

Featuring
Featuring is a : 16 drops and 64 cards. A theme groups drops that share a franchise or an idea.Secret LairSpecial Magic cards sold by Wizards of the Coast on their own online store for a short time. Most are cards that already exist, given new art by a well-known artist or another franchise. A Secret Lair copy of a card plays exactly like any other copy of it.Open the full glossaryThemeOur way of grouping Secret Lair drops that share a subject, like Marvel or Fallout, so every version is on one page.Open the full glossary
Released 16 drops 64 cards
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We do not sell anything and we are not paid for this. Secret Lair is sold by Wizards of the Coast.
Every drop
Click a card for the card itself, the decks that play it and, once you are signed in, whether you already own a copy. To mark every card here at once, press Show what I own. A foil is the shiny version of a card. Secret Lair sells it as a separate Foil Edition of the same drop.
Featuring: Gene Luen Yang Sold out $29.99 5 cards
| Version | Store Price | At the Store |
|---|---|---|
| Non-foil | $29.99 | Sold out |
| Foil | $39.99 | Sold out |
-
- Card Kingdom $7.49 foil $8.99
- Cardmarket €9.50 foil €7.24
- Mana Pool $5.29 foil $5.05
- TCGplayer $7.42 foil $6.13
-
- Card Kingdom $6.49 foil $6.49
- Cardmarket €5.46 foil €5.74
- Mana Pool $2.56 foil $2.60
- TCGplayer $2.80 foil $2.33
-
- Card Kingdom $2.29 foil $2.79
- Cardmarket €1.80 foil €2.89
- Mana Pool $0.44 foil $0.36
- TCGplayer $3.38 foil $0.92
-
- Card Kingdom $11.99 foil $11.99
- Cardmarket €8.80 foil €9.55
- Mana Pool $5.99 foil $5.21
- TCGplayer $5.85 foil $6.23
-
- Card Kingdom $6.99 foil $7.49
- Cardmarket €6.22 foil €6.65
- Mana Pool $4.16 foil $4.16
- TCGplayer $4.77 foil $5.39
Featuring: Kevin Eastman (Colors) Sold out $29.99 4 cards
| Version | Store Price | At the Store |
|---|---|---|
| Non-foil | $29.99 | Sold out |
| Foil | $39.99 | Sold out |
-
- Card Kingdom $2.29 foil $1.99
- Cardmarket €2.03 foil €2.33
- Mana Pool $1.34 foil $1.29
- TCGplayer $1.76 foil $1.66
-
- Card Kingdom $34.99
- Cardmarket €31.69 foil €34.76
- Mana Pool $25.51 foil $23.96
- TCGplayer $23.22 foil $27.55
-
- Card Kingdom $9.49 foil $6.49
- Cardmarket €5.28 foil €5.74
- Mana Pool $6.13 foil $4.94
- TCGplayer $6.87 foil $6.03
-
- Card Kingdom $11.99 foil $8.49
- Cardmarket €7.73 foil €8.82
- Mana Pool $7.84 foil $6.89
- TCGplayer $8.61 foil $7.89
Featuring: Kevin Eastman (Inks) Sold out $29.99 4 cards
| Version | Store Price | At the Store |
|---|---|---|
| Non-foil | $29.99 | Sold out |
| Foil | $39.99 | Sold out |
-
- Card Kingdom $1.79 foil $1.99
- Cardmarket €2.58 foil €2.49
- Mana Pool $1.03 foil $0.82
- TCGplayer $1.31 foil $1.28
-
- Card Kingdom $27.99 foil $27.99
- Cardmarket €23.81 foil €24.21
- Mana Pool $20.38 foil $19.47
- TCGplayer $19.40 foil $19.58
-
- Card Kingdom $5.99 foil $4.99
- Cardmarket €6.39 foil €4.68
- Mana Pool $3.98 foil $3.53
- TCGplayer $4.61 foil $4.18
-
- Card Kingdom $9.99 foil $5.99
- Cardmarket €5.83 foil €6.60
- Mana Pool $3.58 foil $4.25
- TCGplayer $4.92 foil $3.97
Featuring: Stan Sakai Sold out $29.99 5 cards
| Version | Store Price | At the Store |
|---|---|---|
| Non-foil | $29.99 | Sold out |
| Foil | $39.99 | Sold out |
-
- Card Kingdom $20.99 foil $21.99
- Cardmarket €19.14 foil €24.46
- Mana Pool $17.70 foil $19.64
- TCGplayer $22.29 foil $19.40
-
- Card Kingdom $7.99 foil $6.99
- Cardmarket €6.28 foil €5.66
- Mana Pool $6.40 foil $6.96
- TCGplayer $7.83 foil $7.35
-
- Card Kingdom $29.99 foil $24.99
- Cardmarket €21.81 foil €19.57
- Mana Pool $17.98 foil $18.50
- TCGplayer $18.08 foil $18.09
-
- Card Kingdom $11.99 foil $10.99
- Cardmarket €8.66 foil €7.84
- Mana Pool $9.69 foil $9.36
- TCGplayer $13.62 foil $9.60
-
- Card Kingdom $11.99 foil $15.99
- Cardmarket €9.66 foil €9.21
- Mana Pool $11.46 foil $11.48
- TCGplayer $12.14 foil $14.95
Featuring: Deathburger 5 cards
-
- Card Kingdom $7.49 foil $7.49
- Cardmarket €9.44
- Mana Pool $8.30 foil $6.85
