Skip to content
  1. Commander Nexus
  2. Secret Lair
  3. Special Guest
Secret Lair Theme

Special Guest

Special Guest is a : 9 drops and 40 cards. A theme groups drops that share a franchise or an idea.Secret LairSpecial Magic cards sold by Wizards of the Coast on their own online store for a short time. Most are cards that already exist, given new art by a well-known artist or another franchise. A Secret Lair copy of a card plays exactly like any other copy of it.Open the full glossaryThemeOur way of grouping Secret Lair drops that share a subject, like Marvel or Fallout, so every version is on one page.Open the full glossary

Released 9 drops 40 cards

We do not sell anything and we are not paid for this. Secret Lair is sold by Wizards of the Coast.

Every drop

Click a card for the card itself, the decks that play it and, once you are signed in, whether you already own a copy. To mark every card here at once, press Show what I own. A foil is the shiny version of a card. Secret Lair sells it as a separate Foil Edition of the same drop.

Special Guest: Kozyndan: Another Story 5 cards
  • Serra Ascendant

    Serra Ascendant

    Creature — Human Monk

    • Card Kingdom $42.99 foil $39.99
    • Cardmarket €31.23 foil €35.19
    • Mana Pool $39.80 foil $38.29
    • TCGplayer $41.28 foil $39.24
  • Rapid Hybridization

    Rapid Hybridization

    Instant

    • Card Kingdom $15.99 foil $22.99
    • Cardmarket €11.64 foil €12.37
    • Mana Pool $18.32 foil $20.56
    • TCGplayer $17.76 foil $19.38
  • Demonic Consultation

    Demonic Consultation

    Instant

    • Card Kingdom $24.99 foil $29.99
    • Cardmarket €23.33 foil €25.91
    • Mana Pool $25.00 foil $27.09
    • TCGplayer $26.47 foil $31.51
  • Winds of Change

    Winds of Change

    Sorcery

    • Card Kingdom $13.99 foil $19.99
    • Cardmarket €13.49 foil €14.73
    • Mana Pool $15.82 foil $17.69
    • TCGplayer $19.38 foil $20.41
  • Llanowar Elves

    Llanowar Elves

    Creature — Elf Druid

    • Card Kingdom $10.99 foil $10.99
    • Cardmarket €6.96 foil €9.01
    • Mana Pool $8.73 foil $9.50
    • TCGplayer $9.22 foil $9.01

Open this drop on its own page

Special Guest: Kozyndan: The Lands 5 cards
  • Plains

    Plains

    Basic Land — Plains

    • Card Kingdom foil $29.99
    • Cardmarket €13.64 foil €12.40
    • Mana Pool $17.05 foil $18.74
    • TCGplayer $18.12 foil $16.97
  • Island

    Island

    Basic Land — Island

    • Card Kingdom $12.99 foil $19.99
    • Cardmarket €14.30 foil €15.02
    • Mana Pool $15.67 foil $18.30
    • TCGplayer $18.14 foil $19.62
  • Swamp

    Swamp

    Basic Land — Swamp

    • Card Kingdom foil $20.99
    • Cardmarket €12.28 foil €12.68
    • Mana Pool $18.65 foil $21.65
    • TCGplayer $17.66 foil $21.14
  • Mountain

    Mountain

    Basic Land — Mountain

    • Card Kingdom $14.99 foil $13.99
    • Cardmarket €6.80 foil €9.07
    • Mana Pool $12.18 foil $46.82
    • TCGplayer $13.09 foil $12.33
  • Forest

    Forest

    Basic Land — Forest

    • Card Kingdom foil $37.99
    • Cardmarket €11.64 foil €12.95
    • Mana Pool $12.60 foil $19.19
    • TCGplayer $11.94 foil $17.97

