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  4. Dungeons & Dragons: Death is in the Eyes of the Beholder I
Secret Lair Drop

Dungeons & Dragons: Death is in the Eyes of the Beholder I

Dungeons & Dragons: Death is in the Eyes of the Beholder I is a .Secret LairSpecial Magic cards sold by Wizards of the Coast on their own online store for a short time. Most are cards that already exist, given new art by a well-known artist or another franchise. A Secret Lair copy of a card plays exactly like any other copy of it.Open the full glossaryDropOne Secret Lair product: a few cards sold together, usually 4 to 6, often with a foil and a non-foil version. Wizards calls each one a drop.Open the full glossary

Released 6 cards

We do not sell anything and we are not paid for this. Secret Lair is sold by Wizards of the Coast.

Every card in this drop

Click a card for the card itself, the decks that play it and, once you are signed in, whether you already own a copy. To mark every card here at once, press Show what I own. A foil is the shiny version of a card. Secret Lair sells it as a separate Foil Edition of the same drop.

  • Xanathar, Guild Kingpin

    Xanathar, Guild Kingpin

    Legendary Creature — Beholder

    • Card Kingdom foil $6.99
    • Cardmarket €4.69 foil €6.50
    • Mana Pool $6.66 foil $6.96
    • TCGplayer $8.42 foil $8.22
  • Bribery

    Bribery

    Sorcery

    • Card Kingdom $7.49 foil $9.99
    • Cardmarket €6.71 foil €8.00
    • Mana Pool $7.12 foil $6.54
    • TCGplayer $9.45 foil $7.24
  • Stifle

    Stifle

    Instant

    • Card Kingdom $21.99 foil $23.99
    • Cardmarket €18.62 foil €16.92
    • Mana Pool $14.75 foil $15.43
    • TCGplayer $15.18 foil $16.42
  • Delay

    Delay

    Instant

    • Card Kingdom $4.99 foil $4.49
    • Cardmarket €3.37 foil €3.73
    • Mana Pool $2.95 foil $3.62
    • TCGplayer $2.81 foil $3.52
  • Blood Money

    Blood Money

    Sorcery

    • Card Kingdom $6.49 foil $7.99
    • Cardmarket €4.69 foil €5.38
    • Mana Pool $4.42 foil $4.08
    • TCGplayer $4.81 foil $4.99
  • Drown in the Loch

    Drown in the Loch

    Instant

    • Card Kingdom $4.49 foil $5.49
    • Cardmarket €3.00 foil €3.92
    • Mana Pool $3.11 foil $2.58
    • TCGplayer $3.15 foil $3.21

The Store Price Against Buying the Cards One at a Time

The single-card total is each card's price at TCGplayer on , in US dollars. A total only shows when every card in the drop has a price.

DropVersionStore PriceCards One at a TimeCheaper
Dungeons & Dragons: Death is in the Eyes of the Beholder I Foil Price when it launched: $39.99, from a saved copy of the Secret Lair store page (Wayback Machine). $43.60 The store, by $3.61
Dungeons & Dragons: Death is in the Eyes of the Beholder I Non-foil Price when it launched: $29.99, from a saved copy of the Secret Lair store page (Wayback Machine). $43.82 The store, by $13.83

Ready-made Decks From the Same World

Wizards also sells a (a ready-made Commander deck) for this franchise. Here they are, along with any cards from this page that each one also holds.PreconShort for preconstructed deck: a ready-to-play deck sold in a box by Wizards of the Coast. A Commander precon comes with its commander and all 100 cards, so you can play it straight away and change cards later.Open the full glossary

5 cards on this page are in none of these decks.

Rulings for the Cards on This Page

explain how a card works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

29 rulings for 6 cards

Blood Money

Wizards of the Coast 10 Jun 2022

If a creature isn't destroyed this way for some reason, such as having indestructible or being regenerated, Blood Money's controller will not create a Treasure token for it.

Bribery

Wizards of the Coast 4 Oct 2004

You put the creature onto the battlefield, so you control it and any "enters" abilities it has.

Wizards of the Coast 4 Oct 2004

Because the "search" requires you to find a card with certain characteristics, you don't have to find the card if you don't want to.

Delay

Wizards of the Coast 2 Feb 2024

The mana value of a spell cast without paying its mana cost is determined by its mana cost, even though that cost wasn't paid.

Wizards of the Coast 2 Feb 2024

Cards exiled with suspend are exiled face up.

Wizards of the Coast 2 Feb 2024

Exiling a card with suspend isn't casting that card. This action doesn't use the stack and can't be responded to.

Wizards of the Coast 2 Feb 2024

If the spell requires any targets, those targets are chosen when the spell is finally cast, not when it's exiled.

Wizards of the Coast 2 Feb 2024

If you cast a card "without paying its mana cost," such as with suspend, you can't choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, you must pay those if you want to cast the card.

