arbor Elf

    Creature — Elf Druid

    • Card Kingdom $22.99 foil $39.99
    • Cardmarket €18.76 foil €26.18
    • Mana Pool $20.35 foil $35.48
    • TCGplayer $19.72 foil $33.54
  • Terastodon

    Terastodon

    Creature — Elephant

    • Card Kingdom $4.99 foil $7.49
    • Cardmarket €5.10 foil €6.06
    • Mana Pool $4.78 foil $5.61
    • TCGplayer $5.28 foil $5.56
  • Maelstrom Wanderer

    Maelstrom Wanderer

    Legendary Creature — Elemental

    • Card Kingdom $11.99 foil $17.99
    • Cardmarket €9.77 foil €14.92
    • Mana Pool $13.75 foil $20.76
    • TCGplayer $13.34 foil $20.52

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Featuring: Julie Bell 5 cards
  • Soul Warden

    Soul Warden

    Creature — Human Cleric

    • Card Kingdom $22.99 foil $20.99
    • Cardmarket €13.29 foil €19.37
    • Mana Pool $15.57 foil $17.71
    • TCGplayer $16.47 foil $19.01
  • Shivan Dragon

    Shivan Dragon

    Creature — Dragon

    • Card Kingdom $2.49 foil $3.99
    • Cardmarket €3.02 foil €2.60
    • Mana Pool $2.26 foil $3.74
    • TCGplayer $1.97 foil $3.39
  • Elves of Deep Shadow

    Elves of Deep Shadow

    Creature — Elf Druid

    • Card Kingdom $24.99 foil $37.99
    • Cardmarket €20.86 foil €27.93
    • Mana Pool $17.78 foil $30.81
    • TCGplayer $17.09 foil $29.28
  • Good-Fortune Unicorn

    Good-Fortune Unicorn

    Creature — Unicorn

    • Card Kingdom $6.49 foil $6.99
    • Cardmarket €3.39 foil €3.92
    • Mana Pool $3.64 foil $6.90
    • TCGplayer $4.32 foil $6.84
  • Coat of Arms

    Coat of Arms

    Artifact

    • Card Kingdom $17.99 foil $20.99
    • Cardmarket €15.86 foil €16.23
    • Mana Pool $21.35 foil $17.71
    • TCGplayer $20.66 foil $18.71

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Featuring: Not a Wolf 5 cards
  • Avabruck Caretaker // Hollowhenge Huntmaster

    Avabruck Caretaker // Hollowhenge Huntmaster

    Creature — Human Werewolf // Creature — Werewolf

    • Card Kingdom $9.99 foil $8.49
    • Cardmarket €6.01 foil €7.24
    • Mana Pool $7.00 foil $7.28
    • TCGplayer $7.19 foil $7.26
  • Beastmaster Ascension

    Beastmaster Ascension

    Enchantment

    • Card Kingdom $34.99 foil $32.99
    • Cardmarket €21.25 foil €22.82
    • Mana Pool $36.25 foil $29.18
    • TCGplayer $24.63 foil $28.01
  • Howl of the Night Pack

    Howl of the Night Pack

    Sorcery

    • Card Kingdom $1.49 foil $3.49
    • Cardmarket €1.43 foil €2.09
    • Mana Pool $2.08 foil $2.59
    • TCGplayer $2.18 foil $2.63
  • Second Harvest

    Second Harvest

    Instant

    • Card Kingdom $17.99
    • Cardmarket €8.54 foil €9.54
    • Mana Pool $15.54 foil $17.63
    • TCGplayer $13.67 foil $16.36
  • Tovolar, Dire Overlord // Tovolar, the Midnight Scourge

    Tovolar, Dire Overlord // Tovolar, the Midnight Scourge

    Legendary Creature — Human Werewolf // Legendary Creature — Werewolf

    • Card Kingdom $15.99 foil $15.99
    • Cardmarket €12.37 foil €22.00
    • Mana Pool $21.86 foil $21.88
    • TCGplayer $21.60 foil $20.86

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Featuring: Phoebe Wahl 5 cards
  • Swords to Plowshares

    Swords to Plowshares

    Instant

    • Card Kingdom $17.99
    • Cardmarket €13.44
    • Mana Pool $14.73 foil $16.71
    • TCGplayer $14.38 foil $15.44
  • Faerie Artisans

    Faerie Artisans

    Creature — Faerie Artificer

    • Card Kingdom $6.49
    • Cardmarket €4.80
    • Mana Pool $5.18 foil $8.46
    • TCGplayer $4.97 foil $7.59
  • Dockside Chef

    Dockside Chef

    Enchantment Creature — Human Citizen

    • Card Kingdom $6.49
    • Cardmarket €4.53
    • Mana Pool $6.24 foil $6.50
    • TCGplayer $7.90 foil $6.54
  • Alela, Artful Provocateur

    Alela, Artful Provocateur

    Legendary Creature — Faerie Warlock

    • Card Kingdom $18.99
    • Cardmarket €21.26 foil €24.76
    • Mana Pool $20.84 foil $33.60
    • TCGplayer $22.86 foil $31.11
  • Door of Destinies

    Door of Destinies

    Artifact

    • Card Kingdom $18.99
    • Cardmarket €19.26
    • Mana Pool $16.49 foil $20.05
    • TCGplayer $20.71 foil $19.28

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Featuring: Gary Baseman 5 cards
  • Plains

    Plains

    Basic Land — Plains

    • Card Kingdom $11.99 foil $7.99
    • Cardmarket €6.69 foil €7.56
    • Mana Pool $9.99 foil $9.79
    • TCGplayer $8.87 foil $9.39
  • Island

    Island

    Basic Land — Island

    • Card Kingdom $9.99 foil $9.99
    • Cardmarket €10.53 foil €10.49
    • Mana Pool $13.65 foil $14.06
    • TCGplayer $12.86 foil $13.56
  • Swamp