Open this drop on its own page

Special Guest: Junji Ito 4 cards
  • Carrion Feeder

    Carrion Feeder

    Creature — Zombie

    • Card Kingdom $44.99 etched foil $57.99
    • Cardmarket €23.88
    • Mana Pool $55.95 foil $88.43 etched foil $88.43
    • TCGplayer $51.10 etched foil $66.06
  • Doomsday

    Doomsday

    Sorcery

    • Card Kingdom $22.99 etched foil $27.99
    • Cardmarket €12.45
    • Mana Pool $24.74 foil $31.26 etched foil $31.26
    • TCGplayer $23.94 etched foil $29.63
  • Plaguecrafter

    Plaguecrafter

    Creature — Human Shaman

    • Card Kingdom $29.99
    • Cardmarket €11.74
    • Mana Pool $27.59 foil $31.26 etched foil $31.26
    • TCGplayer $26.52 etched foil $29.96
  • Thoughtseize

    Thoughtseize

    Sorcery

    • Card Kingdom $49.99 etched foil $44.99
    • Cardmarket €28.80
    • Mana Pool $35.74 foil $42.30 etched foil $42.30
    • TCGplayer $36.30 etched foil $50.31

Open this drop on its own page

Special Guest: Yoji Shinkawa 4 cards
  • Phyrexian Metamorph

    Phyrexian Metamorph

    Artifact Creature — Phyrexian Shapeshifter

    • Card Kingdom foil $47.99
    • Cardmarket €22.82 foil €22.77
    • Mana Pool $33.67 foil $25.41
    • TCGplayer $33.20 foil $41.02
  • Tezzeret the Seeker

    Tezzeret the Seeker

    Legendary Planeswalker — Tezzeret

    • Card Kingdom $44.99 foil $57.99
    • Cardmarket €25.58 foil €32.67
    • Mana Pool $41.73 foil $46.62
    • TCGplayer $46.54 foil $52.76
  • Skullclamp

    Skullclamp

    Artifact — Equipment

    • Card Kingdom $59.99 foil $89.99
    • Cardmarket €35.04 foil €48.86
    • Mana Pool $54.71 foil $82.31
    • TCGplayer $66.31 foil $87.91
  • Solemn Simulacrum

    Solemn Simulacrum

    Artifact Creature — Golem

    • Card Kingdom $15.99 foil $21.99
    • Cardmarket €7.32 foil €11.55
    • Mana Pool $14.43 foil $19.71
    • TCGplayer $18.88 foil $23.82

Open this drop on its own page

Special Guest: Kelogsloops 4 cards
  • Mystic Remora

    Mystic Remora

    Enchantment

    • Card Kingdom $74.99 foil $94.99
    • Cardmarket €47.12 foil €73.95
    • Mana Pool $62.52 foil $91.96
    • TCGplayer $66.74 foil $91.09
  • Retreat to Coralhelm

    Retreat to Coralhelm

    Enchantment

    • Card Kingdom $6.49 foil $8.49
    • Cardmarket €3.87 foil €4.40
    • Mana Pool $5.21 foil $5.72
    • TCGplayer $6.13 foil $7.42
  • Burgeoning

    Burgeoning

    Enchantment

    • Card Kingdom $47.99 foil $54.99
    • Cardmarket €35.59 foil €40.59
    • Mana Pool $37.49 foil $41.99
    • TCGplayer $42.72 foil $49.39
  • Utopia Sprawl

    Utopia Sprawl

    Enchantment — Aura

    • Card Kingdom $15.99 foil $20.99
    • Cardmarket €13.44 foil €13.22
    • Mana Pool $13.61 foil $14.35
    • TCGplayer $14.42 foil $14.98

Open this drop on its own page

Special Guest: Matt Jukes 5 cards
  • Glacial Fortress

    Glacial Fortress

    Land

    • Card Kingdom $9.99
    • Cardmarket €7.33 foil €7.55
    • Mana Pool $13.65 foil $19.61
    • TCGplayer $12.40 foil $18.82
  • Drowned Catacomb

