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  4. Dungeons & Dragons: Karlach's Rage
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Dungeons & Dragons: Karlach's Rage

Dungeons & Dragons: Karlach's Rage is a .Secret LairSpecial Magic cards sold by Wizards of the Coast on their own online store for a short time. Most are cards that already exist, given new art by a well-known artist or another franchise. A Secret Lair copy of a card plays exactly like any other copy of it.Open the full glossaryDropOne Secret Lair product: a few cards sold together, usually 4 to 6, often with a foil and a non-foil version. Wizards calls each one a drop.Open the full glossary

Released 5 cards

We do not sell anything and we are not paid for this. Secret Lair is sold by Wizards of the Coast.

Every card in this drop

Click a card for the card itself, the decks that play it and, once you are signed in, whether you already own a copy. To mark every card here at once, press Show what I own. A foil is the shiny version of a card. Secret Lair sells it as a separate Foil Edition of the same drop.

  • Karlach, Fury of Avernus

    Karlach, Fury of Avernus

    Legendary Creature — Tiefling Barbarian

    • Card Kingdom $54.99 foil $47.99
    • Cardmarket €55.28 foil €58.92
    • Mana Pool $44.33 foil $32.09
    • TCGplayer $47.03 foil $28.15
  • City on Fire

    City on Fire

    Enchantment

    • Card Kingdom $23.99 foil $23.99
    • Cardmarket €19.33 foil €16.62
    • Mana Pool $22.91 foil $15.48
    • TCGplayer $22.06 foil $15.02
  • Stranglehold

    Stranglehold

    Enchantment

    • Card Kingdom $9.49
    • Cardmarket €6.06 foil €6.93
    • Mana Pool $9.20 foil $6.57
    • TCGplayer $8.90 foil $6.60
  • Thrill of Possibility

    Thrill of Possibility

    Instant

    • Card Kingdom $6.99 foil $5.99
    • Cardmarket €7.54 foil €9.40
    • Mana Pool $6.36 foil $5.23
    • TCGplayer $5.69 foil $4.91
  • Dolmen Gate

    Dolmen Gate

    Artifact

    • Card Kingdom $42.99 foil $37.99
    • Cardmarket €28.05 foil €25.97
    • Mana Pool $30.52 foil $28.13
    • TCGplayer $32.55 foil $24.71

The Store Price Against Buying the Cards One at a Time

The single-card total is each card's price at TCGplayer on , in US dollars. A total only shows when every card in the drop has a price.

DropVersionStore PriceCards One at a TimeCheaper
Dungeons & Dragons: Karlach's Rage Foil Price when it launched: $39.99, from a saved copy of the Secret Lair store page (Wayback Machine). $79.39 The store, by $39.40
Dungeons & Dragons: Karlach's Rage Non-foil Price when it launched: $29.99, from a saved copy of the Secret Lair store page (Wayback Machine). $116.23 The store, by $86.24

Ready-made Decks From the Same World

Wizards also sells a (a ready-made Commander deck) for this franchise. Here they are, along with any cards from this page that each one also holds.PreconShort for preconstructed deck: a ready-to-play deck sold in a box by Wizards of the Coast. A Commander precon comes with its commander and all 100 cards, so you can play it straight away and change cards later.Open the full glossary

5 cards on this page are in none of these decks.

Rulings for the Cards on This Page

explain how a card works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

27 rulings for 4 cards

City on Fire

Wizards of the Coast 12 Jan 2024

If a creature you control has a mana ability with {T} in the cost, activating that ability while casting a spell with convoke will result in the creature being tapped before you pay the spell's costs. You won't be able to tap it again for convoke. Similarly, if you sacrifice a creature to activate a mana ability while casting a spell with convoke, that creature won't be on the battlefield when you pay the spell's costs, so you won't be able to tap it for convoke.

Wizards of the Coast 12 Jan 2024

You can tap any untapped creature you control to convoke a spell, even one you haven't controlled continuously since the beginning of your most recent turn.

Wizards of the Coast 12 Jan 2024

Tapping an untapped creature that's attacking or blocking to convoke a spell won't cause that creature to stop attacking or blocking.

Wizards of the Coast 12 Jan 2024

Tapping a multicolored creature using convoke will pay for {1} or one mana of your choice of any of that creature's colors.