- TCGplayer $7.79 foil $6.37
-
- Card Kingdom $15.99 foil $16.99
- Cardmarket €13.51
- Mana Pool $17.68 foil $13.00
- TCGplayer $15.79 foil $13.79
-
- Card Kingdom $2.79 foil $2.49
- Cardmarket €3.55
- Mana Pool $3.62 foil $1.87
- TCGplayer $3.25 foil $1.90
-
- Card Kingdom $10.99 foil $6.99
- Cardmarket €13.15
- Mana Pool $11.15 foil $5.46
- TCGplayer $13.79 foil $5.72
-
- Card Kingdom $12.99 foil $13.99
- Cardmarket €14.34
- Mana Pool $10.40 foil $11.10
- TCGplayer $13.36 foil $11.11
Featuring: Imiri Sakabashira 4 cards
-
- Card Kingdom $39.99 foil $39.99
- Cardmarket €32.48 foil €34.35
- Mana Pool $31.26 foil $38.91
- TCGplayer $33.32 foil $36.44
-
- Card Kingdom $3.49 foil $3.49
- Cardmarket €2.80 foil €3.93
- Mana Pool $2.59 foil $2.63
- TCGplayer $2.84 foil $2.48
-
- Card Kingdom $5.49 foil $5.99
- Cardmarket €2.85 foil €4.17
- Mana Pool $4.13 foil $5.00
- TCGplayer $4.08 foil $4.54
-
- Card Kingdom $5.99 foil $5.49
- Cardmarket €5.02 foil €6.01
- Mana Pool $5.93 foil $5.14
- TCGplayer $7.07 foil $5.61
Featuring: Jay Howell 5 cards
-
- Card Kingdom $12.99 foil $14.99
- Cardmarket €11.36 foil €11.36
- Mana Pool $9.27 foil $9.80
- TCGplayer $8.20 foil $9.70
-
- Card Kingdom $5.49 foil $6.99
- Cardmarket €5.00 foil €8.85
- Mana Pool $4.27 foil $6.13
- TCGplayer $4.78 foil $5.87
-
- Card Kingdom $32.99 foil $47.99
- Cardmarket €34.77 foil €60.72
- Mana Pool $28.13 foil $44.79
- TCGplayer $32.17 foil $42.75
-
- Card Kingdom $22.99 foil $34.99
- Cardmarket €20.21 foil €20.60
- Mana Pool $19.51 foil $21.88
- TCGplayer $18.73 foil $20.69
-
- Card Kingdom $5.99 foil $4.99
- Cardmarket €4.34 foil €5.09
- Mana Pool $5.14 foil $4.24
- TCGplayer $4.80 foil $4.95
Featuring: Luke Pearson 4 cards
-
- Card Kingdom $11.99 foil $15.99
- Cardmarket €12.05 foil €15.67
- Mana Pool $12.50 foil $17.12
- TCGplayer $12.61 foil $15.95
-
- Card Kingdom $27.99 foil $29.99
- Cardmarket €17.46 foil €26.37
- Mana Pool $22.77 foil $26.78
- TCGplayer $21.26 foil $27.13
-
- Card Kingdom $20.99 foil $27.99
- Cardmarket €20.41 foil €23.29
- Mana Pool $22.03 foil $24.48
- TCGplayer $23.34 foil $27.09
-
- Card Kingdom $7.99 foil $6.99
- Cardmarket €5.97 foil €7.46
- Mana Pool $6.18 foil $6.09
- TCGplayer $6.72 foil $6.39
Featuring: Mitsuhiro Arita 4 cards
-
- Card Kingdom $9.99 foil $12.99
- Cardmarket €8.74 foil €11.74
- Mana Pool $8.84 foil $10.50
- TCGplayer $12.56 foil $14.30
-
- Card Kingdom $21.99 foil $19.99
- Cardmarket €18.17 foil €20.85
- Mana Pool $16.64 foil $14.84
- TCGplayer $15.98 foil $14.85
-
- Card Kingdom $6.49 foil $4.49
- Cardmarket €4.18 foil €4.87
- Mana Pool $4.42 foil $3.83
- TCGplayer $5.09 foil $4.40
-
- Card Kingdom $15.99
- Cardmarket €10.10 foil €15.39
- Mana Pool $12.48 foil $19.11
- TCGplayer $11.05 foil $18.47
Featuring: Peach Momoko 5 cards
-
- Card Kingdom $32.99 foil $39.99
- Cardmarket €27.56 foil €27.79
- Mana Pool $28.29 foil $33.39
- TCGplayer $26.57 foil $34.65
-
- Card Kingdom $13.99 foil $21.99
- Cardmarket €7.23 foil €9.85
- Mana Pool $14.06 foil $20.76
- TCGplayer $13.53 foil $20.67
-
- Card Kingdom $24.99 foil $34.99
- Cardmarket €16.69 foil €21.46
- Mana Pool $23.14 foil $31.16
- TCGplayer $24.18 foil $30.86
-
- Card Kingdom $19.99 foil $23.99
- Cardmarket €17.29 foil €21.98
- Mana Pool $15.02 foil $24.21
- TCGplayer $14.19 foil $23.22
-
- Card Kingdom $22.99 foil $27.99
- Cardmarket €17.86 foil €22.83
- Mana Pool $22.22 foil $31.77
- TCGplayer $21.00 foil $29.32
Featuring: Andrew MacLean 4 cards
-
- Card Kingdom $10.99 foil $10.99
- Cardmarket €7.27 foil €8.56
- Mana Pool $10.07 foil $8.28
- TCGplayer $9.37 foil $7.55
-
- Card Kingdom $22.99 foil $39.99
- Cardmarket €18.76 foil €26.18
- Mana Pool $20.35 foil $35.48
- TCGplayer $19.72 foil $33.54
-
- Card Kingdom $4.99 foil $7.49
- Cardmarket €5.10 foil €6.06
- Mana Pool $4.78 foil $5.61
- TCGplayer $5.28 foil $5.56
-
- Card Kingdom $11.99 foil $17.99
- Cardmarket €9.77 foil €14.92
- Mana Pool $13.75 foil $20.76
- TCGplayer $13.34 foil $20.52
Featuring: Julie Bell 5 cards
-