    Drowned Catacomb

    Land

    • Card Kingdom $10.99 foil $15.99
    • Cardmarket €9.71 foil €12.05
    • Mana Pool $13.40 foil $11.25
    • TCGplayer $13.78 foil $21.02
  • Dragonskull Summit

    Dragonskull Summit

    Land

    • Card Kingdom $16.99 foil $21.99
    • Cardmarket €12.52 foil €13.74
    • Mana Pool $15.11 foil $24.60
    • TCGplayer $18.18 foil $23.65
  • Rootbound Crag

    Rootbound Crag

    Land

    • Card Kingdom $7.99 foil $10.99
    • Cardmarket €6.71 foil €8.35
    • Mana Pool $10.42 foil $11.69
    • TCGplayer $10.08 foil $10.69
  • Sunpetal Grove

    Sunpetal Grove

    Land

    • Cardmarket €7.68 foil €7.49
    • Mana Pool $12.50 foil $14.87
    • TCGplayer $12.23 foil $13.42

Open this drop on its own page

Special Guest: Yuko Shimizu 4 cards
  • Hokori, Dust Drinker

    Hokori, Dust Drinker

    Legendary Creature — Spirit

    • Card Kingdom $4.49 foil $3.99
    • Cardmarket €2.52 foil €2.34
    • Mana Pool $3.73 foil $3.27
    • TCGplayer $3.75 foil $4.12
  • Kira, Great Glass-Spinner

    Kira, Great Glass-Spinner

    Legendary Creature — Spirit

    • Card Kingdom $8.49 foil $9.99
    • Cardmarket €7.44 foil €7.40
    • Mana Pool $8.32 foil $8.59
    • TCGplayer $8.44 foil $8.88
  • Eidolon of the Great Revel

    Eidolon of the Great Revel

    Enchantment Creature — Spirit

    • Card Kingdom $6.99 foil $5.99
    • Cardmarket €4.44 foil €3.54
    • Mana Pool $4.79 foil $4.67
    • TCGplayer $5.29 foil $5.27
  • Elvish Spirit Guide

    Elvish Spirit Guide

    Creature — Elf Spirit

    • Card Kingdom $37.99 foil $64.99
    • Cardmarket €20.91 foil €30.29
    • Mana Pool $35.41 foil $68.77
    • TCGplayer $35.62 foil $61.25

Open this drop on its own page

Special Guest: Fiona Staples 5 cards
  • Soul-Scar Mage

    Soul-Scar Mage

    Creature — Human Wizard

    • Card Kingdom $2.49
    • Cardmarket €2.63 foil €3.03
    • Mana Pool $2.06 foil $2.19
    • TCGplayer $2.24 foil $2.36
  • Dryad of the Ilysian Grove

    Dryad of the Ilysian Grove

    Enchantment Creature — Nymph Dryad

    • Card Kingdom $59.99 foil $47.99
    • Cardmarket €33.02 foil €38.66
    • Mana Pool $36.47 foil $39.65
    • TCGplayer $37.00 foil $39.43
  • Sakura-Tribe Elder

    Sakura-Tribe Elder

    Creature — Snake Shaman

    • Card Kingdom $15.99 foil $14.99
    • Cardmarket €13.18 foil €11.48
    • Mana Pool $8.88 foil $11.77
    • TCGplayer $11.43 foil $11.41
  • Spell Queller

    Spell Queller

    Creature — Spirit

    • Card Kingdom $1.49 foil $1.79
    • Cardmarket €2.30 foil €3.89
    • Mana Pool $1.86 foil $1.25
    • TCGplayer $1.70 foil $1.77
  • Metallic Mimic

    Metallic Mimic

    Artifact Creature — Shapeshifter

    • Card Kingdom $22.99
    • Cardmarket €13.58 foil €16.65
    • Mana Pool $19.08 foil $21.51
    • TCGplayer $16.30 foil $18.08