    Swamp

    Basic Land — Swamp

    • Card Kingdom $16.99 foil $9.49
    • Cardmarket €11.65 foil €9.24
    • Mana Pool $15.61 foil $13.59
    • TCGplayer $13.93 foil $13.43
  • Mountain

    Mountain

    Basic Land — Mountain

    • Card Kingdom $6.99 foil $10.99
    • Cardmarket €8.11 foil €8.41
    • Mana Pool $12.18 foil $13.91
    • TCGplayer $11.43 foil $13.72
  • Forest

    Forest

    Basic Land — Forest

    • Card Kingdom $17.99 foil $10.99
    • Cardmarket €11.23 foil €11.28
    • Mana Pool $13.54 foil $14.11
    • TCGplayer $13.44 foil $13.95

Open this drop on its own page

Featuring: the Mountain Goats 10 cards
  • Mountain

    Mountain

    Basic Land — Mountain

    • Card Kingdom $2.29 foil $2.79
    • Cardmarket €2.78 foil €2.33
    • Mana Pool $8.11 foil $4.06
    • TCGplayer $3.54 foil $4.36
  • Mountain

    Mountain

    Basic Land — Mountain

    • Card Kingdom $2.99 foil $2.79
    • Cardmarket €3.51 foil €2.92
    • Mana Pool $5.46 foil $3.67
    • TCGplayer $4.84 foil $4.07
  • Mountain

    Mountain

    Basic Land — Mountain

    • Card Kingdom $1.99 foil $2.99
    • Cardmarket €2.20 foil €2.73
    • Mana Pool $5.99 foil $3.77
    • TCGplayer $2.87 foil $4.05
  • Mountain

    Mountain

    Basic Land — Mountain

    • Card Kingdom $2.99 foil $5.49
    • Cardmarket €3.32 foil €2.98
    • Mana Pool $4.80 foil $3.68
    • TCGplayer $4.23 foil $4.69
  • Mountain

    Mountain

    Basic Land — Mountain

    • Card Kingdom foil $2.99
    • Cardmarket €3.06 foil €2.84
    • Mana Pool $9.15 foil $5.19
    • TCGplayer $3.50 foil $5.00
  • Mountain

    Mountain

    Basic Land — Mountain

    • Card Kingdom $2.49
    • Cardmarket €3.04 foil €4.17
    • Mana Pool foil $4.33
    • TCGplayer $4.53 foil $4.20
  • Mountain

    Mountain

    Basic Land — Mountain

    • Card Kingdom $2.79 foil $3.99
    • Cardmarket €2.75 foil €4.08
    • Mana Pool $9.15 foil $6.04
    • TCGplayer $4.36 foil $6.65
  • Mountain

    Mountain

    Basic Land — Mountain

    • Card Kingdom $2.99 foil $2.79
    • Cardmarket €2.88 foil €3.06
    • Mana Pool $4.47 foil $4.11
    • TCGplayer $3.95 foil $4.07
  • Mountain

    Mountain

    Basic Land — Mountain

    • Card Kingdom foil $5.49
    • Cardmarket €2.84 foil €3.95
    • Mana Pool $5.19 foil $7.28
    • TCGplayer $4.08 foil $5.68
  • Mountain

    Mountain

    Basic Land — Mountain

    • Card Kingdom $4.49 foil $2.99
    • Cardmarket €4.22 foil €2.92
    • Mana Pool $7.61 foil $4.06
    • TCGplayer $6.72 foil $4.98

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The Store Price Against Buying the Cards One at a Time

The single-card total is each card's price at TCGplayer on , in US dollars. A total only shows when every card in the drop has a price.

DropVersionStore PriceCards One at a TimeCheaper
Featuring: Gene Luen Yang Foil $39.99 $21.00 The single cards, by $18.99
Featuring: Gene Luen Yang Non-foil $29.99 $24.22 The single cards, by $5.77
Featuring: Kevin Eastman (Colors) Foil $39.99 $43.13 The store, by $3.14
Featuring: Kevin Eastman (Colors) Non-foil $29.99 $40.46 The store, by $10.47
Featuring: Kevin Eastman (Inks) Foil $39.99 $29.01 The single cards, by $10.98
Featuring: Kevin Eastman (Inks) Non-foil $29.99 $30.24 The store, by $0.25
Featuring: Stan Sakai Foil $39.99 $69.39 The store, by $29.40
Featuring: Stan Sakai Non-foil $29.99 $73.96 The store, by $43.97
Featuring: Deathburger Foil Price when it launched: $59.99, from the community Magic wiki (mtg.wiki). $38.89 The single cards, by $21.10
Featuring: Deathburger Non-foil Price when it launched: $29.99, from a saved copy of the Secret Lair store page (Wayback Machine). $53.98 The store, by $23.99
Featuring: Imiri Sakabashira Foil Price when it launched: $39.99, from a saved copy of the Secret Lair store page (Wayback Machine). $49.07 The store, by $9.08
Featuring: Imiri Sakabashira Non-foil Price when it launched: $29.99, from a saved copy of the Secret Lair store page (Wayback Machine). $47.31 The store, by $17.32
Featuring: Jay Howell Foil Price when it launched: $39.99, from a saved copy of the Secret Lair store page (Wayback Machine). $83.96 The store, by $43.97
Featuring: Jay Howell Non-foil Price when it launched: $29.99, from a saved copy of the Secret Lair store page (Wayback Machine). $68.68 The store, by $38.69
Featuring: Luke Pearson Foil Price when it launched: $39.99, from the community Magic wiki (mtg.wiki). $76.56 The store, by $36.57
Featuring: Luke Pearson Non-foil Price when it launched: $29.99, from a saved copy of the Secret Lair store page (Wayback Machine). $63.93 The store, by $33.94
Featuring: Mitsuhiro Arita Foil Price when it launched: $39.99, from the community Magic wiki (mtg.wiki). $52.02 The store, by $12.03
Featuring: Mitsuhiro Arita Non-foil Price when it launched: $29.99, from a saved copy of the Secret Lair store page (Wayback Machine). $44.68 The store, by $14.69
Featuring: Peach Momoko Foil Price when it launched: $39.99, from a saved copy of the Secret Lair store page (Wayback Machine). $138.72 The store, by $98.73
Featuring: Peach Momoko Non-foil Price when it launched: $29.99, from the community Magic wiki (mtg.wiki). $99.47 The store, by $69.48
Featuring: Andrew MacLean Foil Price when it launched: $39.99, from the community Magic wiki (mtg.wiki). $67.17 The store, by $27.18
Featuring: Andrew MacLean Non-foil Price when it launched: $29.99, from the community Magic wiki (mtg.wiki). $47.71 The store, by $17.72
Featuring: Julie Bell Foil Price when it launched: $39.99, from the community Magic wiki (mtg.wiki). $77.23 The store, by $37.24
Featuring: Julie Bell Non-foil Price when it launched: $29.99, from a saved copy of the Secret Lair store page (Wayback Machine). $60.51 The store, by $30.52
Featuring: Not a Wolf Foil Price when it launched: $39.99, from a saved copy of the Secret Lair store page (Wayback Machine). $75.12 The store, by $35.13
Featuring: Not a Wolf Non-foil Price when it launched: $29.99, from a saved copy of the Secret Lair store page (Wayback Machine). $69.27 The store, by $39.28
Featuring: Phoebe Wahl Foil Price when it launched: $39.99, from the community Magic wiki (mtg.wiki). $79.96 The store, by $39.97
Featuring: Phoebe Wahl Non-foil Price when it launched: $29.99, from the community Magic wiki (mtg.wiki). $70.82 The store, by $40.83
Featuring: Gary Baseman Foil Price when it launched: $39.99, from the community Magic wiki (mtg.wiki). $64.05 The store, by $24.06
Featuring: Gary Baseman Non-foil Price when it launched: $29.99, from a saved copy of the Secret Lair store page (Wayback Machine). $60.53 The store, by $30.54
Featuring: the Mountain Goats Foil Price when it launched: $39.99, from a saved copy of the Secret Lair store page (Wayback Machine). $47.75 The store, by $7.76
Featuring: the Mountain Goats Non-foil Price when it launched: $29.99, from a saved copy of the Secret Lair store page (Wayback Machine). $42.62 The store, by $12.63

