

Just Add Milk
Just Add Milk is a . A theme groups drops that share a franchise or an idea.Secret LairSpecial Magic cards sold by Wizards of the Coast on their own online store for a short time. Most are cards that already exist, given new art by a well-known artist or another franchise. A Secret Lair copy of a card plays exactly like any other copy of it.Open the full glossaryThemeOur way of grouping Secret Lair drops that share a subject, like Marvel or Fallout, so every version is on one page.Open the full glossary
Released 3 cards
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We do not sell anything and we are not paid for this. Secret Lair is sold by Wizards of the Coast.
Every card in this drop
Click a card for the card itself, the decks that play it and, once you are signed in, whether you already own a copy. To mark every card here at once, press Show what I own. A foil is the shiny version of a card. Secret Lair sells it as a separate Foil Edition of the same drop.
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Ulamog, the Ceaseless Hunger // Ulamog, the Ceaseless Hunger
- Card Kingdom $32.99 foil $39.99
- Cardmarket €23.70 foil €24.61
- Mana Pool $24.73 foil $28.12
- TCGplayer $27.26 foil $34.11
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Etali, Primal Storm // Etali, Primal Storm
- Card Kingdom $13.99 foil $16.99
- Cardmarket €7.04 foil €8.59
- Mana Pool $13.53 foil $12.97
- TCGplayer $14.01 foil $15.99
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Ghalta, Primal Hunger // Ghalta, Primal Hunger
- Card Kingdom $18.99 foil $20.99
- Cardmarket €8.39 foil €9.77
- Mana Pool $14.51 foil $22.16
- TCGplayer $16.70 foil $19.38
The Store Price Against Buying the Cards One at a Time
The single-card total is each card's price at TCGplayer on , in US dollars. A total only shows when every card in the drop has a price.
| Drop | Version | Store Price | Cards One at a Time | Cheaper |
|---|---|---|---|---|
| Just Add Milk | Foil | Price when it launched: $39.99, from a saved copy of the Secret Lair store page (Wayback Machine). | $69.48 | The store, by $29.49 |
| Just Add Milk | Non-foil | Price when it launched: $29.99, from a saved copy of the Secret Lair store page (Wayback Machine). | $57.97 | The store, by $27.98 |
Rulings for the Cards on This Page
explain how a card works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
14 rulings for 3 cards
Etali, Primal Storm // Etali, Primal Storm
If you cast any of the exiled cards, you do so as part of the resolution of the triggered ability. You can't wait to cast them later in the turn. Timing permissions based on a card's type are ignored, and the spells resolve before blockers are declared.
If you cast a card "without paying its mana cost," you can't pay any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, those must be paid to cast the card.
If you cast more than one of the exiled cards, you choose the order in which to cast them. A spell you cast this way can be the target of a later spell you cast this way. However, permanent spells cast this way won't resolve until you're done casting spells, so the permanents they become can't be the target of spells cast this way. For example, if you exile Twincast and Lightning Strike, you can cast Lightning Strike and then cast Twincast targeting it; but if you exile a creature card and an Aura card, you can't cast that Aura targeting that creature.
Because all attacking creatures are chosen at once, a creature cast this way can't attack during the same combat as Etali, even if it has haste.
Any cards not cast, including land cards, remain in exile. They can't be cast on later turns, even if Etali attacks again.
In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, any spells or permanents you control from Etali's ability are exiled.
If an exiled card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
Ghalta, Primal Hunger // Ghalta, Primal Hunger
The total cost to cast Ghalta is locked in before you pay that cost. For example, if you control three 2/2 creatures, including one you can sacrifice to add {C}, the total cost of Ghalta is {4}{G}{G}. Then you can sacrifice the creature when you activate mana abilities just before paying the cost.
Ghalta's first ability can't reduce its cost below {G}{G}.
If a creature's power is somehow less than 0, it subtracts from the total power of your other creatures. If the total power of your creatures is 0 or less, Ghalta's cost remains {10}{G}{G}.
To determine Ghalta's total cost, start with the mana cost (or an alternative cost if another card's effect allows you to pay one instead), add any cost increases, then apply any cost reductions. Ghalta's mana value remains unchanged, no matter what the total cost to cast it was.
Ulamog, the Ceaseless Hunger // Ulamog, the Ceaseless Hunger
Cards exiled by Ulamog's first and third abilities are exiled face up.
Ulamog's first ability resolves independently of Ulamog once they've both been put on the stack. If Ulamog is countered, that triggered ability will still resolve. That triggered ability will always resolve before Ulamog does.
If the player has less than twenty cards in their library, exile all of them. That player won't lose the game until they have to draw a card from an empty library.
Also Printed in Other Drops
Some of these cards came in other Secret Lair drops too, each with its own art.
From the same superdrop
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