Open this drop on its own page

Special Guest: Jen Bartel 4 cards
  • Mesa Enchantress

    Mesa Enchantress

    Creature — Human Druid

    • Card Kingdom $9.99 foil $12.99
    • Cardmarket €12.68 foil €13.48
    • Mana Pool $14.78 foil $18.17
    • TCGplayer $13.51 foil $16.25
  • Archaeomancer

    Archaeomancer

    Creature — Human Wizard

    • Card Kingdom $21.99 foil $27.99
    • Cardmarket €24.54 foil €28.31
    • Mana Pool $20.82 foil $20.58
    • TCGplayer $20.02 foil $23.08
  • Bloom Tender

    Bloom Tender

    Creature — Elf Druid

    • Card Kingdom $34.99 foil $37.99
    • Cardmarket €27.28 foil €37.24
    • Mana Pool $31.26 foil $31.32
    • TCGplayer $33.02 foil $33.00
  • Meteor Golem

    Meteor Golem

    Artifact Creature — Golem

    • Card Kingdom $3.49 foil $4.49
    • Cardmarket €2.95 foil €6.22
    • Mana Pool $2.78 foil $3.63
    • TCGplayer $3.11 foil $3.75

Open this drop on its own page

The Store Price Against Buying the Cards One at a Time

The single-card total is each card's price at TCGplayer on , in US dollars. A total only shows when every card in the drop has a price.

DropVersionStore PriceCards One at a TimeCheaper
Special Guest: Kozyndan: Another Story Foil Price when it launched: $39.99, from a saved copy of the Secret Lair store page (Wayback Machine). $119.55 The store, by $79.56
Special Guest: Kozyndan: Another Story Non-foil Price when it launched: $29.99, from a saved copy of the Secret Lair store page (Wayback Machine). $114.11 The store, by $84.12
Special Guest: Kozyndan: The Lands Foil Price when it launched: $39.99, from a saved copy of the Secret Lair store page (Wayback Machine). $88.03 The store, by $48.04
Special Guest: Kozyndan: The Lands Non-foil Price when it launched: $29.99, from a saved copy of the Secret Lair store page (Wayback Machine). $78.95 The store, by $48.96
Special Guest: Junji Ito Foil Price when it launched: $39.99, from the community Magic wiki (mtg.wiki). 0 of 4 cards priced Not enough prices yet
Special Guest: Junji Ito Non-foil Price when it launched: $29.99, from the community Magic wiki (mtg.wiki). $137.86 The store, by $107.87
Special Guest: Yoji Shinkawa Foil Price when it launched: $39.99, from the community Magic wiki (mtg.wiki). $205.51 The store, by $165.52
Special Guest: Yoji Shinkawa Non-foil Price when it launched: $29.99, from the community Magic wiki (mtg.wiki). $164.93 The store, by $134.94
Special Guest: Kelogsloops Foil Price when it launched: $39.99, from a saved copy of the Secret Lair store page (Wayback Machine). $162.88 The store, by $122.89
Special Guest: Kelogsloops Non-foil Price when it launched: $29.99, from a saved copy of the Secret Lair store page (Wayback Machine). $130.01 The store, by $100.02
Special Guest: Matt Jukes Foil Price when it launched: $39.99, from a saved copy of the Secret Lair store page (Wayback Machine). $87.60 The store, by $47.61
Special Guest: Matt Jukes Non-foil Price when it launched: $29.99, from a saved copy of the Secret Lair store page (Wayback Machine). $66.67 The store, by $36.68
Special Guest: Yuko Shimizu Foil Price when it launched: $39.99, from a saved copy of the Secret Lair store page (Wayback Machine). $79.52 The store, by $39.53
Special Guest: Yuko Shimizu Non-foil Price when it launched: $29.99, from a saved copy of the Secret Lair store page (Wayback Machine). $53.10 The store, by $23.11
Special Guest: Fiona Staples Foil Price when it launched: $39.99, from a saved copy of the Secret Lair store page (Wayback Machine). $73.05 The store, by $33.06
Special Guest: Fiona Staples Non-foil Price when it launched: $29.99, from a saved copy of the Secret Lair store page (Wayback Machine). $68.67 The store, by $38.68
Special Guest: Jen Bartel Foil Price when it launched: $39.99, from a saved copy of the Secret Lair store page (Wayback Machine). $76.08 The store, by $36.09
Special Guest: Jen Bartel Non-foil Price when it launched: $29.99, from a saved copy of the Secret Lair store page (Wayback Machine). $69.66 The store, by $39.67