Wizards of the Coast 12 Jan 2024

When calculating a spell's total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Convoke applies after the total cost is calculated. Convoke doesn't change a spell's mana cost or mana value.

Wizards of the Coast 12 Jan 2024

Because convoke isn't an alternative cost, it can be used in conjunction with alternative costs.

Wizards of the Coast 14 Apr 2023

If you control two Cities on Fire, damage dealt by sources you control will be multiplied by 9. If you control three, it will be multiplied by 27, and so on.

Wizards of the Coast 14 Apr 2023

If an effect such as that of Chandra's Pyrohelix asks you to divide damage among targets, you must divide the unmodified damage before tripling it.

Wizards of the Coast 14 Apr 2023

While you control City on Fire, if a creature you control with trample would deal combat damage to a blocking creature, you must assign its unmodified damage. For example, a 3/3 creature with trample blocked by a 2/2 creature can have 1 damage assigned to the defending player. It will then deal 6 damage to the blocking creature (2 tripled) and 3 to the defending player (1 tripled).

Karlach, Fury of Avernus

Wizards of the Coast 10 Jun 2022

You can choose two commanders that are the same color or colors.

Wizards of the Coast 10 Jun 2022

If a card refers to a commander creature you own, a Background won't usually be counted or included for that effect. If another spell or ability causes your Background to become a creature, however, it will be included. Any effect that refers to your commander or a commander you own or control without specifying creature will apply to a Background that is your commander, as appropriate.

Wizards of the Coast 10 Jun 2022

Choose a Background is a variant of the partner ability. You may have two commanders if one of them is a legendary creature with the choose a background ability and the other is a legendary Background enchantment. Backgrounds and cards with choose a Background do not interact with cards which have any other partner ability.

Wizards of the Coast 10 Jun 2022

Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.

Wizards of the Coast 10 Jun 2022

If you control a Background that grants an ability to commander creatures you own, and you own more than one commander creature, each of them will have that ability.

Wizards of the Coast 10 Jun 2022

An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.

Wizards of the Coast 10 Jun 2022

Notably, the triggered ability of Karlach doesn't give you any additional main phases. This means that you will move directly from the end of combat step of one combat phase to the beginning of combat step of the next one.

Wizards of the Coast 10 Jun 2022

If your commander loses the choose a Background ability or stops being a Background during the game, as appropriate, it is still your commander.

Wizards of the Coast 10 Jun 2022

If your Commander deck has two commanders, you can include only cards whose own color identities are also found in your commanders’ combined color identities.

Wizards of the Coast 10 Jun 2022

Karlach doesn't have to be among the attacking creatures.

Wizards of the Coast 10 Jun 2022

Once the game begins, your two commanders are tracked separately. If you cast one, you won’t have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 combat damage from any one of them, not from both of them combined (although your Background won’t usually be a creature anyway).

Wizards of the Coast 10 Jun 2022

If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.

Stranglehold

Wizards of the Coast 22 Sep 2011

If an effect says “You may search your library . . . If you do, shuffle your library” or “You may search your library . . . then shuffle your library,” your opponents can’t choose to search, so they won’t shuffle.

Wizards of the Coast 22 Sep 2011

Effects that instruct your opponents to reveal or look at cards from the top of their libraries will still work. Only effects that use the word “search” are affected.

Wizards of the Coast 22 Sep 2011

If an opponent’s extra turn is created while Stranglehold is on the battlefield, but Stranglehold leaves the battlefield before that turn would begin, that opponent takes the extra turn as normal.

Wizards of the Coast 22 Sep 2011

An “extra turn” means a turn created by a spell or ability. It doesn’t refer to a turn taken in a sanctioned tournament after the time limit for the round has expired.

Wizards of the Coast 22 Sep 2011

If an effect says “Search your library . . . then shuffle your library,” your opponents shuffle their libraries even though they can’t search.

Thrill of Possibility

Wizards of the Coast 4 Feb 2023

You must discard exactly one card to cast Thrill of Possibility; you can't cast it without discarding a card, and you can't discard additional cards.

Also Printed in Other Drops

Some of these cards came in other Secret Lair drops too, each with its own art.

More from this theme

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