- Card Kingdom $22.99 foil $20.99
- Cardmarket €13.29 foil €19.37
- Mana Pool $15.57 foil $17.71
- TCGplayer $16.47 foil $19.01
-
- Card Kingdom $2.49 foil $3.99
- Cardmarket €3.02 foil €2.60
- Mana Pool $2.26 foil $3.74
- TCGplayer $1.97 foil $3.39
-
- Card Kingdom $24.99 foil $37.99
- Cardmarket €20.86 foil €27.93
- Mana Pool $17.78 foil $30.81
- TCGplayer $17.09 foil $29.28
-
- Card Kingdom $6.49 foil $6.99
- Cardmarket €3.39 foil €3.92
- Mana Pool $3.64 foil $6.90
- TCGplayer $4.32 foil $6.84
-
- Card Kingdom $17.99 foil $20.99
- Cardmarket €15.86 foil €16.23
- Mana Pool $21.35 foil $17.71
- TCGplayer $20.66 foil $18.71
Featuring: Not a Wolf 5 cards
-
Avabruck Caretaker // Hollowhenge Huntmaster
- Card Kingdom $9.99 foil $8.49
- Cardmarket €6.01 foil €7.24
- Mana Pool $7.00 foil $7.28
- TCGplayer $7.19 foil $7.26
-
- Card Kingdom $34.99 foil $32.99
- Cardmarket €21.25 foil €22.82
- Mana Pool $36.25 foil $29.18
- TCGplayer $24.63 foil $28.01
-
- Card Kingdom $1.49 foil $3.49
- Cardmarket €1.43 foil €2.09
- Mana Pool $2.08 foil $2.59
- TCGplayer $2.18 foil $2.63
-
- Card Kingdom $17.99
- Cardmarket €8.54 foil €9.54
- Mana Pool $15.54 foil $17.63
- TCGplayer $13.67 foil $16.36
-
Tovolar, Dire Overlord // Tovolar, the Midnight Scourge
- Card Kingdom $15.99 foil $15.99
- Cardmarket €12.37 foil €22.00
- Mana Pool $21.86 foil $21.88
- TCGplayer $21.60 foil $20.86
Featuring: Phoebe Wahl 5 cards
-
- Card Kingdom $17.99
- Cardmarket €13.44
- Mana Pool $14.73 foil $16.71
- TCGplayer $14.38 foil $15.44
-
- Card Kingdom $6.49
- Cardmarket €4.80
- Mana Pool $5.18 foil $8.46
- TCGplayer $4.97 foil $7.59
-
- Card Kingdom $6.49
- Cardmarket €4.53
- Mana Pool $6.24 foil $6.50
- TCGplayer $7.90 foil $6.54
-
- Card Kingdom $18.99
- Cardmarket €21.26 foil €24.76
- Mana Pool $20.84 foil $33.60
- TCGplayer $22.86 foil $31.11
-
- Card Kingdom $18.99
- Cardmarket €19.26
- Mana Pool $16.49 foil $20.05
- TCGplayer $20.71 foil $19.28
Featuring: Gary Baseman 5 cards
-
- Card Kingdom $11.99 foil $7.99
- Cardmarket €6.69 foil €7.56
- Mana Pool $9.99 foil $9.79
- TCGplayer $8.87 foil $9.39
-
- Card Kingdom $9.99 foil $9.99
- Cardmarket €10.53 foil €10.49
- Mana Pool $13.65 foil $14.06
- TCGplayer $12.86 foil $13.56
-
- Card Kingdom $16.99 foil $9.49
- Cardmarket €11.65 foil €9.24
- Mana Pool $15.61 foil $13.59
- TCGplayer $13.93 foil $13.43
-
- Card Kingdom $6.99 foil $10.99
- Cardmarket €8.11 foil €8.41
- Mana Pool $12.18 foil $13.91
- TCGplayer $11.43 foil $13.72
-
- Card Kingdom $17.99 foil $10.99
- Cardmarket €11.23 foil €11.28
- Mana Pool $13.54 foil $14.11
- TCGplayer $13.44 foil $13.95
Featuring: the Mountain Goats 10 cards
-
- Card Kingdom $2.29 foil $2.79
- Cardmarket €2.78 foil €2.33
- Mana Pool $8.11 foil $4.06
- TCGplayer $3.54 foil $4.36
-
- Card Kingdom $2.99 foil $2.79
- Cardmarket €3.51 foil €2.92
- Mana Pool $5.46 foil $3.67
- TCGplayer $4.84 foil $4.07
-
- Card Kingdom $1.99 foil $2.99
- Cardmarket €2.20 foil €2.73
- Mana Pool $5.99 foil $3.77
- TCGplayer $2.87 foil $4.05
-
- Card Kingdom $2.99 foil $5.49
- Cardmarket €3.32 foil €2.98
- Mana Pool $4.80 foil $3.68
- TCGplayer $4.23 foil $4.69
-
- Card Kingdom foil $2.99
- Cardmarket €3.06 foil €2.84
- Mana Pool $9.15 foil $5.19
- TCGplayer $3.50 foil $5.00
-
- Card Kingdom $2.49
- Cardmarket €3.04 foil €4.17
- Mana Pool foil $4.33
- TCGplayer $4.53 foil $4.20
-
- Card Kingdom $2.79 foil $3.99
- Cardmarket €2.75 foil €4.08
- Mana Pool $9.15 foil $6.04
- TCGplayer $4.36 foil $6.65
-
- Card Kingdom $2.99 foil $2.79
- Cardmarket €2.88 foil €3.06
- Mana Pool $4.47 foil $4.11
- TCGplayer $3.95 foil $4.07
-
- Card Kingdom foil $5.49
- Cardmarket €2.84 foil €3.95
- Mana Pool $5.19 foil $7.28
- TCGplayer $4.08 foil $5.68
-
- Card Kingdom $4.49 foil $2.99
- Cardmarket €4.22 foil €2.92
- Mana Pool $7.61 foil $4.06
- TCGplayer $6.72 foil $4.98
The Store Price Against Buying the Cards One at a Time
The single-card total is each card's price at TCGplayer on , in US dollars. A total only shows when every card in the drop has a price.
