

Dungeons & Dragons: Shadows Over Baldur's Gate
Dungeons & Dragons: Shadows Over Baldur's Gate is a .Secret LairSpecial Magic cards sold by Wizards of the Coast on their own online store for a short time. Most are cards that already exist, given new art by a well-known artist or another franchise. A Secret Lair copy of a card plays exactly like any other copy of it.Open the full glossaryDropOne Secret Lair product: a few cards sold together, usually 4 to 6, often with a foil and a non-foil version. Wizards calls each one a drop.Open the full glossary
Released 4 cards $29.99 at the Secret Lair store
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We do not sell anything and we are not paid for this. Secret Lair is sold by Wizards of the Coast.
Every card in this drop
Click a card for the card itself, the decks that play it and, once you are signed in, whether you already own a copy. To mark every card here at once, press Show what I own. A foil is the shiny version of a card. Secret Lair sells it as a separate Foil Edition of the same drop.
| Version | Store Price | At the Store |
|---|---|---|
| Non-foil | $29.99 | Sold out |
| Foil | $39.99 | Sold out |
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- Card Kingdom $16.99 foil $18.99
- Cardmarket €14.66 foil €14.59
- Mana Pool $12.50 foil $12.11
- TCGplayer $15.00 foil $14.88
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- Card Kingdom $9.49 foil $9.99
- Cardmarket €6.66 foil €7.15
- Mana Pool $6.42 foil $7.13
- TCGplayer $6.62 foil $7.31
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- Card Kingdom $20.99
- Cardmarket €19.35 foil €17.81
- Mana Pool $14.16 foil $18.49
- TCGplayer $19.60 foil $18.28
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- Card Kingdom $14.99 foil $17.99
- Cardmarket €12.99 foil €16.39
- Mana Pool $12.50 foil $15.77
- TCGplayer $13.31 foil $15.73
The Store Price Against Buying the Cards One at a Time
The single-card total is each card's price at TCGplayer on , in US dollars. A total only shows when every card in the drop has a price.
| Drop | Version | Store Price | Cards One at a Time | Cheaper |
|---|---|---|---|---|
| Dungeons & Dragons: Shadows Over Baldur's Gate | Foil | $39.99 | $56.20 | The store, by $16.21 |
| Dungeons & Dragons: Shadows Over Baldur's Gate | Non-foil | $29.99 | $54.53 | The store, by $24.54 |
When It Was on Sale
What the Secret Lair store listed for each version, and when it sold out.
| Drop | Version | Price | Status | On Sale | Sold Out |
|---|---|---|---|---|---|
| Dungeons & Dragons: Shadows Over Baldur's Gate | Foil | $39.99 | Sold out | ||
| Dungeons & Dragons: Shadows Over Baldur's Gate | Non-foil | $29.99 | Sold out |
Ready-made Decks From the Same World
Wizards also sells a (a ready-made Commander deck) for this franchise. Here they are, along with any cards from this page that each one also holds.PreconShort for preconstructed deck: a ready-to-play deck sold in a box by Wizards of the Coast. A Commander precon comes with its commander and all 100 cards, so you can play it straight away and change cards later.Open the full glossary
- Aura of Courage
- Draconic Rage
- Dungeons of Death
- Planar Portal
- Draconic Dissent
- Exit from Exile
- Mind Flayarrrs
- Party Time
1 card on this page is in none of these decks.
Rulings for the Cards on This Page
explain how a card works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
16 rulings for 3 cards
Prosper, Tome-Bound
The Pact Boon ability triggers whenever you play any cards from exile, not just those exiled with the Mystic Arcanum ability.
You must still pay all costs and follow all timing rules for cards played with the Mystic Arcanum ability.
Wild-Magic Sorcerer
Due to a recent rules change to cascade, not only do you stop exiling cards if you exile a nonland card with lesser mana value than the spell with cascade, but the resulting spell you cast must also have lesser mana value. Previously, in cases where a card's mana value differed from the resulting spell, such as with some modal double-faced cards or cards with an Adventure, you could cast a spell with a higher mana value than the exiled card.
If a spell with cascade is countered, the cascade ability will still resolve normally.
When the cascade ability resolves, you must exile cards. The only optional part of the ability is whether or not you cast the last card exiled.
If you control more than one Wild-Magic Sorcerer, the first spell you cast from exile will have that many instances of cascade, each of which will trigger separately.
A spell's mana value is determined only by its mana cost. Ignore any alternative costs, additional costs, cost increases, or cost reductions. For example, Wild-Magic Sorcerer's mana value is always 4.
If you cast a card “without paying its mana cost,” you can't choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, you must pay those to cast the card.
Cascade triggers when you cast the spell, meaning that it resolves before that spell. If you end up casting the exiled card, it will go on the stack above the spell with cascade.
The mana value of a split card is determined by the combined mana cost of its two halves. If cascade allows you to cast a split card, you may cast either half but not both halves.
The first spell you cast from exile each turn will have cascade, even if it's not the first spell you've cast that turn.
If, while resolving the cascade ability from the first spell you cast from exile in a turn, you cascade into a second Wild-Magic Sorcerer, the spell will not cascade again.
You exile the cards face up. All players will be able to see them.
If the card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
However, if you cast a spell from exile and then later that turn Wild-Magic Sorcerer comes under your control, Wild-Mage Sorcerer won't give cascade to any other spell you cast from exile that turn.
Xorn
If you control multiple copies of Xorn, you'll create that many additional Treasure tokens.
More from this theme
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- Dungeons & Dragons: Gale's Ambition
- Dungeons & Dragons: Lands of the Forgotten Realms
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- Dungeons & Dragons: Strahd's Descent
- Dungeons & Dragons: Whispers in Candlekeep
- Dungeons & Dragons: An Exhibition of Adventure
- Dungeons & Dragons: Astarion's Thirst
- Dungeons & Dragons: Death is in the Eyes of the Beholder I
- Dungeons & Dragons: Death is in the Eyes of the Beholder II
- Dungeons & Dragons: Karlach's Rage
- Dungeons & Dragons: Honor Among Thieves
Portions of Commander Nexus are unofficial Fan Content permitted under the Fan Content Policy. Not approved or endorsed by Wizards. Literal and graphical information about Magic: The Gathering, including card images and mana symbols, is copyright Wizards of the Coast, LLC.