
Iron Maiden
Iron Maiden is a : 2 drops and 12 cards. A theme groups drops that share a franchise or an idea.Secret LairSpecial Magic cards sold by Wizards of the Coast on their own online store for a short time. Most are cards that already exist, given new art by a well-known artist or another franchise. A Secret Lair copy of a card plays exactly like any other copy of it.Open the full glossaryThemeOur way of grouping Secret Lair drops that share a subject, like Marvel or Fallout, so every version is on one page.Open the full glossary
Released 2 drops 12 cards
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We do not sell anything and we are not paid for this. Secret Lair is sold by Wizards of the Coast.
Every drop
Click a card for the card itself, the decks that play it and, once you are signed in, whether you already own a copy. To mark every card here at once, press Show what I own. A foil is the shiny version of a card. Secret Lair sells it as a separate Foil Edition of the same drop.
Iron Maiden: Album Art Sold out $29.99 6 cards
| Version | Store Price | At the Store |
|---|---|---|
| Non-foil | $29.99 | Sold out |
| Foil | $39.99 | Sold out |
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- Card Kingdom foil $10.99
- Mana Pool $7.57 foil $8.62
- TCGplayer $7.63 foil $9.14
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- Card Kingdom $9.99 foil $12.99
- Cardmarket €11.10 foil €14.50
- Mana Pool $9.61 foil $10.09
- TCGplayer $10.68 foil $11.11
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- Card Kingdom $57.99 foil $69.99
- Cardmarket €67.10 foil €85.16
- Mana Pool $41.03 foil $56.45
- TCGplayer $44.61 foil $53.77
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- Card Kingdom $11.99
- Cardmarket €13.84 foil €14.98
- Mana Pool $7.88 foil $8.76
- TCGplayer $9.03 foil $8.90
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- Card Kingdom $15.99 foil $23.99
- Cardmarket €23.56 foil €27.45
- Mana Pool $13.87 foil $14.91
- TCGplayer $16.46 foil $19.11
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- Card Kingdom $9.49 foil $13.99
- Cardmarket €14.62 foil €17.66
- Mana Pool $7.28 foil $8.20
- TCGplayer $7.43 foil $8.70
Iron Maiden: Eddie Unchained Sold out $29.99 6 cards
| Version | Store Price | At the Store |
|---|---|---|
| Non-foil | $29.99 | Sold out |
| Foil | $39.99 | Sold out |
-
- Card Kingdom $54.99 foil $64.99
- Cardmarket €46.91 foil €55.54
- Mana Pool $48.59 foil $53.12
- TCGplayer $54.22 foil $53.69
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- Card Kingdom $27.99 foil $42.99
- Mana Pool $29.74 foil $37.50
- TCGplayer $29.41 foil $38.16
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- Card Kingdom $27.99 foil $24.99
- Cardmarket €17.24 foil €19.64
- Mana Pool $17.81 foil $24.90
- TCGplayer $17.98 foil $26.41
-
- Card Kingdom $37.99 foil $42.99
- Mana Pool $36.45 foil $38.10
- TCGplayer $35.88 foil $40.35
-
- Card Kingdom foil $14.99
- Cardmarket €14.40 foil €17.76
- Mana Pool $13.69 foil $11.56
- TCGplayer $15.57 foil $13.26
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- Card Kingdom $24.99
- Mana Pool $23.43 foil $27.82
- TCGplayer $23.64 foil $28.41
The Store Price Against Buying the Cards One at a Time
The single-card total is each card's price at TCGplayer on , in US dollars. A total only shows when every card in the drop has a price.
| Drop | Version | Store Price | Cards One at a Time | Cheaper |
|---|---|---|---|---|
| Iron Maiden: Album Art | Foil | $39.99 | $110.73 | The store, by $70.74 |
| Iron Maiden: Album Art | Non-foil | $29.99 | $95.84 | The store, by $65.85 |
| Iron Maiden: Eddie Unchained | Foil | $39.99 | $200.28 | The store, by $160.29 |
| Iron Maiden: Eddie Unchained | Non-foil | $29.99 | $176.70 | The store, by $146.71 |
When It Was on Sale
What the Secret Lair store listed for each version, and when it sold out.
| Drop | Version | Price | Status | On Sale | Sold Out |
|---|---|---|---|---|---|
| Iron Maiden: Album Art | Foil | $39.99 | Sold out | ||
| Iron Maiden: Album Art | Non-foil | $29.99 | Sold out | ||
| Iron Maiden: Eddie Unchained | Foil | $39.99 | Sold out | ||
| Iron Maiden: Eddie Unchained | Non-foil | $29.99 | Sold out |
Rulings for the Cards on This Page
explain how a card works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
37 rulings for 8 cards
Animate Dead
If Animate Dead isn't on the battlefield as its triggered ability resolves, none of its effects happen. The creature card won't be returned to the battlefield.
If the creature put onto the battlefield has protection from black—or if the creature can't legally be enchanted by Animate Dead for another reason—Animate Dead won't be able to attach to it. It will be put into the graveyard as a state-based action, causing its delayed triggered ability to trigger. When the trigger resolves, if the creature's still on the battlefield, its controller will sacrifice it.
Abilities such as shroud and protection function only on the battlefield unless otherwise specified. A creature card with shroud may be targeted by Animate Dead, and Animate Dead will become attached to the creature that enters the battlefield.
Animate Dead is an Aura, albeit with an unusual enchant ability. You target a creature card in a graveyard when you cast it. It enters the battlefield attached to that card. Then it returns that card to the battlefield, and attaches itself to the card again (since the card is a new object on the battlefield). Animate Dead itself never moves into a graveyard during this process.