When It Was on Sale

What the Secret Lair store listed for each version, and when it sold out.

DropVersionPriceStatusOn SaleSold Out
Featuring: Gene Luen Yang Foil $39.99 Sold out
Featuring: Gene Luen Yang Non-foil $29.99 Sold out
Featuring: Kevin Eastman (Colors) Foil $39.99 Sold out
Featuring: Kevin Eastman (Colors) Non-foil $29.99 Sold out
Featuring: Kevin Eastman (Inks) Foil $39.99 Sold out
Featuring: Kevin Eastman (Inks) Non-foil $29.99 Sold out
Featuring: Stan Sakai Foil $39.99 Sold out
Featuring: Stan Sakai Non-foil $29.99 Sold out

Rulings for the Cards on This Page

explain how a card works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

160 rulings for 44 cards

Aetherize

Wizards of the Coast 17 Nov 2017

An "attacking creature" is one that has been declared as an attacker this combat, or one that was put onto the battlefield attacking this combat. Unless that creature leaves combat, it continues to be an attacking creature through the end of combat step, even if the player it was attacking has left the game, or the planeswalker it was attacking has left combat. There's no such thing as an attacking creature outside of the combat phase.

Agent of Treachery

Wizards of the Coast 12 Jul 2019

If you gain control of a permanent "until end of turn," that effect will wear off during the cleanup step, after the end step. You'll control that permanent while considering Agent of Treachery's last ability.

Wizards of the Coast 12 Jul 2019

A token's owner is the player who created it.

Wizards of the Coast 12 Jul 2019

If you don't control three permanents you don't own as your end step begins, Agent of Treachery's last ability doesn't trigger. If you no longer control three permanents you don't own as it resolves, you won't draw three cards. Those don't have to be the same three permanents each time.

Wizards of the Coast 12 Jul 2019

Agent of Treachery's effect lasts indefinitely. It doesn't wear off during the cleanup step, and it doesn't expire if Agent of Treachery leaves the battlefield. In a multiplayer game, it does expire if you leave the game.

Wizards of the Coast 12 Jul 2019

Gaining control of a creature doesn't cause you to gain control of any Auras or Equipment attached to it. Gaining control of an Aura or Equipment doesn't change what it's currently attached to.

Alela, Artful Provocateur

Wizards of the Coast 4 Oct 2019

A spell that's both an artifact and an enchantment spell causes Alela's last ability to trigger only once.

Wizards of the Coast 4 Oct 2019

Alela's last ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.

Arcbound Ravager

Wizards of the Coast 25 Sep 2006

If this creature gets enough -1/-1 counters put on it to cause its toughness to be 0 or less (or the damage marked on it to be lethal), modular will put a number of +1/+1 counters on the target artifact creature equal to the number of +1/+1 counters on this creature before it left the battlefield.

Baylen, the Haymaker

Wizards of the Coast 26 Jul 2024

Baylen's first ability is a mana ability. It doesn't use the stack and can't be responded to.

Wizards of the Coast 26 Jul 2024

You may tap any untapped tokens you control to activate Baylen's abilities, including creature tokens that entered this turn, even if they don't have haste.

Bear Umbra

Wizards of the Coast 7 Jun 2024

If a spell or ability would destroy both an Aura with umbra armor and the creature it's enchanting at the same time, umbra armor's effect will save the enchanted creature from being destroyed. Instead, the spell or ability will destroy the Aura in two different ways at the same time, but the result is the same as destroying it once.