| Drop | Version | Store Price | Cards One at a Time | Cheaper |
|---|---|---|---|---|
| Featuring: Gene Luen Yang | Foil | $39.99 | $21.00 | The single cards, by $18.99 |
| Featuring: Gene Luen Yang | Non-foil | $29.99 | $24.22 | The single cards, by $5.77 |
| Featuring: Kevin Eastman (Colors) | Foil | $39.99 | $43.13 | The store, by $3.14 |
| Featuring: Kevin Eastman (Colors) | Non-foil | $29.99 | $40.46 | The store, by $10.47 |
| Featuring: Kevin Eastman (Inks) | Foil | $39.99 | $29.01 | The single cards, by $10.98 |
| Featuring: Kevin Eastman (Inks) | Non-foil | $29.99 | $30.24 | The store, by $0.25 |
| Featuring: Stan Sakai | Foil | $39.99 | $69.39 | The store, by $29.40 |
| Featuring: Stan Sakai | Non-foil | $29.99 | $73.96 | The store, by $43.97 |
| Featuring: Deathburger | Foil | Price when it launched: $59.99, from the community Magic wiki (mtg.wiki). | $38.89 | The single cards, by $21.10 |
| Featuring: Deathburger | Non-foil | Price when it launched: $29.99, from a saved copy of the Secret Lair store page (Wayback Machine). | $53.98 | The store, by $23.99 |
| Featuring: Imiri Sakabashira | Foil | Price when it launched: $39.99, from a saved copy of the Secret Lair store page (Wayback Machine). | $49.07 | The store, by $9.08 |
| Featuring: Imiri Sakabashira | Non-foil | Price when it launched: $29.99, from a saved copy of the Secret Lair store page (Wayback Machine). | $47.31 | The store, by $17.32 |
| Featuring: Jay Howell | Foil | Price when it launched: $39.99, from a saved copy of the Secret Lair store page (Wayback Machine). | $83.96 | The store, by $43.97 |
| Featuring: Jay Howell | Non-foil | Price when it launched: $29.99, from a saved copy of the Secret Lair store page (Wayback Machine). | $68.68 | The store, by $38.69 |
| Featuring: Luke Pearson | Foil | Price when it launched: $39.99, from the community Magic wiki (mtg.wiki). | $76.56 | The store, by $36.57 |
| Featuring: Luke Pearson | Non-foil | Price when it launched: $29.99, from a saved copy of the Secret Lair store page (Wayback Machine). | $63.93 | The store, by $33.94 |
| Featuring: Mitsuhiro Arita | Foil | Price when it launched: $39.99, from the community Magic wiki (mtg.wiki). | $52.02 | The store, by $12.03 |
| Featuring: Mitsuhiro Arita | Non-foil | Price when it launched: $29.99, from a saved copy of the Secret Lair store page (Wayback Machine). | $44.68 | The store, by $14.69 |
| Featuring: Peach Momoko | Foil | Price when it launched: $39.99, from a saved copy of the Secret Lair store page (Wayback Machine). | $138.72 | The store, by $98.73 |
| Featuring: Peach Momoko | Non-foil | Price when it launched: $29.99, from the community Magic wiki (mtg.wiki). | $99.47 | The store, by $69.48 |
| Featuring: Andrew MacLean | Foil | Price when it launched: $39.99, from the community Magic wiki (mtg.wiki). | $67.17 | The store, by $27.18 |
| Featuring: Andrew MacLean | Non-foil | Price when it launched: $29.99, from the community Magic wiki (mtg.wiki). | $47.71 | The store, by $17.72 |
| Featuring: Julie Bell | Foil | Price when it launched: $39.99, from the community Magic wiki (mtg.wiki). | $77.23 | The store, by $37.24 |
| Featuring: Julie Bell | Non-foil | Price when it launched: $29.99, from a saved copy of the Secret Lair store page (Wayback Machine). | $60.51 | The store, by $30.52 |
| Featuring: Not a Wolf | Foil | Price when it launched: $39.99, from a saved copy of the Secret Lair store page (Wayback Machine). | $75.12 | The store, by $35.13 |
| Featuring: Not a Wolf | Non-foil | Price when it launched: $29.99, from a saved copy of the Secret Lair store page (Wayback Machine). | $69.27 | The store, by $39.28 |
| Featuring: Phoebe Wahl | Foil | Price when it launched: $39.99, from the community Magic wiki (mtg.wiki). | $79.96 | The store, by $39.97 |
| Featuring: Phoebe Wahl | Non-foil | Price when it launched: $29.99, from the community Magic wiki (mtg.wiki). | $70.82 | The store, by $40.83 |
| Featuring: Gary Baseman | Foil | Price when it launched: $39.99, from the community Magic wiki (mtg.wiki). | $64.05 | The store, by $24.06 |
| Featuring: Gary Baseman | Non-foil | Price when it launched: $29.99, from a saved copy of the Secret Lair store page (Wayback Machine). | $60.53 | The store, by $30.54 |
| Featuring: the Mountain Goats | Foil | Price when it launched: $39.99, from a saved copy of the Secret Lair store page (Wayback Machine). | $47.75 | The store, by $7.76 |
| Featuring: the Mountain Goats | Non-foil | Price when it launched: $29.99, from a saved copy of the Secret Lair store page (Wayback Machine). | $42.62 | The store, by $12.63 |
When It Was on Sale
What the Secret Lair store listed for each version, and when it sold out.
| Drop | Version | Price | Status | On Sale | Sold Out |
|---|---|---|---|---|---|
| Featuring: Gene Luen Yang | Foil | $39.99 | Sold out | ||
| Featuring: Gene Luen Yang | Non-foil | $29.99 | Sold out | ||
| Featuring: Kevin Eastman (Colors) | Foil | $39.99 | Sold out | ||
| Featuring: Kevin Eastman (Colors) | Non-foil | $29.99 | Sold out | ||
| Featuring: Kevin Eastman (Inks) | Foil | $39.99 | Sold out | ||
| Featuring: Kevin Eastman (Inks) | Non-foil | $29.99 | Sold out | ||
| Featuring: Stan Sakai | Foil | $39.99 | Sold out | ||
| Featuring: Stan Sakai | Non-foil | $29.99 | Sold out |
Rulings for the Cards on This Page
explain how a card works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
160 rulings for 44 cards
Aetherize
An "attacking creature" is one that has been declared as an attacker this combat, or one that was put onto the battlefield attacking this combat. Unless that creature leaves combat, it continues to be an attacking creature through the end of combat step, even if the player it was attacking has left the game, or the planeswalker it was attacking has left combat. There's no such thing as an attacking creature outside of the combat phase.
Agent of Treachery
If you gain control of a permanent "until end of turn," that effect will wear off during the cleanup step, after the end step. You'll control that permanent while considering Agent of Treachery's last ability.
A token's owner is the player who created it.
If you don't control three permanents you don't own as your end step begins, Agent of Treachery's last ability doesn't trigger. If you no longer control three permanents you don't own as it resolves, you won't draw three cards. Those don't have to be the same three permanents each time.
Agent of Treachery's effect lasts indefinitely. It doesn't wear off during the cleanup step, and it doesn't expire if Agent of Treachery leaves the battlefield. In a multiplayer game, it does expire if you leave the game.
Gaining control of a creature doesn't cause you to gain control of any Auras or Equipment attached to it. Gaining control of an Aura or Equipment doesn't change what it's currently attached to.
Alela, Artful Provocateur
A spell that's both an artifact and an enchantment spell causes Alela's last ability to trigger only once.
Alela's last ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
Arcbound Ravager
If this creature gets enough -1/-1 counters put on it to cause its toughness to be 0 or less (or the damage marked on it to be lethal), modular will put a number of +1/+1 counters on the target artifact creature equal to the number of +1/+1 counters on this creature before it left the battlefield.
Baylen, the Haymaker
Baylen's first ability is a mana ability. It doesn't use the stack and can't be responded to.
You may tap any untapped tokens you control to activate Baylen's abilities, including creature tokens that entered this turn, even if they don't have haste.
Bear Umbra
If a spell or ability would destroy both an Aura with umbra armor and the creature it's enchanting at the same time, umbra armor's effect will save the enchanted creature from being destroyed. Instead, the spell or ability will destroy the Aura in two different ways at the same time, but the result is the same as destroying it once.