Wizards of the Coast 2 Feb 2024

If the first triggered ability of suspend (the one that removes time counters) is countered, no time counter is removed. The ability will trigger again at the beginning of the card's owner's next upkeep.

Wizards of the Coast 2 Feb 2024

If the second triggered ability is countered, the card can't be cast. It remains exiled with no time counters on it, and it's no longer suspended.

Wizards of the Coast 2 Feb 2024

When the last time counter is removed, the second triggered ability of suspend (the one that lets you cast the card) triggers. It doesn't matter why the last time counter was removed or what effect removed it.

Wizards of the Coast 2 Feb 2024

Due to a recent rules change to suspend, you are no longer required to cast the suspended card as the second triggered ability of suspend resolves. Instead, as the second triggered ability resolves, you may cast the card. Timing permissions based on the card's type are ignored. If you don't cast the card, it remains exiled with no time counters on it, and it's no longer suspended.

Wizards of the Coast 2 Feb 2024

Suspend is a keyword that represents three abilities. The first is a static ability that allows you to exile the card from your hand with the specified number of time counters (the number before the dash) on it by paying its suspend cost (listed after the dash). The second is a triggered ability that removes a time counter from the suspended card at the beginning of each of your upkeeps. The third is a triggered ability that gives you the option to cast the card when the last time counter is removed.

Wizards of the Coast 2 Feb 2024

If the card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.

Wizards of the Coast 2 Feb 2024

If an effect refers to a "suspended card," that means a card that (1) has suspend, (2) is in exile, and (3) has one or more time counters on it.

Wizards of the Coast 2 Feb 2024

You can exile a card in your hand using suspend any time you could cast that card. Consider its card type, any effects that modify when you could cast it (such as flash) and any other effects that stop you from casting it (such as from Meddling Mage's ability) to determine if and when you can do this. Whether you could actually complete all steps in casting the card is irrelevant. For example, you can exile a card with suspend that has no mana cost or that requires a target even if no legal targets are available at that time.

Wizards of the Coast 19 Mar 2021

If the target spell was cast with flashback, Delay's effect will exile it, not the flashback effect. The card will get time counters and gain suspend (if it didn't already have suspend).

Wizards of the Coast 19 Mar 2021

When the last time counter is removed from the exiled card, it's cast as a completely new spell. Modes and targets are chosen again. If the spell has any mandatory additional costs, they must be paid again. If they can't be, the spell can't be cast and stays exiled.

Wizards of the Coast 19 Mar 2021

If the target spell is face down, it'll be exiled face up. It can't be cast face down when casting it without paying its mana cost.

Drown in the Loch

Wizards of the Coast 4 Oct 2019

For spells with {X} in their mana costs, use the value chosen for X to determine the spell's mana value.

Wizards of the Coast 4 Oct 2019

If a creature on the battlefield has {X} in its mana cost, X is considered to be 0.

Stifle

Wizards of the Coast 4 Oct 2004

It can target delayed triggered abilities. For example, a card that says "Whenever a player cycles a card, you may exile target creature. If you do, return that creature to the battlefield at the beginning of the end step." triggers when a player cycles a card and creates a delayed trigger that happens at the beginning of the end step. You can choose to target the "at the beginning of the end step" trigger when it is placed on the stack at end of turn.

Wizards of the Coast 4 Oct 2004

Turn-based actions and special actions like the normal card draw, combat damage, or turning a face-down creature face up can't be targeted.

Wizards of the Coast 4 Oct 2004

An activated ability has a "Cost: Effect" format. Look for the colon. A triggered ability starts with "when", "whenever", or "at".

Xanathar, Guild Kingpin

Wizards of the Coast 23 Jul 2021

During your turn, you can look at the top card of the chosen opponent's library whenever you want (with one restriction; see below), even if you don't have priority. This action doesn't use the stack. Knowing what that card is becomes part of the information you have access to, just like you can look at the cards in your hand.

Wizards of the Coast 23 Jul 2021

If the top card of that library changes while you're casting a spell, playing a land, or activating an ability, you can't look at the new top card until you finish doing so. This means that if you cast a spell from the top of that library, you can't look at the next card until you're done paying for that spell.

Wizards of the Coast 23 Jul 2021

The target opponent may still cast spells in response to Xanathar, Guild Kingpin's ability in your upkeep. If that player has somehow become an illegal target for the ability as it tries to resolve, the ability does nothing. They may cast spells and you cannot look at or play the top card of their library.

Wizards of the Coast 23 Jul 2021

Xanathar doesn't change when you can cast spells or play lands. You must still follow all normal timing rules and land play limits.

Wizards of the Coast 23 Jul 2021

You'll still pay all costs for spells cast this way, including additional costs. You may also pay alternative costs if any are available.

Also Printed in Other Drops

Some of these cards came in other Secret Lair drops too, each with its own art.

More from this theme

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