Once the creature is returned to the battlefield, Animate Dead can't be attached to anything other than it (unless Animate Dead somehow manages to put a different creature onto the battlefield). Attempting to move Animate Dead to another creature won't work.
Bruvac the Grandiloquent
Because Bruvac is legendary, it’s unlikely that one player will control two. However, if that happens, each opponent mills four times as many cards as originally instructed. If they control three, their opponents mill eight times as many, and so on.
Many cards printed before the Core Set 2021 release have received errata to instruct a player to mill cards rather than to put the top cards of their library into their graveyard. Use the Oracle™ card reference at Gatherer.Wizards.com to determine whether a specific card has received such errata. As a rule of thumb, if an effect instructs a player to look at or reveal a card before it’s put into its owner’s graveyard, it’s unlikely to have received errata.
If a player is instructed to put a card into their graveyard without using the word “mill,” Bruvac’s ability doesn’t apply.
Lethal Scheme
If a creature you control has a mana ability with {T} in the cost, activating that ability while casting a spell with convoke will result in the creature being tapped before you pay the spell's costs. You won't be able to tap it again for convoke. Similarly, if you sacrifice a creature to activate a mana ability while casting a spell with convoke, that creature won't be on the battlefield when you pay the spell's costs, so you won't be able to tap it for convoke.
You can tap any untapped creature you control to convoke a spell, even one you haven't controlled continuously since the beginning of your most recent turn.
Tapping an untapped creature that's attacking or blocking to convoke a spell won't cause that creature to stop attacking or blocking.
Tapping a multicolored creature using convoke will pay for {1} or one mana of your choice of any of that creature's colors.
When calculating a spell's total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Convoke applies after the total cost is calculated. Convoke doesn't change a spell's mana cost or mana value.
Because convoke isn't an alternative cost, it can be used in conjunction with alternative costs.
Once an ability that causes a creature to connive begins to resolve, no player may take any other actions until it's done. Notably, opponents can't try to remove the conniving creature after you discard a nonland card but before it receives a counter.
When multiple creatures are instructed to connive simultaneously, they connive one at a time in the order of their controller's choice.
You can't tap more creatures to convoke Lethal Scheme than it takes to pay for its total cost. This means that normally no more than four creatures can convoke it.
If a resolving spell or ability instructs a specific creature to connive but that creature has left the battlefield, the creature still connives. If you discard a nonland card this way, you won't put a +1/+1 counter on anything. Abilities that trigger "when [that creature] connives" will trigger.
If no card is discarded, most likely because that player's hand is empty and an effect says they can't draw cards, the conniving creature does not receive a +1/+1 counter.
Lignify
While it appears only on cards that already have other card types, kindred is a card type and will be counted by effects that refer to the number of card types among cards in a zone.
This cards was originally printed with the "tribal" card type. That card type has been replaced with "kindred". This change does not affect the gameplay function of this card.
Kindred is a card type that allows noncreature cards to have creature types. For example, Echoes of Eternity is an Eldrazi (although not a creature) while on the battlefield and an Eldrazi card (although not a creature card) in zones other than the battlefield.
Lignify will overwrite any previous effects that set the enchanted creature's power or toughness (such as Serendib Sorcerer does). Any such effects that apply after Lignify entered will work normally.
Lignify will not overwrite effects such as those from Glorious Anthem, counters, or Giant Growth that change the enchanted creature's power or toughness without setting it to a specific value. Apply such effects after applying Lignify.
Lignify overwrites previous effects that changed the enchanted creature's creature types. Any such effects that apply after Lignify enters will work normally.
Lignify overwrites characteristic-defining abilities that specify the enchanted creature's power or toughness (such as the one Dauntless Dourbark has) or that specify its creature types (such as changeling does).
Lignify will overwrite static abilities that come from the creature itself (such as the one on Verduran Enchantress) because Lignify causes the creature to lose that ability before it gets a chance to apply.
If the enchanted creature has a characteristic-defining ability that specifies its color, that ability will still have its effect because it's applied before the creature loses the ability.
If Lignify leaves the battlefield, the creature goes back to being what it was before. Any effects that applied while the Lignify was on the battlefield, such as Giant Growth or Lace with Moonglove, will continue to apply.
If a previous effect switched the creature's power and toughness, that effect still applies (though it will apply to the creature's new power and toughness).
Lignify causes the enchanted creature to lose all abilities it had at the time it became enchanted. Any abilities granted to the creature after Lignify entered the battlefield will work normally.
Mindcrank
Damage dealt to an opponent usually causes that opponent to lose life. An opponent paying life also causes loss of life.
Nekusar, the Mindrazer
If a spell or ability causes you to put cards into your hand without specifically using the word "draw," it doesn't count as drawing cards and it doesn't cause Nekusar's second ability to trigger.
Temporal Trespass
You can exile cards to pay only for generic mana, and you can't exile more cards than the generic mana requirement of a spell with delve. For example, you can't exile more than seven cards from your graveyard to cast Treasure Cruise unless an effect has increased its cost.
Because delve isn't an alternative cost, it can be used in conjunction with alternative costs, such as flashback. It can also be used to pay for additional costs that include generic mana.
Delve doesn't change a spell's mana cost or mana value. For example, Treasure Cruise's mana value is 8 even if you exiled three cards to cast it.
Unearth
If a card in a player's graveyard has {X} in its mana cost, X is considered to be 0.
Also Printed in Other Drops
Some of these cards came in other Secret Lair drops too, each with its own art.
From the same superdrop
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