Umbra armor's effect is applied no matter why the enchanted creature would be destroyed: because it's been dealt lethal damage, or because it's being affected by an effect that says to "destroy" it (such as Breathe Your Last). In either case, all damage is removed from the creature and the Aura is destroyed instead.
If a creature enchanted with an Aura that has umbra armor has indestructible, lethal damage and effects that try to destroy it simply have no effect. Umbra armor won't do anything because it won't have to.
Umbra armor's effect is mandatory. If the enchanted creature would be destroyed, you must remove all damage from it (if it has any) and destroy the Aura that has umbra armor instead.
If a creature you control is enchanted with multiple Auras that have umbra armor, and the enchanted creature would be destroyed, one of those Auras is destroyed instead—but only one of them. You choose which one because you control the enchanted creature.
Some printings of this card refer to the ability "totem armor". This ability's name has been replaced with "umbra armor". This change does not affect the gameplay function of this card.
Umbra armor has no effect if the enchanted creature is put into a graveyard for any other reason, such as if it's sacrificed, if the "legend rule" applies to it, or if its toughness is 0 or less.
If a spell or ability says that it would "destroy" a creature enchanted with an Aura that has umbra armor, that spell or ability is what causes the Aura to be destroyed instead. Umbra armor doesn't destroy the Aura; rather, it changes the effects of the spell or ability. On the other hand, if a spell or ability deals lethal damage to a creature enchanted with an Aura that has umbra armor, the game rules regarding lethal damage cause the Aura to be destroyed, not that spell or ability.
If a creature enchanted with an Aura that has umbra armor would be destroyed by multiple state-based actions at the same time (most likely because a creature with deathtouch has dealt damage to that creature greater than or equal to its toughness), umbra armor's effect will replace all of them and save the creature.
Umbra armor's effect is not regeneration. Specifically, if umbra armor's effect is applied, the enchanted creature does not become tapped and is not removed from combat as a result. Effects that say the enchanted creature can't be regenerated won't prevent umbra armor's effect from being applied.
When the enchanted creature attacks, all lands controlled by that creature's controller (who is not necessarily the Aura's controller) untap.
Beastmaster Ascension
If you attack with multiple creatures, Beastmaster Ascension's first ability triggers multiple times.
Coat of Arms
Sharing multiple creature types doesn't give an additional bonus. Coat of Arms counts creatures, not creature types.
If you have a creature with more than one creature type, count all creatures which have either creature type.
If a creature has more than one creature type, and one of those types matches the creature you are calculating for, then count that creature. Only one type needs to match in order to get counted.
Consecrated Sphinx
The ability triggers once for each card an opponent draws. You choose whether to draw two cards as each of those abilities resolves.
If each player controls a Consecrated Sphinx, their abilities will cause each other to trigger until one player chooses not to draw cards.
You may either draw two cards or not draw at all. You can't choose to draw only one card.
Dance of the Manse
If X is 6 or more, the artifacts and/or enchantments enter the battlefield as 4/4 creatures. They don't enter as noncreature permanents and then become creatures.
If another effect causes one of the returned permanents to become a creature and sets its power and toughness as it does so, that creature will have that power and toughness; it won't be 4/4. Notably, crewing a Vehicle does not set its power and toughness, so a Vehicle will remain a 4/4 creature if you crew it.
An Equipment that's also a creature can't be attached to anything. You can activate its equip ability, but it won't become attached.
An artifact creature or enchantment creature returned this way will be a 4/4 creature.
If a card in a player's graveyard has {X} in its mana cost, that X is considered to be 0.
Door of Destinies
Creature types, such as Human or Sliver, appear after the dash on the type line of creatures. Notably, artifact is not a creature type. A creature may have more than one creature type, such as Goblin Warrior. Such a creature would benefit from Door of Destinies if the chosen creature type was Goblin or Warrior.
If you cast a creature spell of the chosen type, Door of Destinies will get a charge counter before the creature enters. The creature will enter with the additional boost to its power and toughness.
Dosan the Falling Leaf
Dosan’s ability only stops players from casting spells. It doesn’t stop activated or triggered abilities.
Drown in Dreams
You may target the same player with both modes or target different players. The effects happen in the order they're listed on the card.
Controlling a commander means that you control a permanent on the battlefield that is someone's commander. It can be yours or another player's. Controlling a commander spell on the stack will not allow you to choose both modes.
Ethersworn Canonist
Each turn, each player can cast any number of artifact spells plus a maximum of one nonartifact spell.
Ethersworn Canonist takes into account spells that were cast earlier in the turn before Ethersworn Canonist entered the battlefield, including any spells that are somehow still on the stack. However, any spells on the stack as Ethersworn Canonist enters the battlefield have already been cast by that point, so they're not affected by it.
Faerie Artisans
The token is an artifact in addition to its other types. This is a copiable value of the token that other effects may copy.
If the copied permanent has {X} in its mana cost, X is considered to be 0.
If the copied permanent is copying something else (for example, if the copied creature is a Clone), then the token enters the battlefield as whatever that permanent copied.
If you control multiple Faerie Artisans, each one’s ability only exiles tokens created with the ability of that specific Faerie Artisans.
The token copies exactly what was printed on the original permanent and nothing else (unless that permanent is copying something else; see below). It doesn’t copy whether that permanent is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, or so on.
If the permanent copied by the token had any “when [this permanent] enters the battlefield” abilities, then the token also has those abilities and will trigger them when it’s created. Similarly, any “as [this permanent] enters the battlefield” or “[this permanent] enters the battlefield with” abilities that the token has copied will also work.
A token creature that’s a copy of a player’s commander isn’t a commander.
Felidar Retreat
A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).
A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.
Felidar Retreat's second mode affects only creatures you control at the time the ability resolves, including creatures you control but that for some reason didn't get a +1/+1 counter. Creatures you begin to control later in the turn won't gain vigilance or get a +1/+1 counter.
Foundry Inspector
Once a player has announced an artifact spell, no player may take actions to try to remove Foundry Inspector from the battlefield before that spell's cost is locked in.
If an artifact spell has {X} in its mana cost, choose the value for X first, and then reduce the cost by {1}. For example, an artifact that costs {X} with X chosen as 4 costs {3} to cast if you control Foundry Inspector.
Goblin Engineer
If a card in a player's graveyard has {X} in its mana cost, X is considered to be 0.
Because targets are chosen for activated abilities before costs (such as "Sacrifice an artifact") are paid, Goblin Engineer's second ability can't target the artifact that will be sacrificed to pay its cost.
