

Lil Legends
Lil Legends is a .Secret LairSpecial Magic cards sold by Wizards of the Coast on their own online store for a short time. Most are cards that already exist, given new art by a well-known artist or another franchise. A Secret Lair copy of a card plays exactly like any other copy of it.Open the full glossaryDropOne Secret Lair product: a few cards sold together, usually 4 to 6, often with a foil and a non-foil version. Wizards calls each one a drop.Open the full glossary
Released 5 cards
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We do not sell anything and we are not paid for this. Secret Lair is sold by Wizards of the Coast.
Every card in this drop
Click a card for the card itself, the decks that play it and, once you are signed in, whether you already own a copy. To mark every card here at once, press Show what I own. A foil is the shiny version of a card. Secret Lair sells it as a separate Foil Edition of the same drop.
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- Card Kingdom foil $5.49
- Cardmarket foil €3.32
- Mana Pool foil $4.34
- TCGplayer foil $4.34
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- Card Kingdom foil $5.99
- Cardmarket foil €5.01
- Mana Pool foil $3.84
- TCGplayer foil $5.02
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- Card Kingdom foil $3.99
- Cardmarket foil €2.58
- Mana Pool foil $3.83
- TCGplayer foil $3.82
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- Card Kingdom foil $2.49
- Cardmarket foil €1.42
- Mana Pool foil $1.55
- TCGplayer foil $2.32
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- Card Kingdom foil $6.99
- Cardmarket foil €6.47
- Mana Pool foil $5.92
- TCGplayer foil $6.21
Rulings for the Cards on This Page
explain how a card works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
29 rulings for 4 cards
Drana, the Last Bloodchief
The defending player chooses a card and you put it onto the battlefield all while Drana's ability is resolving. No player may take actions in between those events.
The returned creature remains a Vampire in addition to its other types even after Drana leaves the battlefield.
Because all attackers are declared at the same time, the returned creature can't attack during the same combat it returns, even if it has haste.
If Drana attacks a planeswalker, that planeswalker's controller is the defending player.
Lavinia, Azorius Renegade
Effects that modify or replace the cost to cast a spell (such as flashback or casting a spell without paying its mana cost due to suspend) don't affect the spell's mana value, so they won't change whether Lavinia's first ability restricts that spell from being cast.
If an effect allows a player to cast a spell without paying its mana cost, that player can't choose to cast it and pay its mana cost unless another rule or effect allows that player to cast it that way. However, if that spell also has additional costs that require mana, paying that mana will stop Lavinia's last ability from triggering.
Players may cast spells that they know Lavinia's second ability will counter. Any abilities that trigger when spells are cast will trigger and resolve if appropriate, and any effects that count spells cast will count those spells if appropriate.
For spells with {X} in their mana costs, use the value chosen for X to determine the spell's mana value.
Omnath, Locus of Creation
A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).
A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.
Omnath's landfall ability always uses the stack and players may respond to it. It isn't a mana ability because the event that causes it to trigger isn't a mana ability, even if it's the second time the ability has resolved in a turn.
Omnath's landfall ability has no effect each time beyond the third it resolves in a turn.
In a Two-Headed Giant game, Omnath's second ability causes the opposing team to lose 8 life the third time it resolves. Each other player's planeswalkers—including your teammate's—are dealt 4 damage.
Orvar, the All-Form
For the first triggered ability, the instant or sorcery spell can target other things if it also targets one or more permanents you control; however, the token you create can copy only permanents you control that are targets of the spell. If the spell targets more than one permanent you control, you choose which permanent the token is copying as you create the token.
If the spell itself has left the stack by that point, use the targets it had when it left the stack to perform the check described above.
If an effect causes a creature with changeling to lose all abilities, it will remain all creature types, even though it will no longer have changeling. This is because changeling applies before the effect that removes it.
For the second triggered ability, you can choose any permanent as the target, regardless of who controls it.
Changeling is a characteristic-defining ability. It functions in all zones, not only while a card that has it is on the battlefield.
As the first triggered ability tries to resolve, the spell that caused it to trigger and that spell’s targets are checked again. Ignore any target of the spell that has left the battlefield by that point. If all of the permanents you controlled that were targets have left the battlefield by that point, the triggered ability will do nothing and no token will be created. If at least one permanent you control that’s a target is still on the battlefield, the triggered ability will resolve, even if that permanent is now an illegal target for the spell.
If an effect causes a creature with changeling to become a new creature type, it will be only that new creature type. It will still have changeling; the effect making it all creature types will simply be overwritten.
If the permanent being copied has {X} in its mana cost, X is 0.
The subtype Shapeshifter that appears on the type line is mostly there to reinforce the flavor. A creature card with changeling is just as much an Elf, a Dwarf, a Sliver, a Goat, a Coward, and a Zombie as it is a Shapeshifter.
If the permanent being copied is itself a token, the token created by the last ability copies the original characteristics of that token as stated by the effect that created it.
If the permanent being copied is copying something else, the token you create will use the copiable values of the that permanent. In most cases, it will be a copy of whatever the permanent is copying. If it’s copying a permanent or card with {X} in its mana cost, X is 0.
If a spell or ability an opponent controls allows or instructs you to choose a card to discard, and you discard Orvar, its last ability will trigger.
The token copies exactly what is printed on the permanent and nothing else (unless that permanent is a token or is copying something else; see below). It doesn’t copy whether that permanent is tapped or untapped, whether it has any counters on it, whether it has any Auras and/or Equipment attached to it, or any non-copy effects that changed its power, toughness, types, color, and so on.
Any enters-the-battlefield abilities of the copied permanent will trigger when the token enters the battlefield. Any “As [this permanent] enters the battlefield” or “[This permanent] enters the battlefield with” abilities of the copied permanent will also work.
Orvar’s first triggered ability resolves (if it resolves; see below) before the spell or ability that caused it to trigger.
Also Printed in Other Drops
Some of these cards came in other Secret Lair drops too, each with its own art.
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