Wizards of the Coast 7 Jun 2024

Umbra armor's effect is applied no matter why the enchanted creature would be destroyed: because it's been dealt lethal damage, or because it's being affected by an effect that says to "destroy" it (such as Breathe Your Last). In either case, all damage is removed from the creature and the Aura is destroyed instead.

Wizards of the Coast 7 Jun 2024

If a creature enchanted with an Aura that has umbra armor has indestructible, lethal damage and effects that try to destroy it simply have no effect. Umbra armor won't do anything because it won't have to.

Wizards of the Coast 7 Jun 2024

Umbra armor's effect is mandatory. If the enchanted creature would be destroyed, you must remove all damage from it (if it has any) and destroy the Aura that has umbra armor instead.

Wizards of the Coast 7 Jun 2024

If a creature you control is enchanted with multiple Auras that have umbra armor, and the enchanted creature would be destroyed, one of those Auras is destroyed instead—but only one of them. You choose which one because you control the enchanted creature.

Wizards of the Coast 7 Jun 2024

Some printings of this card refer to the ability "totem armor". This ability's name has been replaced with "umbra armor". This change does not affect the gameplay function of this card.

Wizards of the Coast 7 Jun 2024

Umbra armor has no effect if the enchanted creature is put into a graveyard for any other reason, such as if it's sacrificed, if the "legend rule" applies to it, or if its toughness is 0 or less.

Wizards of the Coast 7 Jun 2024

If a spell or ability says that it would "destroy" a creature enchanted with an Aura that has umbra armor, that spell or ability is what causes the Aura to be destroyed instead. Umbra armor doesn't destroy the Aura; rather, it changes the effects of the spell or ability. On the other hand, if a spell or ability deals lethal damage to a creature enchanted with an Aura that has umbra armor, the game rules regarding lethal damage cause the Aura to be destroyed, not that spell or ability.

Wizards of the Coast 7 Jun 2024

If a creature enchanted with an Aura that has umbra armor would be destroyed by multiple state-based actions at the same time (most likely because a creature with deathtouch has dealt damage to that creature greater than or equal to its toughness), umbra armor's effect will replace all of them and save the creature.

Wizards of the Coast 7 Jun 2024

Umbra armor's effect is not regeneration. Specifically, if umbra armor's effect is applied, the enchanted creature does not become tapped and is not removed from combat as a result. Effects that say the enchanted creature can't be regenerated won't prevent umbra armor's effect from being applied.

Wizards of the Coast 15 Jun 2010

When the enchanted creature attacks, all lands controlled by that creature's controller (who is not necessarily the Aura's controller) untap.

Beastmaster Ascension

Wizards of the Coast 1 Oct 2009

If you attack with multiple creatures, Beastmaster Ascension's first ability triggers multiple times.

Coat of Arms

Wizards of the Coast 1 Oct 2009

Sharing multiple creature types doesn't give an additional bonus. Coat of Arms counts creatures, not creature types.

Wizards of the Coast 4 Oct 2004

If you have a creature with more than one creature type, count all creatures which have either creature type.

Wizards of the Coast 4 Oct 2004

If a creature has more than one creature type, and one of those types matches the creature you are calculating for, then count that creature. Only one type needs to match in order to get counted.

Consecrated Sphinx

Wizards of the Coast 17 Nov 2017

The ability triggers once for each card an opponent draws. You choose whether to draw two cards as each of those abilities resolves.

Wizards of the Coast 17 Nov 2017

If each player controls a Consecrated Sphinx, their abilities will cause each other to trigger until one player chooses not to draw cards.

Wizards of the Coast 17 Nov 2017

You may either draw two cards or not draw at all. You can't choose to draw only one card.

Dance of the Manse

Wizards of the Coast 4 Oct 2019

If X is 6 or more, the artifacts and/or enchantments enter the battlefield as 4/4 creatures. They don't enter as noncreature permanents and then become creatures.

Wizards of the Coast 4 Oct 2019

If another effect causes one of the returned permanents to become a creature and sets its power and toughness as it does so, that creature will have that power and toughness; it won't be 4/4. Notably, crewing a Vehicle does not set its power and toughness, so a Vehicle will remain a 4/4 creature if you crew it.

Wizards of the Coast 4 Oct 2019

An Equipment that's also a creature can't be attached to anything. You can activate its equip ability, but it won't become attached.

Wizards of the Coast 4 Oct 2019

An artifact creature or enchantment creature returned this way will be a 4/4 creature.

Wizards of the Coast 4 Oct 2019

If a card in a player's graveyard has {X} in its mana cost, that X is considered to be 0.

Door of Destinies

Wizards of the Coast 1 Jul 2013

Creature types, such as Human or Sliver, appear after the dash on the type line of creatures. Notably, artifact is not a creature type. A creature may have more than one creature type, such as Goblin Warrior. Such a creature would benefit from Door of Destinies if the chosen creature type was Goblin or Warrior.

Wizards of the Coast 1 Apr 2008

If you cast a creature spell of the chosen type, Door of Destinies will get a charge counter before the creature enters. The creature will enter with the additional boost to its power and toughness.

Dosan the Falling Leaf

Wizards of the Coast 1 Dec 2004

Dosan’s ability only stops players from casting spells. It doesn’t stop activated or triggered abilities.

Drown in Dreams

Wizards of the Coast 24 Sep 2021

You may target the same player with both modes or target different players. The effects happen in the order they're listed on the card.

Wizards of the Coast 24 Sep 2021

Controlling a commander means that you control a permanent on the battlefield that is someone's commander. It can be yours or another player's. Controlling a commander spell on the stack will not allow you to choose both modes.

Ethersworn Canonist

Wizards of the Coast 7 Aug 2020

Each turn, each player can cast any number of artifact spells plus a maximum of one nonartifact spell.

Wizards of the Coast 7 Aug 2020

Ethersworn Canonist takes into account spells that were cast earlier in the turn before Ethersworn Canonist entered the battlefield, including any spells that are somehow still on the stack. However, any spells on the stack as Ethersworn Canonist enters the battlefield have already been cast by that point, so they're not affected by it.

