

Wizards of the Street
Wizards of the Street is a . A theme groups drops that share a franchise or an idea.Secret LairSpecial Magic cards sold by Wizards of the Coast on their own online store for a short time. Most are cards that already exist, given new art by a well-known artist or another franchise. A Secret Lair copy of a card plays exactly like any other copy of it.Open the full glossaryThemeOur way of grouping Secret Lair drops that share a subject, like Marvel or Fallout, so every version is on one page.Open the full glossary
Released 4 cards
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We do not sell anything and we are not paid for this. Secret Lair is sold by Wizards of the Coast.
Every card in this drop
Click a card for the card itself, the decks that play it and, once you are signed in, whether you already own a copy. To mark every card here at once, press Show what I own. A foil is the shiny version of a card. Secret Lair sells it as a separate Foil Edition of the same drop.
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- Card Kingdom $5.99 foil $9.49
- Cardmarket €5.73 foil €5.27
- Mana Pool $7.72 foil $9.56
- TCGplayer $7.81 foil $11.04
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- Card Kingdom $27.99 foil $29.99
- Cardmarket €18.11 foil €23.87
- Mana Pool $26.25 foil $28.90
- TCGplayer $25.97 foil $27.97
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- Card Kingdom $15.99 foil $18.99
- Cardmarket €7.41 foil €8.38
- Mana Pool $13.79 foil $17.68
- TCGplayer $14.99 foil $17.03
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- Card Kingdom $16.99 foil $19.99
- Cardmarket €6.61 foil €7.23
- Mana Pool $16.96 foil $18.45
- TCGplayer $17.72 foil $18.30
The Store Price Against Buying the Cards One at a Time
The single-card total is each card's price at TCGplayer on , in US dollars. A total only shows when every card in the drop has a price.
| Drop | Version | Store Price | Cards One at a Time | Cheaper |
|---|---|---|---|---|
| Wizards of the Street | Foil | Price when it launched: $39.99, from a saved copy of the Secret Lair store page (Wayback Machine). | $74.34 | The store, by $34.35 |
| Wizards of the Street | Non-foil | Price when it launched: $29.99, from a saved copy of the Secret Lair store page (Wayback Machine). | $66.49 | The store, by $36.50 |
Rulings for the Cards on This Page
explain how a card works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
12 rulings for 4 cards
Baral, Chief of Compliance
The cost reduction applies only to generic mana in the cost of instant and sorcery spells you cast.
A spell or ability counters a spell only if it specifically contains the word "counter" in its text. If a spell or ability you control causes all the targets of a spell to become illegal, that spell doesn't resolve but it's not countered.
To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as a flashback cost), add any cost increases (such as kicker costs), then apply any cost reductions (such as that of Baral's first ability). The mana value of the spell is determined by only its mana cost, no matter what the total cost to cast that spell was.
Kess, Dissident Mage
Once you begin to cast the card, losing control of Kess won't affect the spell. You can finish casting it as normal and it will be exiled if it would be put into your graveyard.
You must follow the normal timing permissions and restrictions of the card you cast from your graveyard.
If a sorcery card is put into your graveyard during your main phase and the stack is empty, you have a chance to cast it before any player may attempt to remove that card from your graveyard.
If a spell cast this way is put into another zone after it resolves (perhaps because it had buyback), it's considered a new object. If that card later moves to your graveyard, it won't be exiled.
If you cast a card from your graveyard using another permission (such as that of flashback), Kess's effect doesn't apply. You can cast another instant or sorcery card from your graveyard.
You must pay the costs to cast that card. If it has an alternative cost, you may cast it for that cost instead.
If you cast one instant or sorcery card from your graveyard and then have a new Kess come under your control in the same turn, you may cast another instant or sorcery card from your graveyard that turn.
Magus of the Wheel
If each player has fewer than seven cards in their library as Magus of the Wheel's ability resolves, the game ends in a draw.
Spellseeker
If the mana cost of a card in your library includes {X}, X is considered to be 0.
Also Printed in Other Drops
Some of these cards came in other Secret Lair drops too, each with its own art.
From the same superdrop
Portions of Commander Nexus are unofficial Fan Content permitted under the Fan Content Policy. Not approved or endorsed by Wizards. Literal and graphical information about Magic: The Gathering, including card images and mana symbols, is copyright Wizards of the Coast, LLC.