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  4. Marvel: Earth's Mightiest Pets
Secret Lair Drop On sale now

Marvel: Earth's Mightiest Pets

Marvel: Earth's Mightiest Pets is a .Secret LairSpecial Magic cards sold by Wizards of the Coast on their own online store for a short time. Most are cards that already exist, given new art by a well-known artist or another franchise. A Secret Lair copy of a card plays exactly like any other copy of it.Open the full glossaryDropOne Secret Lair product: a few cards sold together, usually 4 to 6, often with a foil and a non-foil version. Wizards calls each one a drop.Open the full glossary

Released 6 cards $29.99 at the Secret Lair store

Buy it from Secret Lair

We do not sell anything and we are not paid for this. Secret Lair is sold by Wizards of the Coast.

Every card in this drop

Click a card for the card itself, the decks that play it and, once you are signed in, whether you already own a copy. To mark every card here at once, press Show what I own. A foil is the shiny version of a card. Secret Lair sells it as a separate Foil Edition of the same drop.

VersionStore PriceAt the Store
Non-foil $29.99 On sale now
Foil $39.99 On sale now
  • Ephemerate

    Ephemerate

    Instant

    • Card Kingdom foil $7.49
    • Cardmarket €10.80 foil €10.19
    • Mana Pool $7.07 foil $5.21
    • TCGplayer $4.55 foil $4.37
  • Shark Typhoon

    Shark Typhoon

    Enchantment

    • Card Kingdom $12.99 foil $17.99
    • Cardmarket €12.81 foil €14.39
    • Mana Pool $11.59 foil $14.58
    • TCGplayer $11.73 foil $16.80
  • Lightning Bolt

    Lightning Bolt

    Instant

    • Card Kingdom $4.99 foil $6.49
    • Cardmarket €8.42 foil €7.22
    • Mana Pool $2.63 foil $3.03
    • TCGplayer $3.77 foil $3.96
  • Searing Blaze

    Searing Blaze

    Instant

    • Card Kingdom $2.99 foil $3.99
    • Cardmarket €4.91 foil €5.54
    • Mana Pool $1.54 foil $2.74
    • TCGplayer $1.92 foil $3.54
  • Commune with Dinosaurs

    Commune with Dinosaurs

    Sorcery

    • Card Kingdom $2.29 foil $3.49
    • Cardmarket €13.00 foil €4.39
    • Mana Pool $0.51 foil $0.68
    • TCGplayer $1.72 foil $1.34
  • Titanic Ultimatum

    Titanic Ultimatum

    Sorcery

    • Card Kingdom $2.79 foil $3.49
    • Cardmarket foil €2.02
    • Mana Pool $1.56 foil $1.58
    • TCGplayer $2.06 foil $2.22

The Store Price Against Buying the Cards One at a Time

The single-card total is each card's price at TCGplayer on , in US dollars. A total only shows when every card in the drop has a price.

DropVersionStore PriceCards One at a TimeCheaper
Marvel: Earth's Mightiest Pets Foil $39.99 $32.23 The single cards, by $7.76
Marvel: Earth's Mightiest Pets Non-foil $29.99 $25.75 The single cards, by $4.24

When It Was on Sale

What the Secret Lair store listed for each version, and when it sold out.

DropVersionPriceStatusOn SaleSold Out
Marvel: Earth's Mightiest Pets Foil $39.99 On sale now N/A
Marvel: Earth's Mightiest Pets Non-foil $29.99 On sale now N/A

Ready-made Decks From the Same World

Wizards also sells a (a ready-made Commander deck) for this franchise. Here they are, along with any cards from this page that each one also holds.PreconShort for preconstructed deck: a ready-to-play deck sold in a box by Wizards of the Coast. A Commander precon comes with its commander and all 100 cards, so you can play it straight away and change cards later.Open the full glossary

6 cards on this page are in none of these decks.

Rulings for the Cards on This Page

explain how a card works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

21 rulings for 5 cards

Commune with Dinosaurs

Wizards of the Coast 19 Jan 2018

If an effect refers to a "[subtype] spell" or "[subtype] card," it refers only to a spell or card that has that subtype. For example, March of the Drowned is a card that benefits Pirates and features Pirates in its illustration, but it isn't a Pirate card.