Faerie Artisans

Wizards of the Coast 8 Nov 2016

The token is an artifact in addition to its other types. This is a copiable value of the token that other effects may copy.

Wizards of the Coast 8 Nov 2016

If the copied permanent has {X} in its mana cost, X is considered to be 0.

Wizards of the Coast 8 Nov 2016

If the copied permanent is copying something else (for example, if the copied creature is a Clone), then the token enters the battlefield as whatever that permanent copied.

Wizards of the Coast 8 Nov 2016

If you control multiple Faerie Artisans, each one’s ability only exiles tokens created with the ability of that specific Faerie Artisans.

Wizards of the Coast 8 Nov 2016

The token copies exactly what was printed on the original permanent and nothing else (unless that permanent is copying something else; see below). It doesn’t copy whether that permanent is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, or so on.

Wizards of the Coast 8 Nov 2016

If the permanent copied by the token had any “when [this permanent] enters the battlefield” abilities, then the token also has those abilities and will trigger them when it’s created. Similarly, any “as [this permanent] enters the battlefield” or “[this permanent] enters the battlefield with” abilities that the token has copied will also work.

Wizards of the Coast 8 Nov 2016

A token creature that’s a copy of a player’s commander isn’t a commander.

Felidar Retreat

Wizards of the Coast 8 Nov 2024

A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.

Wizards of the Coast 8 Nov 2024

Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them   on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).

Wizards of the Coast 8 Nov 2024

A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.

Wizards of the Coast 25 Sep 2020

Felidar Retreat's second mode affects only creatures you control at the time the ability resolves, including creatures you control but that for some reason didn't get a +1/+1 counter. Creatures you begin to control later in the turn won't gain vigilance or get a +1/+1 counter.

Foundry Inspector

Wizards of the Coast 20 Sep 2016

Once a player has announced an artifact spell, no player may take actions to try to remove Foundry Inspector from the battlefield before that spell's cost is locked in.

Wizards of the Coast 20 Sep 2016

If an artifact spell has {X} in its mana cost, choose the value for X first, and then reduce the cost by {1}. For example, an artifact that costs {X} with X chosen as 4 costs {3} to cast if you control Foundry Inspector.

Goblin Engineer

Wizards of the Coast 19 Mar 2021

If a card in a player's graveyard has {X} in its mana cost, X is considered to be 0.

Wizards of the Coast 19 Mar 2021

Because targets are chosen for activated abilities before costs (such as "Sacrifice an artifact") are paid, Goblin Engineer's second ability can't target the artifact that will be sacrificed to pay its cost.

Guttersnipe

Wizards of the Coast 8 Nov 2024

In a Two-Headed Giant game, Guttersnipe's ability causes the opposing team to lose 4 life.

Wizards of the Coast 8 Nov 2024

Guttersnipe's triggered ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered or otherwise leaves the stack without resolving.

Howl of the Night Pack

Wizards of the Coast 1 Jul 2013

Howl of the Night Pack counts any land you control with the subtype Forest, not just ones named Forest.

Wizards of the Coast 1 Jul 2013

The number of Wolves you put onto the battlefield is based on the number of Forests you control when Howl of the Night Pack resolves.

Ilharg, the Raze-Boar

Wizards of the Coast 12 Jan 2024

You choose which player, planeswalker, or battle the new creature is attacking. It doesn't have to be attacking the same player, planeswalker, or battle that Ilharg is attacking.

Wizards of the Coast 3 May 2019

If the new creature leaves the battlefield before the end step, most likely because it died in combat, that card remains in its current zone. It won't return to your hand.

Wizards of the Coast 3 May 2019

If you control another player's God when it dies, you decide whether to put that card into its owner's library.

Wizards of the Coast 3 May 2019

If an effect exiles the God and immediately returns it to the battlefield, its last ability triggers but will have no effect. However, if an effect exiles it and would return it to the battlefield at a later time, the God's ability may return that card to its owner's library first. If it does, the effect that exiled it won't return it later.

Wizards of the Coast 3 May 2019

If the God's owner has two or fewer cards in their library, the God is put on the bottom of their library as its last ability resolves.

Wizards of the Coast 3 May 2019

If one of these Gods leaves the graveyard or exile while its last ability is on the stack, it will remain in its new zone, even if that zone is a graveyard or exile.

Wizards of the Coast 3 May 2019

In a multiplayer game, if you put another player's God onto the battlefield under your control, it will be exiled as you leave the game. If you were still the controller of that God, you would control its triggered ability but you have left the game; that ability won't resolve and the card remains in exile. Similarly, if you lose the game at the same time that another player's God that you put onto the battlefield is destroyed, it remains in its owner's graveyard.

Wizards of the Coast 3 May 2019

If one of these Gods dies and it's your commander, you may put it into the command zone before its ability puts it into your library. If you save your commander this way, it won't put it into your library. The same is true if it would be exiled.

Wizards of the Coast 3 May 2019

If the new creature has an ability that triggers at the beginning of the end step, that ability will trigger and resolve even if the creature is returned to your hand during the end step before that ability resolves.

Wizards of the Coast 3 May 2019

Although the new creature is attacking, it was never declared as an attacking creature (for the purposes of abilities that trigger whenever a creature attacks, for example, such as those of Trusted Pegasus and Makeshift Battalion).

Kazuul, Tyrant of the Cliffs

Wizards of the Coast 28 Jul 2023

You're the defending player if a creature is attacking you, a planeswalker you control, or a battle you protect.

Wizards of the Coast 1 Mar 2010

If you're the defending player, Kazuul's ability triggers once for each creature that attacks, not just once per combat. The attacking player chooses whether to pay {3} or let you have an Ogre token each time one of those abilities resolves.

Wizards of the Coast 1 Mar 2010

As the ability resolves, you can't put the Ogre token onto the battlefield without explicitly giving the attacking player the option to pay {3}, even if the attacking player has forgotten about this ability.