Rulings for the Cards on This Page

explain how a card works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

77 rulings for 27 cards

Archaeomancer

Wizards of the Coast 7 Dec 2018

If an instant or sorcery spell puts Archaeomancer onto the battlefield, its ability can target that card in your graveyard.

Bloom Tender

Wizards of the Coast 17 Nov 2025

Bloom Tender can't produce colorless mana, even if you control a colorless permanent.

Wizards of the Coast 17 Nov 2025

Lands are normally colorless permanents, even if they tap for mana of a certain color.

Wizards of the Coast 17 Nov 2025

The colors are white, blue, black, red, and green. Colorless is not a color.

Wizards of the Coast 17 Nov 2025

For each color (white, blue, black, red, and green), check to see if you control a permanent of that color. You can count the same permanent for multiple colors. For example, if you control a green enchantment and a white-black creature, Bloom Tender's ability produces {W}{B}{G}.

Wizards of the Coast 17 Nov 2025

Bloom Tender won't produce more than one mana of any particular color. At most, it will produce {W}{U}{B}{R}{G}.

Burgeoning

Wizards of the Coast 4 Oct 2004

Playing a land will trigger it, but putting a land onto the battlefield as part of an effect will not.

Demonic Consultation

Wizards of the Coast 1 Oct 2008

You don't name a card until Demonic Consultation resolves.

Wizards of the Coast 1 Oct 2008

If you don't reveal the named card (perhaps because it was in the top six cards of your library), you'll end up exiling your entire library. You don't lose the game at that point, but will lose the next time you're instructed to draw a card.

Wizards of the Coast 4 Oct 2004

There is no way to make this card affect your opponent. It affects "you", and "you" means the controller of the spell. It has no targets.

Wizards of the Coast 4 Oct 2004

You must name a card that actually exists in the game of Magic.

Doomsday

Wizards of the Coast 16 Mar 2018

If your graveyard and library combined contain five or more cards, you must choose five cards from among them. You can't choose to find fewer than that.

Wizards of the Coast 16 Mar 2018

If your graveyard and library combined contain fewer than five cards, all of those cards will wind up in your library.

Dragonskull Summit

Wizards of the Coast 1 Oct 2009

This checks for lands you control with the land type Swamp or Mountain, not for lands named Swamp or Mountain. The lands it checks for don't have to be basic lands. For example, if you control Stomping Ground (a nonbasic land with the land types Mountain and Forest), Dragonskull Summit will enter untapped.

Wizards of the Coast 1 Oct 2009

As this is entering, it checks for lands that are already on the battlefield. It won't see lands that are entering at the same time (due to Warp World, for example).

Drowned Catacomb

Wizards of the Coast 1 Oct 2009

This checks for lands you control with the land type Island or Swamp, not for lands named Island or Swamp. The lands it checks for don't have to be basic lands. For example, if you control Blood Crypt (a nonbasic land with the land types Swamp and Mountain), Drowned Catacomb will enter untapped.

Wizards of the Coast 1 Oct 2009

As this is entering, it checks for lands that are already on the battlefield. It won't see lands that are entering at the same time (due to Warp World, for example).

