

FINAL FANTASY: Grimoire
FINAL FANTASY: Grimoire is a .Secret LairSpecial Magic cards sold by Wizards of the Coast on their own online store for a short time. Most are cards that already exist, given new art by a well-known artist or another franchise. A Secret Lair copy of a card plays exactly like any other copy of it.Open the full glossaryDropOne Secret Lair product: a few cards sold together, usually 4 to 6, often with a foil and a non-foil version. Wizards calls each one a drop.Open the full glossary
Released 5 cards
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We do not sell anything and we are not paid for this. Secret Lair is sold by Wizards of the Coast.
Every card in this drop
Click a card for the card itself, the decks that play it and, once you are signed in, whether you already own a copy. To mark every card here at once, press Show what I own. A foil is the shiny version of a card. Secret Lair sells it as a separate Foil Edition of the same drop.
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- Card Kingdom $2.29 foil $2.49
- Cardmarket €2.21 foil €2.33
- Mana Pool $1.50 foil $1.28
- TCGplayer $1.74 foil $1.70
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- Card Kingdom $39.99 foil $37.99
- Cardmarket €24.00 foil €24.29
- Mana Pool $30.41 foil $27.86
- TCGplayer $31.19 foil $29.92
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- Card Kingdom $5.99 foil $4.99
- Cardmarket €4.08 foil €4.55
- Mana Pool $4.56 foil $4.51
- TCGplayer $4.56 foil $5.33
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- Card Kingdom $7.49 foil $5.49
- Cardmarket €5.37 foil €8.01
- Mana Pool $2.08 foil $3.85
- TCGplayer $5.65 foil $5.07
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- Card Kingdom $27.99 foil $29.99
- Cardmarket €16.90 foil €25.24
- Mana Pool $25.01 foil $24.12
- TCGplayer $26.38 foil $25.91
The Store Price Against Buying the Cards One at a Time
The single-card total is each card's price at TCGplayer on , in US dollars. A total only shows when every card in the drop has a price.
| Drop | Version | Store Price | Cards One at a Time | Cheaper |
|---|---|---|---|---|
| FINAL FANTASY: Grimoire | Foil | Price when it launched: $39.99, from the community Magic wiki (mtg.wiki). | $67.93 | The store, by $27.94 |
| FINAL FANTASY: Grimoire | Non-foil | Price when it launched: $29.99, from the community Magic wiki (mtg.wiki). | $69.52 | The store, by $39.53 |
Ready-made Decks From the Same World
Wizards also sells a (a ready-made Commander deck) for this franchise. Here they are, along with any cards from this page that each one also holds.PreconShort for preconstructed deck: a ready-to-play deck sold in a box by Wizards of the Coast. A Commander precon comes with its commander and all 100 cards, so you can play it straight away and change cards later.Open the full glossary
- Counter Blitz (FINAL FANTASY X)
- Limit Break (FINAL FANTASY VII)
- Revival Trance (FINAL FANTASY VI)
- Scions & Spellcraft (FINAL FANTASY XIV)
5 cards on this page are in none of these decks.
Rulings for the Cards on This Page
explain how a card works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
18 rulings for 4 cards
Cyclonic Rift
If you don't pay the overload cost of a spell with overload, that spell will have a single target. If you pay the overload cost, the spell won't have any targets.
If you are instructed to cast a spell with overload "without paying its mana cost," you can't choose to pay its overload cost instead.
Because a spell with overload doesn't target when its overload cost is paid, it may affect permanents with hexproof or with protection from the appropriate color.
To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an overload cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.
Damn
If you don't pay the overload cost of a spell with overload, that spell will have a single target. If you pay the overload cost, the spell won't have any targets.
If you are instructed to cast a spell with overload "without paying its mana cost," you can't choose to pay its overload cost instead.
Because a spell with overload doesn't target when its overload cost is paid, it may affect permanents with hexproof or with protection from the appropriate color.
To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an overload cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.
Heroic Intervention
A battle with indestructible still loses defense counters as it's dealt damage. If it's a Siege, it will still be exiled when the last defense counter is removed from it, and its controller may still cast it transformed without paying its mana cost.
The set of permanents affected by Heroic Intervention is determined as the spell resolves. Permanents you begin to control later in the turn won't gain hexproof and indestructible.
A planeswalker with indestructible still loses loyalty counters as it's dealt damage and will still be put into its owner's graveyard if its loyalty reaches 0.
Prismatic Ending
The maximum number of colors of mana you can spend to cast a spell is five. Colorless is not a color. Note that the cost of a spell with converge may limit how many colors of mana you can spend.
Unless a spell or ability allows you to, you can't choose to pay more mana for a spell with a converge ability just to spend more colors of mana. Likewise, if a spell or ability reduces the amount of mana it costs you to cast a spell with converge, you can't ignore that cost reduction in order to spend more colors of mana.
You can choose any value for X. Choosing a higher value for X lets you pay more mana and thus spend more colors of mana to cast it. For example, if you choose 0 for the value of X and pay {W} to cast Prismatic Ending, you can exile a nonland permanent with mana value 0 or 1. If you choose 4 for the value of X and pay {W}{U}{B}{R}{G}, you can exile a nonland permanent with mana value 5 or less.
If there are any alternative or additional costs to cast a spell with a converge ability, the colors of mana spent to pay those costs will count.
If you cast a spell with converge without spending any mana to cast it (perhaps because an effect allowed you to cast it without paying its mana cost), then the number of colors spent to cast it will be zero.
If a spell with a converge ability is copied, no mana was spent to cast the copy, so the number of colors of mana spent to cast the spell will be zero. The number of colors spent to cast the original spell is not copied.
The mana value is not a targeting condition. It is checked only as the spell resolves.
Also Printed in Other Drops
Some of these cards came in other Secret Lair drops too, each with its own art.
More from this theme
From the same superdrop
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