Guttersnipe
In a Two-Headed Giant game, Guttersnipe's ability causes the opposing team to lose 4 life.
Guttersnipe's triggered ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered or otherwise leaves the stack without resolving.
Howl of the Night Pack
Howl of the Night Pack counts any land you control with the subtype Forest, not just ones named Forest.
The number of Wolves you put onto the battlefield is based on the number of Forests you control when Howl of the Night Pack resolves.
Ilharg, the Raze-Boar
You choose which player, planeswalker, or battle the new creature is attacking. It doesn't have to be attacking the same player, planeswalker, or battle that Ilharg is attacking.
If the new creature leaves the battlefield before the end step, most likely because it died in combat, that card remains in its current zone. It won't return to your hand.
If you control another player's God when it dies, you decide whether to put that card into its owner's library.
If an effect exiles the God and immediately returns it to the battlefield, its last ability triggers but will have no effect. However, if an effect exiles it and would return it to the battlefield at a later time, the God's ability may return that card to its owner's library first. If it does, the effect that exiled it won't return it later.
If the God's owner has two or fewer cards in their library, the God is put on the bottom of their library as its last ability resolves.
If one of these Gods leaves the graveyard or exile while its last ability is on the stack, it will remain in its new zone, even if that zone is a graveyard or exile.
In a multiplayer game, if you put another player's God onto the battlefield under your control, it will be exiled as you leave the game. If you were still the controller of that God, you would control its triggered ability but you have left the game; that ability won't resolve and the card remains in exile. Similarly, if you lose the game at the same time that another player's God that you put onto the battlefield is destroyed, it remains in its owner's graveyard.
If one of these Gods dies and it's your commander, you may put it into the command zone before its ability puts it into your library. If you save your commander this way, it won't put it into your library. The same is true if it would be exiled.
If the new creature has an ability that triggers at the beginning of the end step, that ability will trigger and resolve even if the creature is returned to your hand during the end step before that ability resolves.
Although the new creature is attacking, it was never declared as an attacking creature (for the purposes of abilities that trigger whenever a creature attacks, for example, such as those of Trusted Pegasus and Makeshift Battalion).
Kazuul, Tyrant of the Cliffs
You're the defending player if a creature is attacking you, a planeswalker you control, or a battle you protect.
If you're the defending player, Kazuul's ability triggers once for each creature that attacks, not just once per combat. The attacking player chooses whether to pay {3} or let you have an Ogre token each time one of those abilities resolves.
As the ability resolves, you can't put the Ogre token onto the battlefield without explicitly giving the attacking player the option to pay {3}, even if the attacking player has forgotten about this ability.
The ability triggers and resolves during the declare attackers step. If you put an Ogre token onto the battlefield as a result, you may block with it during that combat phase.
In a multiplayer game, the ability checks whether you're the defending player for each individual attacking creature. For example, if one creature attacks you and two creatures attack another player, Kazuul's ability triggers just once.
If an attacking creature has a "Whenever this creature attacks" ability, that ability is put on the stack first, then Kazuul's ability is put on the stack. Although Kazuul's ability will resolve first, and potentially create an Ogre token, any target of the other ability will already have been chosen at this point, and thus could not have been the new Ogre token.
Light-Paws, Emperor's Voice
If the Aura card you find can't be attached to Light-Paws for any reason, it stays in your library and does not enter the battlefield.
Maelstrom Wanderer
No matter what spell you cast with the first cascade trigger (or with any cascade triggers that result from casting that spell), the second cascade trigger will look for a spell with mana value less than Maelstrom Wanderer's mana value of 8.
Maelstrom Wanderer gives itself haste.
Each instance of cascade triggers and resolves separately. The spell you cast due to the first cascade ability will go on the stack on top of the second cascade ability. That spell will resolve before you exile cards for the second cascade ability.
Marchesa, the Black Rose
Dethrone doesn't trigger if the creature attacks a planeswalker, even if its controller has the most life. The same is true if the creature attacks a battle, even if its protector has the most life.
In a Two-Headed Giant game, dethrone will trigger if the creature attacks either player on the team with the most life or tied for the most life.
Once dethrone triggers, it doesn't matter what happens to the players' life totals before the ability resolves. You'll put a +1/+1 counter on the creature even if the defending player doesn't have the most life as the ability resolves.
If a creature has multiple instances of dethrone, each triggers separately.
If the creature card leaves the graveyard before the delayed triggered ability resolves, that card won't return to the battlefield, even if it's back in the graveyard when the delayed triggered ability resolves.
If Marchesa has a +1/+1 counter on it when it dies, it will return to the battlefield under your control because of its own ability.
The +1/+1 counter is put on the creature before blockers are declared.
Mirage Mirror
If Mirage Mirror copies a permanent that's copying something else, it will become whatever the target is copying.
If Mirage Mirror becomes a creature the same turn it enters the battlefield, you can't attack with it or use any of its {T} abilities (if it gains any) unless it has haste.
If an effect begins to apply to Mirage Mirror before it becomes a copy of another permanent, that effect will continue to apply. For example, if Mirage Mirror is activated twice in response to itself targeting first Rampaging Hippo then Frilled Sandwalla, the ability it has while it's a copy of Frilled Sandwalla can be activated and its effect will continue to apply while Mirage Mirror is a copy of Rampaging Hippo.
Once Mirage Mirror's ability resolves, it no longer has that ability.
If Mirage Mirror becomes a copy of an Aura, it's put into its owner's graveyard unless it's somehow attached to an appropriate object or player already. If it becomes a copy of an Equipment and is attached to a creature, it'll become unattached when it becomes a non-Equipment artifact again.
If you activate Mirage Mirror's ability multiple times in a turn in response to itself, then each time one of those abilities resolves, it will overwrite whatever Mirage Mirror is copying. Mirage Mirror will wind up as a copy of the permanent targeted by the last ability to resolve. When the turn ends, all instances of the ability will wear off at the same time.
If Mirage Mirror becomes a copy of a legendary permanent you control, you'll put one of them into your graveyard.
Mirage Mirror copies the printed values of the target permanent, plus any copy effects that have been applied to it. It won't copy counters on that permanent or effects that have changed its power, toughness, types, color, or so on. Notably, it won't copy effects that made the target permanent become a creature.
Murktide Regent
Because delve isn't an alternative cost, it can be used in conjunction with alternative costs, such as flashback. It can also be used to pay for additional costs that include generic mana.