Wizards of the Coast 1 Mar 2010

The ability triggers and resolves during the declare attackers step. If you put an Ogre token onto the battlefield as a result, you may block with it during that combat phase.

Wizards of the Coast 1 Mar 2010

In a multiplayer game, the ability checks whether you're the defending player for each individual attacking creature. For example, if one creature attacks you and two creatures attack another player, Kazuul's ability triggers just once.

Wizards of the Coast 1 Mar 2010

If an attacking creature has a "Whenever this creature attacks" ability, that ability is put on the stack first, then Kazuul's ability is put on the stack. Although Kazuul's ability will resolve first, and potentially create an Ogre token, any target of the other ability will already have been chosen at this point, and thus could not have been the new Ogre token.

Light-Paws, Emperor's Voice

Wizards of the Coast 18 Feb 2022

If the Aura card you find can't be attached to Light-Paws for any reason, it stays in your library and does not enter the battlefield.

Maelstrom Wanderer

Wizards of the Coast 10 Nov 2020

No matter what spell you cast with the first cascade trigger (or with any cascade triggers that result from casting that spell), the second cascade trigger will look for a spell with mana value less than Maelstrom Wanderer's mana value of 8.

Wizards of the Coast 10 Nov 2020

Maelstrom Wanderer gives itself haste.

Wizards of the Coast 10 Nov 2020

Each instance of cascade triggers and resolves separately. The spell you cast due to the first cascade ability will go on the stack on top of the second cascade ability. That spell will resolve before you exile cards for the second cascade ability.

Marchesa, the Black Rose

Wizards of the Coast 28 Jul 2023

Dethrone doesn't trigger if the creature attacks a planeswalker, even if its controller has the most life. The same is true if the creature attacks a battle, even if its protector has the most life.

Wizards of the Coast 29 May 2014

In a Two-Headed Giant game, dethrone will trigger if the creature attacks either player on the team with the most life or tied for the most life.

Wizards of the Coast 29 May 2014

Once dethrone triggers, it doesn't matter what happens to the players' life totals before the ability resolves. You'll put a +1/+1 counter on the creature even if the defending player doesn't have the most life as the ability resolves.

Wizards of the Coast 29 May 2014

If a creature has multiple instances of dethrone, each triggers separately.

Wizards of the Coast 29 May 2014

If the creature card leaves the graveyard before the delayed triggered ability resolves, that card won't return to the battlefield, even if it's back in the graveyard when the delayed triggered ability resolves.

Wizards of the Coast 29 May 2014

If Marchesa has a +1/+1 counter on it when it dies, it will return to the battlefield under your control because of its own ability.

Wizards of the Coast 29 May 2014

The +1/+1 counter is put on the creature before blockers are declared.

Mirage Mirror

Wizards of the Coast 14 Jul 2017

If Mirage Mirror copies a permanent that's copying something else, it will become whatever the target is copying.

Wizards of the Coast 14 Jul 2017

If Mirage Mirror becomes a creature the same turn it enters the battlefield, you can't attack with it or use any of its {T} abilities (if it gains any) unless it has haste.

Wizards of the Coast 14 Jul 2017

If an effect begins to apply to Mirage Mirror before it becomes a copy of another permanent, that effect will continue to apply. For example, if Mirage Mirror is activated twice in response to itself targeting first Rampaging Hippo then Frilled Sandwalla, the ability it has while it's a copy of Frilled Sandwalla can be activated and its effect will continue to apply while Mirage Mirror is a copy of Rampaging Hippo.

Wizards of the Coast 14 Jul 2017

Once Mirage Mirror's ability resolves, it no longer has that ability.

Wizards of the Coast 14 Jul 2017

If Mirage Mirror becomes a copy of an Aura, it's put into its owner's graveyard unless it's somehow attached to an appropriate object or player already. If it becomes a copy of an Equipment and is attached to a creature, it'll become unattached when it becomes a non-Equipment artifact again.

Wizards of the Coast 14 Jul 2017

If you activate Mirage Mirror's ability multiple times in a turn in response to itself, then each time one of those abilities resolves, it will overwrite whatever Mirage Mirror is copying. Mirage Mirror will wind up as a copy of the permanent targeted by the last ability to resolve. When the turn ends, all instances of the ability will wear off at the same time.

Wizards of the Coast 14 Jul 2017

If Mirage Mirror becomes a copy of a legendary permanent you control, you'll put one of them into your graveyard.

Wizards of the Coast 14 Jul 2017

Mirage Mirror copies the printed values of the target permanent, plus any copy effects that have been applied to it. It won't copy counters on that permanent or effects that have changed its power, toughness, types, color, or so on. Notably, it won't copy effects that made the target permanent become a creature.

Murktide Regent

Wizards of the Coast 18 Jun 2021

Because delve isn't an alternative cost, it can be used in conjunction with alternative costs, such as flashback. It can also be used to pay for additional costs that include generic mana.

Wizards of the Coast 18 Jun 2021

Delve doesn't change a spell's mana cost or mana value. For example, Murktide Regent's mana value is 7 even if you exiled three cards to cast it.

Wizards of the Coast 18 Jun 2021

You can exile cards to pay only for generic mana, and you can't exile more cards than the generic mana requirement of a spell with delve. For example, you can't exile more than five cards from your graveyard to cast Murktide Regent unless an effect has increased its cost.

Priest of Forgotten Gods

Wizards of the Coast 25 Jan 2019

You can activate the ability of Priest of Forgotten Gods without choosing any targets if you wish. You'll still add {B}{B} and draw a card.

Wizards of the Coast 25 Jan 2019

You may target players who can't sacrifice a creature. Those players still lose 2 life.

Wizards of the Coast 25 Jan 2019

Because it may have targets, the ability of Priest of Forgotten Gods isn't a mana ability. It uses the stack and can be responded to, even if no targets were chosen.