Dryad of the Ilysian Grove

Wizards of the Coast 24 Jan 2020

Dryad of the Ilysian Grove’s first ability is cumulative if you control more than one. It’s also cumulative with other effects that let you play additional lands, such as the one from Escape to the Wilds.

Wizards of the Coast 24 Jan 2020

Each land you control will have the land types Plains, Island, Swamp, Mountain, and Forest. They’ll also have the mana ability of each basic land type (for example, Forests have “{T}: Add {G}.”). They’ll still have their other subtypes and abilities.

Wizards of the Coast 24 Jan 2020

Giving a land additional basic land types doesn’t change its name or whether it’s legendary or basic.

Eidolon of the Great Revel

Wizards of the Coast 16 Mar 2018

The mana value of a spell with {X} in its mana cost includes the value chosen for X.

Wizards of the Coast 16 Mar 2018

The amount of mana spent to cast a spell doesn't change its mana value. For example, a card cast with its morph ability has a mana value of 0 even though {3} was paid.

Wizards of the Coast 16 Mar 2018

Casting Eidolon of the Great Revel doesn't cause its own ability to trigger. It must be on the battlefield when the spell is cast for its ability to trigger.

Elvish Spirit Guide

Wizards of the Coast 8 Dec 2022

If a spell or ability's cost includes returning a creature to your hand and paying mana, you can't activate Elvish Spirit Guide's mana ability after returning it to your hand. This is because mana abilities must be activated before you begin paying costs.

Glacial Fortress

Wizards of the Coast 1 Oct 2009

This checks for lands you control with the land type Plains or Island, not for lands named Plains or Island. The lands it checks for don't have to be basic lands. For example, if you control Watery Grave (a nonbasic land with the land types Island and Swamp), Glacial Fortress will enter untapped.

Wizards of the Coast 1 Oct 2009

As this is entering, it checks for lands that are already on the battlefield. It won't see lands that are entering at the same time (due to Warp World, for example).

Hokori, Dust Drinker

Wizards of the Coast 1 Feb 2005

If there are two Hokori on the battlefield (for example, if Mirror Gallery is on the battlefield), each player untaps two lands they control at the beginning of their upkeep.

Mesa Enchantress

Wizards of the Coast 8 Dec 2022

If the enchantment spell is countered, Mesa Enchantress's ability still resolves and causes you to draw a card.

Wizards of the Coast 8 Dec 2022

Enchantments put onto the battlefield without being cast won't cause Mesa Enchantress's ability to trigger.

Wizards of the Coast 8 Dec 2022

Mesa Enchantress's ability will resolve before the spell that caused it to trigger.

Metallic Mimic

Wizards of the Coast 9 Feb 2017

Even though Metallic Mimic is a Shapeshifter, other Shapeshifter creatures you control won't get a +1/+1 counter unless you chose Shapeshifter as Metallic Mimic entered the battlefield. If you do, that creature must be entering the battlefield as a Shapeshifter to get a +1/+1 counter. It won't get a +1/+1 counter if it enters the battlefield as a copy of a non-Shapeshifter creature.

Wizards of the Coast 9 Feb 2017

The choice of creature type is made as Metallic Mimic enters the battlefield. Players can't respond to this choice. Metallic Mimic's second ability starts applying immediately.

Wizards of the Coast 9 Feb 2017

You must choose an existing creature type. "Artifact" and "Vehicle" aren't creature types.

Wizards of the Coast 9 Feb 2017

Creatures of the chosen type that enter the battlefield at the same time as Metallic Mimic won't enter with an additional +1/+1 counter.

Mystic Remora

Wizards of the Coast 2 Oct 2025

Cumulative upkeep is a triggered ability that imposes an increasing cost on a permanent. "Cumulative upkeep [cost]" means "At the beginning of your upkeep, if this permanent is on the battlefield, put an age counter on this permanent. Then you may pay [cost] for each age counter on it. If you don't, sacrifice it."