Delve doesn't change a spell's mana cost or mana value. For example, Murktide Regent's mana value is 7 even if you exiled three cards to cast it.
You can exile cards to pay only for generic mana, and you can't exile more cards than the generic mana requirement of a spell with delve. For example, you can't exile more than five cards from your graveyard to cast Murktide Regent unless an effect has increased its cost.
Priest of Forgotten Gods
You can activate the ability of Priest of Forgotten Gods without choosing any targets if you wish. You'll still add {B}{B} and draw a card.
You may target players who can't sacrifice a creature. Those players still lose 2 life.
Because it may have targets, the ability of Priest of Forgotten Gods isn't a mana ability. It uses the stack and can be responded to, even if no targets were chosen.
Psychic Corrosion
If a spell or ability causes you to put cards into your hand without specifically using the word “draw,” Psychic Corrosion’s ability won’t trigger.
Quest for Renewal
As another player’s untap step begins, if there are four or more quest counters on Quest for Renewal, all your creatures untap during that untap step. You have no choice about what untaps. Those creatures untap at the same time as the active player’s permanents.
Controlling more than one Quest for Renewal with four or more quest counters on it is redundant. You can’t untap your permanents more than once in a single untap step.
Creatures put onto the battlefield tapped don’t cause Quest for Renewal’s first ability to trigger.
During another player’s untap step, effects that would otherwise cause your creatures to stay tapped don’t apply because they apply only during *your* untap step. For example, if you control a Quest for Renewal with four or more quest counters on it and a Deep-Slumber Titan (a creature that says “Deep-Slumber Titan doesn’t untap during your untap step”), you untap Deep-Slumber Titan during each other player’s untap step.
Realmwalker
If Realmwalker is somehow on the battlefield with no choice having been made for it, you may still look at the top card of your library any time. You won't be able to cast any creature spells from the top of your library, even if they have no creature types.
You can look at the top card of your library whenever you want (with one restriction; see below), even if you don't have priority. This action doesn't use the stack. Knowing what that card is becomes part of the information you have access to, just like you can look at the cards in your hand.
The top card of your library isn't in your hand, so you can't foretell it, discard it, or activate any of its activated abilities.
You'll still pay all costs for the spell, including additional costs. You may also pay alternative costs if any are available.
Realmwalker doesn't change when you can cast creature spells. Normally, this means during your main phase when the stack is empty, although flash may change this.
You must choose an existing creature type, such as Elk or Advisor. You can't choose card types (e.g., artifact) or supertypes (e.g., snow).
If the top card of your library changes while you're casting a spell, playing a land, or activating an ability, you can't look at the new top card until you finish doing so. This means that if you cast a spell from the top of your library, you can't look at the next one until you're done paying for that spell.
Sakashima's Student
If the chosen creature has {X} in its mana cost, X is zero.
If the chosen creature is copying something else (for example, if the chosen creature is another Sakashima's Student), then your Sakashima's Student enters as whatever the chosen creature copied.
You can choose not to copy anything. In that case, Sakashima's Student enters as a 0/0 creature, and is probably put into the graveyard immediately.
Because you return the unblocked attacking creature to its owner's hand while activating the ninjutsu ability, you can't have Sakashima's Student enter as a copy of that creature.
If the chosen creature is a token, Sakashima's Student copies the original characteristics of that token as stated by the effect that put the token onto the battlefield. Sakashima's Student is not a token.
Any "enters" abilities of the copied creature will trigger when Sakashima's Student enters. Any "as [this creature] enters" or "[this creature] enters with" abilities of the chosen creature (like devour) will also work.
If Sakashima's Student somehow enters at the same time as another creature, Sakashima's Student can't become a copy of that creature. You may choose only a creature that's already on the battlefield.
Sakashima's Student copies exactly what was printed on the original creature (unless that creature is copying something else or is a token; see below) and it is a Ninja in addition to its other types. It doesn't copy whether that creature is tapped or untapped, whether it has any counters on it or any Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, or so on.
Scion of Draco
Domain abilities count the number of basic land types among lands you control, not how many lands you control or how many of any type.
The basic land types are Plains, Island, Swamp, Mountain, and Forest. Land types other than basic land types (such as Desert) don't contribute to domain abilities.
Second Harvest
Second Harvest copies the original characteristics of each token as stated by the effect that created that token. It doesn’t copy whether that token is tapped or untapped, whether it has any counters on it or any Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, or so on.
Second Harvest copies all tokens, not only creature tokens.
Soul Warden
If this creature enters at the same time as one or more other creatures, its ability will trigger for each of those other creatures.
Sunforger
If you cast a spell "without paying its mana cost," you can't choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, those must be paid to cast the spell.
If a spell has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
You can't pay the cost of unattaching Sunforger unless Sunforger is attached to a creature.
Swords to Plowshares
Use the power of the creature from when it was last on the battlefield to determine how much life is gained.
Terastodon
If a targeted permanent has indestructible or regenerates, its controller won't get an Elephant token for it. Similarly, if the targeted permanent is destroyed but a replacement effect moves it to a different zone instead of its owner's graveyard, its controller won't get an Elephant token for it.
The targeted permanents may be controlled by different players.
Time Sieve
You may sacrifice Time Sieve as one of the artifacts to pay the cost of its own ability.
Tovolar, Dire Overlord // Tovolar, the Midnight Scourge
If it's neither day nor night, and a creature with daybound and a creature with nightbound somehow appear on the battlefield at the same time, it becomes day. The creature with nightbound will transform.
If you cast a spell with daybound during night, that spell will be front face up (that is, daybound face up) on the stack. However, it will enter the battlefield with its back face up (that is, with its nightbound face up). It won't enter with its daybound face up and then transform.
Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.
The first ability of each of Tovolar's faces triggers once for each Wolf or Werewolf you control that deals combat damage to a player. For example, if you attack with three Wolf creatures and they all deal combat damage to a player, the ability triggers three times.
If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.
The second ability of Tovolar, Dire Overlord seems a little strange because Tovolar and other Human Werewolf creatures in this set transform when it becomes night anyway. Tovolar, however, isn't content to transform Werewolf creatures from just one set. This ability will allow you to transform Human Werewolf creatures from previous visits to Innistrad as well.
Permanents with daybound and nightbound can't transform via any means other than their daybound and nightbound abilities. Notably, older cards such as Moonmist that instruct a player to transform permanents don't affect permanents with daybound or nightbound.
If it is night, permanents with daybound that enter the battlefield without being cast will enter with their nightbound faces up.