Psychic Corrosion

Wizards of the Coast 13 Jul 2018

If a spell or ability causes you to put cards into your hand without specifically using the word “draw,” Psychic Corrosion’s ability won’t trigger.

Quest for Renewal

Wizards of the Coast 1 Mar 2010

As another player’s untap step begins, if there are four or more quest counters on Quest for Renewal, all your creatures untap during that untap step. You have no choice about what untaps. Those creatures untap at the same time as the active player’s permanents.

Wizards of the Coast 1 Mar 2010

Controlling more than one Quest for Renewal with four or more quest counters on it is redundant. You can’t untap your permanents more than once in a single untap step.

Wizards of the Coast 1 Mar 2010

Creatures put onto the battlefield tapped don’t cause Quest for Renewal’s first ability to trigger.

Wizards of the Coast 1 Mar 2010

During another player’s untap step, effects that would otherwise cause your creatures to stay tapped don’t apply because they apply only during *your* untap step. For example, if you control a Quest for Renewal with four or more quest counters on it and a Deep-Slumber Titan (a creature that says “Deep-Slumber Titan doesn’t untap during your untap step”), you untap Deep-Slumber Titan during each other player’s untap step.

Realmwalker

Wizards of the Coast 5 Feb 2021

If Realmwalker is somehow on the battlefield with no choice having been made for it, you may still look at the top card of your library any time. You won't be able to cast any creature spells from the top of your library, even if they have no creature types.

Wizards of the Coast 5 Feb 2021

You can look at the top card of your library whenever you want (with one restriction; see below), even if you don't have priority. This action doesn't use the stack. Knowing what that card is becomes part of the information you have access to, just like you can look at the cards in your hand.

Wizards of the Coast 5 Feb 2021

The top card of your library isn't in your hand, so you can't foretell it, discard it, or activate any of its activated abilities.

Wizards of the Coast 5 Feb 2021

You'll still pay all costs for the spell, including additional costs. You may also pay alternative costs if any are available.

Wizards of the Coast 5 Feb 2021

Realmwalker doesn't change when you can cast creature spells. Normally, this means during your main phase when the stack is empty, although flash may change this.

Wizards of the Coast 5 Feb 2021

You must choose an existing creature type, such as Elk or Advisor. You can't choose card types (e.g., artifact) or supertypes (e.g., snow).

Wizards of the Coast 5 Feb 2021

If the top card of your library changes while you're casting a spell, playing a land, or activating an ability, you can't look at the new top card until you finish doing so. This means that if you cast a spell from the top of your library, you can't look at the next one until you're done paying for that spell.

Sakashima's Student

Wizards of the Coast 1 Jun 2012

If the chosen creature has {X} in its mana cost, X is zero.

Wizards of the Coast 1 Jun 2012

If the chosen creature is copying something else (for example, if the chosen creature is another Sakashima's Student), then your Sakashima's Student enters as whatever the chosen creature copied.

Wizards of the Coast 1 Jun 2012

You can choose not to copy anything. In that case, Sakashima's Student enters as a 0/0 creature, and is probably put into the graveyard immediately.

Wizards of the Coast 1 Jun 2012

Because you return the unblocked attacking creature to its owner's hand while activating the ninjutsu ability, you can't have Sakashima's Student enter as a copy of that creature.

Wizards of the Coast 1 Jun 2012

If the chosen creature is a token, Sakashima's Student copies the original characteristics of that token as stated by the effect that put the token onto the battlefield. Sakashima's Student is not a token.

Wizards of the Coast 1 Jun 2012

Any "enters" abilities of the copied creature will trigger when Sakashima's Student enters. Any "as [this creature] enters" or "[this creature] enters with" abilities of the chosen creature (like devour) will also work.

Wizards of the Coast 1 Jun 2012

If Sakashima's Student somehow enters at the same time as another creature, Sakashima's Student can't become a copy of that creature. You may choose only a creature that's already on the battlefield.

Wizards of the Coast 1 Jun 2012

Sakashima's Student copies exactly what was printed on the original creature (unless that creature is copying something else or is a token; see below) and it is a Ninja in addition to its other types. It doesn't copy whether that creature is tapped or untapped, whether it has any counters on it or any Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, or so on.

Scion of Draco

Wizards of the Coast 18 Jun 2021

Domain abilities count the number of basic land types among lands you control, not how many lands you control or how many of any type.

Wizards of the Coast 18 Jun 2021

The basic land types are Plains, Island, Swamp, Mountain, and Forest. Land types other than basic land types (such as Desert) don't contribute to domain abilities.

Second Harvest

Wizards of the Coast 24 Jan 2025

Second Harvest copies the original characteristics of each token as stated by the effect that created that token. It doesn’t copy whether that token is tapped or untapped, whether it has any counters on it or any Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, or so on.

Wizards of the Coast 24 Jan 2025

Second Harvest copies all tokens, not only creature tokens.

Soul Warden

Wizards of the Coast 24 Jan 2025

If this creature enters at the same time as one or more other creatures, its ability will trigger for each of those other creatures.

Sunforger

Wizards of the Coast 7 Aug 2020

If you cast a spell "without paying its mana cost," you can't choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, those must be paid to cast the spell.

Wizards of the Coast 7 Aug 2020

If a spell has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.

Wizards of the Coast 7 Aug 2020

You can't pay the cost of unattaching Sunforger unless Sunforger is attached to a creature.

Swords to Plowshares

Wizards of the Coast 8 Dec 2022

Use the power of the creature from when it was last on the battlefield to determine how much life is gained.

Terastodon

Wizards of the Coast 1 Jul 2013

If a targeted permanent has indestructible or regenerates, its controller won't get an Elephant token for it. Similarly, if the targeted permanent is destroyed but a replacement effect moves it to a different zone instead of its owner's graveyard, its controller won't get an Elephant token for it.

Wizards of the Coast 1 Mar 2010

The targeted permanents may be controlled by different players.

Time Sieve

Wizards of the Coast 7 Aug 2020

You may sacrifice Time Sieve as one of the artifacts to pay the cost of its own ability.