Wizards of the Coast 2 Oct 2025

Paying cumulative upkeep is always optional. If it's not paid, the permanent with cumulative upkeep is sacrificed. Partial payments of the total cumulative upkeep cost can't be made. For example, if Mystic Remora has three age counters on it when its cumulative upkeep ability triggers, it gets another age counter and then its controller chooses to either pay {4} or sacrifice it.

Phyrexian Metamorph

Wizards of the Coast 1 Jun 2011

If the chosen creature is copying something else (for example, if the chosen creature is a Clone), then your Phyrexian Metamorph enters as whatever the chosen creature copied, except it's also an artifact.

Wizards of the Coast 1 Jun 2011

Any "enters" abilities of the copied permanent will trigger when Phyrexian Metamorph enters. Any "as [this] enters" or "[this] enters with" abilities of the chosen permanent will also work.

Wizards of the Coast 1 Jun 2011

Except for also being an artifact, Phyrexian Metamorph copies exactly what was printed on the original permanent and nothing more (unless that creature is itself copying something or is a token; see below). It doesn't copy whether that permanent is tapped or untapped, whether it has any counters on it or Auras attached to it, or any noncopy effects that have changed its power, toughness, types, color, and so on.

Wizards of the Coast 1 Jun 2011

If the chosen permanent is a token, Phyrexian Metamorph copies the original characteristics of that token as stated by the effect that put the token onto the battlefield, except it's also an artifact. Phyrexian Metamorph is not a token.

Wizards of the Coast 1 Jun 2011

If Phyrexian Metamorph somehow enters at the same time as another permanent (due to Mass Polymorph or Liliana Vess's third ability, for example), Phyrexian Metamorph can't become a copy of that permanent. You may choose only a permanent that's already on the battlefield.

Wizards of the Coast 1 Jun 2011

If the chosen permanent has {X} in its mana cost (such as Protean Hydra), X is considered to be zero.

Wizards of the Coast 1 Jun 2011

You can choose not to copy anything. In that case, Phyrexian Metamorph simply enters as a 0/0 artifact creature and is put into its owner's graveyard as a state-based action (unless something else is raising its toughness).

Wizards of the Coast 1 Jun 2011

If Phyrexian Metamorph copies a noncreature artifact, it is no longer a creature.

Plaguecrafter

Wizards of the Coast 5 Oct 2018

Plaguecrafter can be the creature its controller sacrifices for its own ability.

Wizards of the Coast 5 Oct 2018

As Plaguecrafter's ability resolves, first the player whose turn it is chooses a creature or planeswalker they control, then each other player in turn order does the same, knowing the choices made before them. Then all the chosen permanents are sacrificed at the same time. Next, each player in the same order who couldn't sacrifice a permanent chooses a card in hand without revealing it, then the chosen cards are discarded at the same time.

Wizards of the Coast 5 Oct 2018

Each player chooses a permanent to sacrifice from among the creatures and planeswalkers they control. You don't choose which type of permanent any other player has to sacrifice.

Rapid Hybridization

Wizards of the Coast 1 Jul 2013

If Rapid Hybridization resolves and the creature isn't destroyed (perhaps because it has indestructible), its controller will still get the Frog Lizard token.

Wizards of the Coast 24 Jan 2013

If the creature is an illegal target when Rapid Hybridization tries to resolve, it won't resolve and none of its effects will happen. No Frog Lizard token will be created.

Retreat to Coralhelm

Wizards of the Coast 8 Nov 2024

A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.

Wizards of the Coast 8 Nov 2024

Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them   on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).

Wizards of the Coast 8 Nov 2024

A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.

Rootbound Crag

Wizards of the Coast 1 Oct 2009

This checks for lands you control with the land type Mountain or Forest, not for lands named Mountain or Forest. The lands it checks for don't have to be basic lands. For example, if you control Temple Garden (a nonbasic land with the land types Forest and Plains), Rootbound Crag will enter untapped.

