

Dungeons & Dragons: Astarion's Thirst
Dungeons & Dragons: Astarion's Thirst is a .Secret LairSpecial Magic cards sold by Wizards of the Coast on their own online store for a short time. Most are cards that already exist, given new art by a well-known artist or another franchise. A Secret Lair copy of a card plays exactly like any other copy of it.Open the full glossaryDropOne Secret Lair product: a few cards sold together, usually 4 to 6, often with a foil and a non-foil version. Wizards calls each one a drop.Open the full glossary
Released 5 cards
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We do not sell anything and we are not paid for this. Secret Lair is sold by Wizards of the Coast.
Every card in this drop
Click a card for the card itself, the decks that play it and, once you are signed in, whether you already own a copy. To mark every card here at once, press Show what I own. A foil is the shiny version of a card. Secret Lair sells it as a separate Foil Edition of the same drop.
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- Card Kingdom $49.99 foil $44.99
- Cardmarket €44.26 foil €50.24
- Mana Pool $46.25 foil $31.76
- TCGplayer $54.10 foil $30.09
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- Card Kingdom $74.99 foil $69.99
- Cardmarket €46.82 foil €50.33
- Mana Pool $56.15 foil $43.73
- TCGplayer $58.53 foil $42.03
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- Card Kingdom $32.99 foil $23.99
- Cardmarket €22.58 foil €21.27
- Mana Pool $22.90 foil $17.43
- TCGplayer $29.45 foil $15.53
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- Card Kingdom $7.49 foil $6.99
- Cardmarket €7.00 foil €8.33
- Mana Pool $6.77 foil $3.81
- TCGplayer $8.24 foil $3.72
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- Card Kingdom $5.99 foil $4.99
- Cardmarket €3.88 foil €4.25
- Mana Pool $4.98 foil $3.60
- TCGplayer $5.07 foil $3.50
The Store Price Against Buying the Cards One at a Time
The single-card total is each card's price at TCGplayer on , in US dollars. A total only shows when every card in the drop has a price.
| Drop | Version | Store Price | Cards One at a Time | Cheaper |
|---|---|---|---|---|
| Dungeons & Dragons: Astarion's Thirst | Foil | Price when it launched: $39.99, from the community Magic wiki (mtg.wiki). | $94.87 | The store, by $54.88 |
| Dungeons & Dragons: Astarion's Thirst | Non-foil | Price when it launched: $29.99, from the community Magic wiki (mtg.wiki). | $155.39 | The store, by $125.40 |
Ready-made Decks From the Same World
Wizards also sells a (a ready-made Commander deck) for this franchise. Here they are, along with any cards from this page that each one also holds.PreconShort for preconstructed deck: a ready-to-play deck sold in a box by Wizards of the Coast. A Commander precon comes with its commander and all 100 cards, so you can play it straight away and change cards later.Open the full glossary
- Aura of Courage
- Draconic Rage
- Dungeons of Death
- Planar Portal
- Draconic Dissent
- Exit from Exile
- Mind Flayarrrs
- Party Time
5 cards on this page are in none of these decks.
Rulings for the Cards on This Page
explain how a card works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
10 rulings for 5 cards
Anguished Unmaking
If the target nonland permanent is an illegal target as Anguished Unmaking tries to resolve, it won't resolve and none of its effects will happen. You won't lose 3 life.
Astarion, the Decadent
Use the creature's power as it last existed on the battlefield to determine the value of X.
Exquisite Blood
Damage dealt to an opponent usually causes that opponent to lose life. An opponent paying life also causes loss of life.
If you and an opponent both lose life simultaneously, and this causes your life total to become 0 or less, you'll lose the game before Exquisite Blood's triggered ability can resolve.
Mortify
This spell isn't modal. When it resolves, it will destroy the target if it's a creature or an enchantment, even if it changed from one to the other between targeting and resolution.
Sanguine Bond
In a Two-Headed Giant game, life gained by your teammate won't cause Sanguine Bond's ability to trigger, even though it caused your team's life total to increase.
Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, Sanguine Bond's ability will trigger twice and you may choose a different opponent for each trigger. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, planeswalkers, and/or battles at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once.
If you gain an amount of life "for each" of something, that life is gained as one event and Sanguine Bond's ability triggers only once.
If an ability triggers whenever an opponent loses life and causes you to gain life, such as the ability of Exquisite Blood, this will loop until either you win the game or a player takes an action to break the loop. If neither of these happen, the game ends in a draw.
Sanguine Bond's ability triggers just once for each life-gaining event, whether it's 1 life from Soul Warden or 8 life from Tendrils of Corruption.
Also Printed in Other Drops
Some of these cards came in other Secret Lair drops too, each with its own art.
More from this theme
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- Dungeons & Dragons: Strahd's Descent
- Dungeons & Dragons: Whispers in Candlekeep
- Dungeons & Dragons: An Exhibition of Adventure
- Dungeons & Dragons: Death is in the Eyes of the Beholder I
- Dungeons & Dragons: Death is in the Eyes of the Beholder II
- Dungeons & Dragons: Karlach's Rage
- Dungeons & Dragons: Honor Among Thieves
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