Tovolar, Dire Overlord // Tovolar, the Midnight Scourge

Wizards of the Coast 24 Sep 2021

If it's neither day nor night, and a creature with daybound and a creature with nightbound somehow appear on the battlefield at the same time, it becomes day. The creature with nightbound will transform.

Wizards of the Coast 24 Sep 2021

If you cast a spell with daybound during night, that spell will be front face up (that is, daybound face up) on the stack. However, it will enter the battlefield with its back face up (that is, with its nightbound face up). It won't enter with its daybound face up and then transform.

Wizards of the Coast 24 Sep 2021

Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.

Wizards of the Coast 24 Sep 2021

The first ability of each of Tovolar's faces triggers once for each Wolf or Werewolf you control that deals combat damage to a player. For example, if you attack with three Wolf creatures and they all deal combat damage to a player, the ability triggers three times.

Wizards of the Coast 24 Sep 2021

If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.

Wizards of the Coast 24 Sep 2021

The second ability of Tovolar, Dire Overlord seems a little strange because Tovolar and other Human Werewolf creatures in this set transform when it becomes night anyway. Tovolar, however, isn't content to transform Werewolf creatures from just one set. This ability will allow you to transform Human Werewolf creatures from previous visits to Innistrad as well.

Wizards of the Coast 24 Sep 2021

Permanents with daybound and nightbound can't transform via any means other than their daybound and nightbound abilities. Notably, older cards such as Moonmist that instruct a player to transform permanents don't affect permanents with daybound or nightbound.

Wizards of the Coast 24 Sep 2021

If it is night, permanents with daybound that enter the battlefield without being cast will enter with their nightbound faces up.

Wizards of the Coast 24 Sep 2021

Double-faced permanents with daybound transform to their nightbound faces as it becomes night. Similarly, double-faced permanents with nightbound transform to their daybound faces as it becomes day. This happens immediately and is not a state-based action. It happens any time it becomes day or night, not just during the untap step.

Wizards of the Coast 24 Sep 2021

If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.

Wizards of the Coast 24 Sep 2021

Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.

Wizards of the Coast 24 Sep 2021

If a creature you control that's a Wolf and a Werewolf deals combat damage to a player, the first ability triggers only once.

Treasonous Ogre

Wizards of the Coast 28 Jul 2023

Dethrone doesn't trigger if the creature attacks a planeswalker, even if its controller has the most life. The same is true if the creature attacks a battle, even if its protector has the most life.

Wizards of the Coast 29 May 2014

In a Two-Headed Giant game, dethrone will trigger if the creature attacks either player on the team with the most life or tied for the most life.

Wizards of the Coast 29 May 2014

Once dethrone triggers, it doesn't matter what happens to the players' life totals before the ability resolves. You'll put a +1/+1 counter on the creature even if the defending player doesn't have the most life as the ability resolves.

Wizards of the Coast 29 May 2014

The +1/+1 counter is put on the creature before blockers are declared.

Uncivil Unrest

Wizards of the Coast 14 Apr 2023

Riot is a replacement effect. Players can’t respond to your choice of +1/+1 counter or haste, and they can’t take actions while the creature is on the battlefield without one or the other.

Wizards of the Coast 14 Apr 2023

If you choose for the creature to gain haste, it gains haste indefinitely. It won’t lose it as the turn ends or as another player gains control of it.

Wizards of the Coast 14 Apr 2023

The damage is dealt by the same source as the original source of damage. The doubled damage isn’t dealt by Uncivil Unrest unless it was somehow the original source of damage.

Wizards of the Coast 14 Apr 2023

If another effect (or effects) modifies how much damage your creature with a +1/+1 counter on it would deal—by preventing some of it, for example—the player being dealt damage or the controller of the permanent being dealt damage chooses the order in which any such effects (including Uncivil Unrest’s) apply. If all of the damage is prevented, Uncivil Unrest’s effect no longer applies.

Wizards of the Coast 14 Apr 2023

If damage dealt by a creature you control with a +1/+1 counter on it is being divided or assigned among multiple permanents and/or players, that damage is divided or assigned before doubling. For example, if you attack with a 5/5 creature with trample and it’s blocked by a 2/2 creature, you can assign 2 damage to the blocker and 3 damage to the defending player. Those amounts are then doubled to 4 and 6, respectively.

Visions of Beyond

Wizards of the Coast 7 Dec 2018

You determine whether you'll draw one or three cards as Visions of Beyond begins to resolve. This means that if you have nineteen cards in your graveyard and use a dredge ability to replace the one card draw, you won't draw two more cards after that even though your graveyard now has twenty cards in it.

Witch of the Moors

Wizards of the Coast 23 Jun 2020

The triggered ability looks at whether you've gained life in the turn, even if Witch of the Moors wasn't on the battlefield when you gained life. It doesn't care if you also lost life, even if you lost more life than you gained.

Wizards of the Coast 23 Jun 2020

The triggered ability triggers just once, no matter how much life you've gained.

Wizards of the Coast 23 Jun 2020

You don't have to choose a target creature card at all. If you do and the target card is an illegal target by the time the ability tries to resolve, the ability won't resolve. Your opponents won't sacrifice creatures.

Wizards of the Coast 23 Jun 2020

If you haven't gained life by the time your end step begins, the triggered ability won't trigger at all.

Wizards of the Coast 23 Jun 2020

As the triggered ability resolves, first the next opponent in turn order chooses a creature they control, then each other opponent in turn order does the same knowing the choices made before them. Then all the chosen creatures are sacrificed at the same time.

Also Printed in Other Drops

Some of these cards came in other Secret Lair drops too, each with its own art.

From the same superdrop

Portions of Commander Nexus are unofficial Fan Content permitted under the Fan Content Policy. Not approved or endorsed by Wizards. Literal and graphical information about Magic: The Gathering, including card images and mana symbols, is copyright Wizards of the Coast, LLC.

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