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  3. Dreaming Darkly
Secret Lair Theme Sold out

Dreaming Darkly

Dreaming Darkly is a . A theme groups drops that share a franchise or an idea.Secret LairSpecial Magic cards sold by Wizards of the Coast on their own online store for a short time. Most are cards that already exist, given new art by a well-known artist or another franchise. A Secret Lair copy of a card plays exactly like any other copy of it.Open the full glossaryThemeOur way of grouping Secret Lair drops that share a subject, like Marvel or Fallout, so every version is on one page.Open the full glossary

Released 4 cards $29.99 at the Secret Lair store

We do not sell anything and we are not paid for this. Secret Lair is sold by Wizards of the Coast.

Every card in this drop

Click a card for the card itself, the decks that play it and, once you are signed in, whether you already own a copy. To mark every card here at once, press Show what I own. A foil is the shiny version of a card. Secret Lair sells it as a separate Foil Edition of the same drop.

VersionStore PriceAt the Store
Non-foil $29.99 Sold out
Foil $39.99 Sold out
  • Glen Elendra Archmage

    Glen Elendra Archmage

    Creature — Faerie Wizard

    • Card Kingdom $12.99 foil $17.99
    • Cardmarket €15.76 foil €16.18
    • Mana Pool $10.93 foil $13.34
    • TCGplayer $11.50 foil $14.32
  • Guardian Project

    Guardian Project

    Enchantment

    • Card Kingdom $23.99 foil $34.99
    • Cardmarket €20.66 foil €26.55
    • Mana Pool $18.75 foil $20.84
    • TCGplayer $19.77 foil $20.88
  • Roon of the Hidden Realm

    Roon of the Hidden Realm

    Legendary Creature — Rhino Soldier

    • Card Kingdom $1.79 foil $2.79
    • Cardmarket €4.01 foil €3.65
    • Mana Pool $1.86 foil $2.85
    • TCGplayer $2.26 foil $3.13
  • Soulherder

    Soulherder

    Creature — Spirit

    • Card Kingdom $8.99 foil $10.99
    • Cardmarket €8.23 foil €11.61
    • Mana Pool $7.70 foil $10.40
    • TCGplayer $6.89 foil $11.22

The Store Price Against Buying the Cards One at a Time

The single-card total is each card's price at TCGplayer on , in US dollars. A total only shows when every card in the drop has a price.

DropVersionStore PriceCards One at a TimeCheaper
Dreaming Darkly Foil $39.99 $49.55 The store, by $9.56
Dreaming Darkly Non-foil $29.99 $40.42 The store, by $10.43

When It Was on Sale

What the Secret Lair store listed for each version, and when it sold out.

DropVersionPriceStatusOn SaleSold Out
Dreaming Darkly Foil $39.99 Sold out
Dreaming Darkly Non-foil $29.99 Sold out

Rulings for the Cards on This Page

explain how a card works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

16 rulings for 4 cards

Glen Elendra Archmage

Wizards of the Coast 7 Jun 2013

If a token with no -1/-1 counters on it has persist, the ability will trigger when the token is put into the graveyard. However, the token will cease to exist and can't return to the battlefield.

Wizards of the Coast 7 Jun 2013

If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner's graveyard for having 0 or less toughness, persist won't trigger and the card won't return to the battlefield. That's because persist checks the creature's existence just before it leaves the battlefield, and it still has all those counters on it at that point.

Wizards of the Coast 7 Jun 2013

If a creature with persist stops being a creature, persist will still work.

Wizards of the Coast 7 Jun 2013

The persist ability triggers when the permanent is put into a graveyard. Its last known information (that is, how the creature last existed on the battlefield) is used to determine whether it had a -1/-1 counter on it.

Wizards of the Coast 7 Jun 2013

If multiple creatures with persist are put into the graveyard at the same time (due to combat damage or a spell that destroys all creatures, for example), the active player (the player whose turn it is) puts all of their persist triggers on the stack in any order, then each other player in turn order does the same. The last trigger put on the stack is the first one that resolves. That means that in a two-player game, the nonactive player's persist creatures will return to the battlefield first, then the active player's persist creatures do the same. The creatures return to the battlefield one at a time.

Wizards of the Coast 7 Jun 2013

When a permanent with persist returns to the battlefield, it's a new object with no memory of or connection to its previous existence.

Wizards of the Coast 7 Jun 2013

If a permanent has multiple instances of persist, they'll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, the next to resolve will do nothing.

Guardian Project

Wizards of the Coast 25 Jan 2019

A face-down creature has no name, so it can't share a name with anything. This includes other creatures with no name.

Wizards of the Coast 25 Jan 2019

If the entering creature leaves the battlefield and returns while Guardian Project's ability is on the stack, that same card will be a new creature you control that shares a name with the creature that was on the battlefield, so you won't draw a card. However, Guardian Project's ability may trigger for the new creature and you may draw a card as that ability resolves.

Wizards of the Coast 25 Jan 2019

Whether the entering creature shares a name with a creature you control or a creature card in your graveyard is checked both as that creature enters and as Guardian Project's ability resolves. If the entering creature isn't the first of its name as it enters, the ability doesn't trigger at all; if its name is shared as the ability resolves, you don't draw a card.

Wizards of the Coast 25 Jan 2019

If the entering creature is put into your graveyard while Guardian Project's ability is on the stack, that same card will be a creature card in your graveyard that shares a name with the creature that was on the battlefield, so you won't draw a card.

Roon of the Hidden Realm

Wizards of the Coast 17 Oct 2013

If Roon of the Hidden Realm's ability targets a commander, that card's owner may choose to have it go to the command zone after it is exiled. If they do, it will not be returned to the battlefield at the beginning of the next end step.

Soulherder

Wizards of the Coast 14 Jun 2019

Once the exiled creature returns, it’s considered a new object with no relation to the object that it was. Auras attached to the exiled creature will be put into their owners’ graveyards. Equipment attached to the exiled creature will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist.

Wizards of the Coast 14 Jun 2019

If any other abilities you control trigger at the beginning of your end step, you choose the targets for all of them as they’re put onto the stack, and you choose the order they’re put onto the stack. For example, this means that you could exile a creature put onto the battlefield by an unearth ability (and then unearth’s delayed triggered ability won’t exile that creature), but you can’t target a creature that will be returned to the battlefield by another ability during your end step (such as Astral Drift’s delayed triggered ability).

Wizards of the Coast 14 Jun 2019

If a token is exiled this way, it will cease to exist and won’t return to the battlefield.

Wizards of the Coast 14 Jun 2019

If a creature is exiled but ends up in another zone (most likely because it’s a player’s commander in the Commander variant), Soulherder’s first ability triggers.

Also Printed in Other Drops

Some of these cards came in other Secret Lair drops too, each with its own art.

From the same superdrop

Portions of Commander Nexus are unofficial Fan Content permitted under the Fan Content Policy. Not approved or endorsed by Wizards. Literal and graphical information about Magic: The Gathering, including card images and mana symbols, is copyright Wizards of the Coast, LLC.

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