Ephemerate

Wizards of the Coast 14 Jun 2019

Casting the card again due to rebound's delayed triggered ability is optional. If you choose not to cast the card, or if you can't (perhaps because there are no legal targets available), the card will stay exiled. You won't get another chance to cast it on a future turn. If you do cast the card, it's put into its owner's graveyard as normal once it resolves.

Wizards of the Coast 14 Jun 2019

If a spell with rebound that you cast from your hand is countered or doesn't resolve (most likely because its targets have become illegal), none of its effects will happen, including rebound. The spell will be put into its owner's graveyard and you won't get to cast it again on your next turn.

Wizards of the Coast 14 Jun 2019

Once the exiled creature returns, it's considered a new object with no relation to the object that it was. Auras attached to the exiled creature will be put into their owners' graveyards. Equipment attached to the exiled creature will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist.

Wizards of the Coast 14 Jun 2019

If a token is exiled this way, it will cease to exist and won't return to the battlefield.

Searing Blaze

Wizards of the Coast 8 Nov 2024

Having more than one land enter the battlefield under your control this turn provides no additional benefit.

Wizards of the Coast 8 Nov 2024

Once the spell resolves, having a land enter under your control provides no further benefit.

Wizards of the Coast 8 Nov 2024

The effect of this spell's landfall ability replaces its normal effect. If you had a land enter under your control this turn, only the landfall-based effect happens.

Wizards of the Coast 8 Nov 2024

The landfall ability checks for an action that has happened in the past. It doesn't matter if a land that entered the battlefield under your control previously in the turn is still on the battlefield, is still under your control, or is still a land.

Wizards of the Coast 8 Nov 2024

Whether you had a land enter the battlefield under your control this turn is checked as this spell resolves, not as you cast it.

Wizards of the Coast 1 Mar 2010

If either target is illegal by the time Searing Blaze resolves, it still deals damage to the other target.

Wizards of the Coast 1 Mar 2010

You must choose two targets as you cast Searing Blaze: a player and a creature that player controls. If you can't (because there are no creatures on the battlefield, perhaps), then you can't cast the spell.

Shark Typhoon

Wizards of the Coast 17 Apr 2020

Triggered abilities from cycling a card and the cycling ability itself aren't spells. Effects that interact with spells (such as that of Cancel) won't affect them.

Wizards of the Coast 17 Apr 2020

An ability that triggers when a player casts a spell resolves before the spell that caused it to trigger. It resolves even if that spell is countered.

Wizards of the Coast 17 Apr 2020

For spells with {X} in their mana costs, use the value chosen for X to determine the spell's mana value.

Wizards of the Coast 17 Apr 2020

You can cycle a card even if it has a triggered ability from cycling that won't have a legal target. This is because the cycling ability and the triggered ability are separate. This also means that if either ability is countered (with Disallow, for example), the other ability will still resolve.

Wizards of the Coast 17 Apr 2020

You can choose 0 as the value of X in Shark Typhoon's cycling cost. The last ability will trigger, and you'll create a 0/0 blue Shark creature token with flying. Unless something else is raising its toughness, the Shark will then immediately die.

Wizards of the Coast 17 Apr 2020

Some cards with cycling have an ability that triggers when you cycle them, and some cards have an ability that triggers whenever you cycle any card. These triggered abilities resolve before you draw from the cycling ability.

Titanic Ultimatum

Wizards of the Coast 1 Oct 2009

If a creature you control already has lifelink, Titanic Ultimatum will give it a second instance of lifelink; however, multiple instances of lifelink on the same creature are redundant. You still only gain life equal to the amount of damage dealt, regardless of how many instances of lifelink the creature has.

Wizards of the Coast 1 Oct 2008

Multiple instances of first strike and trample are redundant.

Wizards of the Coast 1 Oct 2008

The set of creatures affected is fixed as Titanic Ultimatum resolves.

Also Printed in Other Drops

Some of these cards came in other Secret Lair drops too, each with its own art.

More from this theme

From the same superdrop

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