

Trick or Treat
Trick or Treat is a . A theme groups drops that share a franchise or an idea.Secret LairSpecial Magic cards sold by Wizards of the Coast on their own online store for a short time. Most are cards that already exist, given new art by a well-known artist or another franchise. A Secret Lair copy of a card plays exactly like any other copy of it.Open the full glossaryThemeOur way of grouping Secret Lair drops that share a subject, like Marvel or Fallout, so every version is on one page.Open the full glossary
Released 5 cards $29.99 at the Secret Lair store
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We do not sell anything and we are not paid for this. Secret Lair is sold by Wizards of the Coast.
Every card in this drop
Click a card for the card itself, the decks that play it and, once you are signed in, whether you already own a copy. To mark every card here at once, press Show what I own. A foil is the shiny version of a card. Secret Lair sells it as a separate Foil Edition of the same drop.
| Version | Store Price | At the Store |
|---|---|---|
| Non-foil | $29.99 | Sold out |
| Foil | $39.99 | Sold out |
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- Card Kingdom $37.99 foil $37.99
- Cardmarket €22.00 foil €26.22
- Mana Pool $26.80 foil $30.00
- TCGplayer $30.37 foil $30.84
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- Card Kingdom $1.79 foil $1.49
- Mana Pool $1.38 foil $1.30
- TCGplayer $1.75 foil $1.75
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- Card Kingdom $8.99 foil $8.99
- Cardmarket €10.63 foil €11.00
- Mana Pool $9.89 foil $8.33
- TCGplayer $9.77 foil $10.04
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- Cardmarket €17.82 foil €24.10
- Mana Pool $20.11 foil $23.42
- TCGplayer $20.21 foil $27.19
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Liberator, Urza's Battlethopter
- Card Kingdom $11.99 foil $13.99
- Cardmarket €8.23 foil €10.96
- Mana Pool $8.81 foil $9.07
- TCGplayer $8.92 foil $10.62
The Store Price Against Buying the Cards One at a Time
The single-card total is each card's price at TCGplayer on , in US dollars. A total only shows when every card in the drop has a price.
| Drop | Version | Store Price | Cards One at a Time | Cheaper |
|---|---|---|---|---|
| Trick or Treat | Foil | $39.99 | $80.44 | The store, by $40.45 |
| Trick or Treat | Non-foil | $29.99 | $71.02 | The store, by $41.03 |
When It Was on Sale
What the Secret Lair store listed for each version, and when it sold out.
| Drop | Version | Price | Status | On Sale | Sold Out |
|---|---|---|---|---|---|
| Trick or Treat | Foil | $39.99 | Sold out | ||
| Trick or Treat | Non-foil | $29.99 | Sold out |
Rulings for the Cards on This Page
explain how a card works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
20 rulings for 4 cards
Liberator, Urza's Battlethopter
The third ability applies only to casting spells. It does not, for example, change when you may activate abilities that can be activated "only as a sorcery."
The last ability cares only about the amount of mana that was actually spent to cast the spell, regardless of its mana cost.
Satoru Umezawa
Satoru Umezawa's triggered ability triggers whenever you activate a ninjustsu ability, and it will resolve before that ability resolves. The card with ninjustsu will still be in your hand while resolving the ability and must remain revealed until the ninjutsu ability resolves or is otherwise removed from the stack.
The creature with ninjutsu enters the battlefield attacking the same player or planeswalker that the returned creature was attacking. This is a rule specific to ninjutsu; in other cases, when a creature is put onto the battlefield attacking, that creature's controller chooses which player or planeswalker it's attacking.
The ninjutsu ability can be activated during the declare blockers step, combat damage step, or end of combat step. In most cases (see below), if you wait until the combatdamage step or end of combat step, it will be after combat damage has been dealt, so the Ninja won't deal combat damage.
As you activate a ninjutsu ability, you reveal the Ninja card in your hand and return the attacking creature. The Ninja card stays revealed and isn't put onto the battlefield until the ability resolves. If it leaves your hand before then, it won't enter the battlefield at all.
Once you activate a ninjutsu ability, no player can affect that ability by removing Satoru Umezawa from the battlefield. Even if Satoru leaves the battlefield before it resolves, you'll still be able to put the creature onto the battlefield tapped and attacking.
The ninjutsu ability can be activated only after blockers have been declared. Before then, attacking creatures are neither blocked nor unblocked.
Although the Ninja is attacking, it was never declared as an attacking creature (for purposes of abilities that trigger whenever a creature attacks, for example).
Puff of smoke not included.
If a creature in combat has first strike or double strike, you can activate the ninjutsu ability during the first-strike combat damage step. The Ninja will deal combat damage during the regular combat damage step, even if it has first strike.
Vito, Thorn of the Dusk Rose
If an ability triggers whenever an opponent loses life and causes you to gain life, such as the ability of Exquisite Blood, this will loop until either you win the game or a player takes an action to break the loop.
In a Two-Headed Giant game, life gained by your teammate won't cause the ability to trigger, even though it caused your team's life total to increase.
If you gain an amount of life "for each" of something, that life is gained as one event and Vito's first ability triggers only once.
Because Vito's first ability doesn't deal damage, you won't gain life when it resolves if Vito has lifelink.
Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, Vito's first ability will trigger twice and you may choose a different opponent for each trigger. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, and/or planeswalkers at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once.
Wilhelt, the Rotcleaver
Once a creature with decayed attacks, it will be sacrificed at end of combat, even if it no longer has decayed at that time.
Decayed represents a static ability and a triggered ability. “Decayed” means “This creature can't block” and “When this creature attacks, sacrifice it at end of combat.”
Decayed does not grant haste. Creatures with decayed that enter the battlefield during your turn may not attack until your next turn.
Decayed does not create any attacking requirements. You may choose not to attack with a creature that has decayed.
Also Printed in Other Drops
Some of these cards came in other Secret Lair drops too, each with its own art.
From the same superdrop
Portions of Commander Nexus are unofficial Fan Content permitted under the Fan Content Policy. Not approved or endorsed by Wizards. Literal and graphical information about Magic: The Gathering, including card images and mana symbols, is copyright Wizards of the Coast, LLC.