Double-faced permanents with daybound transform to their nightbound faces as it becomes night. Similarly, double-faced permanents with nightbound transform to their daybound faces as it becomes day. This happens immediately and is not a state-based action. It happens any time it becomes day or night, not just during the untap step.
If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.
Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.
If a creature you control that's a Wolf and a Werewolf deals combat damage to a player, the first ability triggers only once.
Treasonous Ogre
Dethrone doesn't trigger if the creature attacks a planeswalker, even if its controller has the most life. The same is true if the creature attacks a battle, even if its protector has the most life.
In a Two-Headed Giant game, dethrone will trigger if the creature attacks either player on the team with the most life or tied for the most life.
Once dethrone triggers, it doesn't matter what happens to the players' life totals before the ability resolves. You'll put a +1/+1 counter on the creature even if the defending player doesn't have the most life as the ability resolves.
The +1/+1 counter is put on the creature before blockers are declared.
Uncivil Unrest
Riot is a replacement effect. Players can’t respond to your choice of +1/+1 counter or haste, and they can’t take actions while the creature is on the battlefield without one or the other.
If you choose for the creature to gain haste, it gains haste indefinitely. It won’t lose it as the turn ends or as another player gains control of it.
The damage is dealt by the same source as the original source of damage. The doubled damage isn’t dealt by Uncivil Unrest unless it was somehow the original source of damage.
If another effect (or effects) modifies how much damage your creature with a +1/+1 counter on it would deal—by preventing some of it, for example—the player being dealt damage or the controller of the permanent being dealt damage chooses the order in which any such effects (including Uncivil Unrest’s) apply. If all of the damage is prevented, Uncivil Unrest’s effect no longer applies.
If damage dealt by a creature you control with a +1/+1 counter on it is being divided or assigned among multiple permanents and/or players, that damage is divided or assigned before doubling. For example, if you attack with a 5/5 creature with trample and it’s blocked by a 2/2 creature, you can assign 2 damage to the blocker and 3 damage to the defending player. Those amounts are then doubled to 4 and 6, respectively.
Visions of Beyond
You determine whether you'll draw one or three cards as Visions of Beyond begins to resolve. This means that if you have nineteen cards in your graveyard and use a dredge ability to replace the one card draw, you won't draw two more cards after that even though your graveyard now has twenty cards in it.
Witch of the Moors
The triggered ability looks at whether you've gained life in the turn, even if Witch of the Moors wasn't on the battlefield when you gained life. It doesn't care if you also lost life, even if you lost more life than you gained.
The triggered ability triggers just once, no matter how much life you've gained.
You don't have to choose a target creature card at all. If you do and the target card is an illegal target by the time the ability tries to resolve, the ability won't resolve. Your opponents won't sacrifice creatures.
If you haven't gained life by the time your end step begins, the triggered ability won't trigger at all.
As the triggered ability resolves, first the next opponent in turn order chooses a creature they control, then each other opponent in turn order does the same knowing the choices made before them. Then all the chosen creatures are sacrificed at the same time.
Also Printed in Other Drops
Some of these cards came in other Secret Lair drops too, each with its own art.
- Alela, Artful ProvocateurLegendary Flyers (Not That Kind)
- Arcbound RavagerCan You Feel With A Heart of Steel?
- Beastmaster AscensionRaining Cats and Dogs
- Coat of ArmsTheir Magic is Limitless, Everyone's Invited!
- Consecrated SphinxBrain Dead: Creatures, Extra Life 2020
- Drown in Dreams20 Ways to Win
- Felidar RetreatRaining Cats and Dogs
- ForestSecret Lair x Star Trek: New Worlds, The Oddlands: Forests, The Oddlands: Islands, The Oddlands: Mountains, The Oddlands: Plains
- Foundry InspectorThe Zeta Set
- Goblin EngineerHeads I Win, Tails You Lose
- GuttersnipeThe Zeta Set
- Ilharg, the Raze-BoarMonster Anatomy 101
- IslandSecret Lair x Star Trek: New Worlds, Secret Lair Commander Deck: Odds and Ends, The Oddlands: Forests, The Oddlands: Islands, The Oddlands: Mountains
- Kazuul, Tyrant of the CliffsThe Zeta Set
- Lightning BoltThe Zeta Set, Marvel: Earth's Mightiest Pets, Marvel's Deadpool: I Fixed It (You're Welcome), Avatar: The Last Airbender: Everything Changed, FINAL FANTASY: Grimoire
- Marchesa, the Black RoseThe Princess Bride
- Mirage MirrorSecret Lair Commander Deck: Odds and Ends
- MountainSecret Lair x Star Trek: New Worlds, The Oddlands: Forests, The Oddlands: Islands, The Oddlands: Mountains, The Oddlands: Plains
- PlainsSecret Lair x Star Trek: New Worlds, Secret Lair Commander Deck: Odds and Ends, The Oddlands: Forests, The Oddlands: Islands, The Oddlands: Mountains
- RealmwalkerEveryone's Invited!, Raining Cats and Dogs
- Shivan DragonArtist Series: Ian Miller
- Solemn SimulacrumSpecial Guest: Yoji Shinkawa
- Soul WardenHatsune Miku
- SwampSecret Lair x Star Trek: New Worlds, Secret Lair Commander Deck: Odds and Ends, The Oddlands: Forests, The Oddlands: Islands, The Oddlands: Mountains
- Swords to PlowsharesSecret Lair Commander Deck: Odds and Ends, Hatsune Miku, Stardew Valley: Welcome to Stardew Valley, Garfield: As Intended, The Office: Dwight's Destiny
From the same superdrop
- Absolute Annihilation
- Artist Series
- Bad to the Bones
- Buggin' Out
- Chucky
- Cosmic Chill by Robin Eisenberg
- Death Is Temporary, Metal Is Forever
- Diabolical Dioramas
- Fallout
- FINAL FANTASY
- Ghostbusters
- Goblin & Squabblin'
- Hatsune Miku
- Keep Partying Hard, Shred Harder Than You Previously Thought Possible
- Lofi Girl: Beats to Cast To
- Magic: The Baseballing
- Marvel
- Monstrous Magazines
- More Adventures in Middle-earth
- Now on VHS!
- Showcase
- Teenage Mutant Ninja Turtles
- The Art of Frank Frazetta: The Second Exhibition
- The Stars Gaze Back
Portions of Commander Nexus are unofficial Fan Content permitted under the Fan Content Policy. Not approved or endorsed by Wizards. Literal and graphical information about Magic: The Gathering, including card images and mana symbols, is copyright Wizards of the Coast, LLC.