Wizards of the Coast 1 Oct 2009

As this is entering, it checks for lands that are already on the battlefield. It won't see lands that are entering at the same time (due to Warp World, for example).

Serra Ascendant

Wizards of the Coast 17 Nov 2017

In a Two-Headed Giant game, anything that cares about your life total checks your team’s life total. Serra Ascendant gets +5/+5 and has flying as long as your team has 30 or more life.

Wizards of the Coast 17 Nov 2017

If Serra Ascendant is dealt damage at the same time that you gain life (most likely because it dealt combat damage to a creature blocking or blocked by it), and your life total becomes 30 or greater, apply its last effect before considering whether or not the damage dealt to it is lethal.

Soul-Scar Mage

Wizards of the Coast 18 Apr 2017

If a spell or ability an opponent controls causes a source you control to deal noncombat damage to a creature an opponent controls, that damage will be replaced with -1/-1 counters.

Wizards of the Coast 18 Apr 2017

If an effect causes a creature you control to fight a creature an opponent controls, the damage is dealt simultaneously. For instance, if your 2/2 creature fights an opponent’s 4/4 creature, your creature will be dealt 4 damage and your opponent’s creature will have two -1/-1 counters put on it.

Wizards of the Coast 18 Apr 2017

If multiple prevention and/or replacement effects are trying to apply to the same damage, the controller of the creature that would be dealt damage chooses the order in which to apply them. As examples, an opponent could choose to apply the effect of Djeru’s Resolve and prevent the damage rather than put -1/-1 counters on it; or an opponent could choose to convert the damage to -1/-1 counters before Insult could double it, and then Insult’s effect won’t apply anymore.

Wizards of the Coast 18 Apr 2017

Soul-Scar Mage’s effect isn’t a prevention effect. Damage that can’t be prevented will be replaced with -1/-1 counters.

Spell Queller

Wizards of the Coast 24 Jan 2025

If Spell Queller leaves the battlefield before its “enters” ability resolves, its leaves-the-battlefield triggered ability triggers, resolves, and does nothing. Then its first triggered ability resolves and exiles the spell forever.

Wizards of the Coast 24 Jan 2025

If the exiled card’s owner casts it, the spell has no relation to the spell that player originally cast. Any choices made for the original spell or effects affecting the original spell aren’t carried over to the new one.

Wizards of the Coast 24 Jan 2025

If the player casts the exiled card, they do so as part of the resolution of Spell Queller’s last ability. The player can’t wait to cast it later in the turn. Timing permissions based on the card’s type are ignored, but other restrictions (such as “Cast [this card] only during combat”) are not.

Wizards of the Coast 24 Jan 2025

Spells that can’t be countered can be exiled by Spell Queller’s ability. They won’t resolve.

Wizards of the Coast 24 Jan 2025

If a player casts a card “without paying its mana cost,” they can’t choose to cast it for any alternative costs, such as emerge costs. The player can, however, pay additional costs, such as escalate costs. If the card has any mandatory additional costs, those must be paid to cast the card.

Wizards of the Coast 24 Jan 2025

If the card has {X} in its mana cost, the player must choose 0 as the value of X when casting it without paying its mana cost.

Wizards of the Coast 24 Jan 2025

For spells with {X} in their mana costs, use the value chosen for X to determine if the spell’s mana value is 4 or less.

Sunpetal Grove

Wizards of the Coast 1 Oct 2009

This checks for lands you control with the land type Forest or Plains, not for lands named Forest or Plains. The lands it checks for don't have to be basic lands. For example, if you control Hallowed Fountain (a nonbasic land with the land types Plains and Island), Sunpetal Grove will enter untapped.

Wizards of the Coast 1 Oct 2009

As this is entering, it checks for lands that are already on the battlefield. It won't see lands that are entering at the same time (due to Warp World, for example).

Tezzeret the Seeker

Wizards of the Coast 1 Oct 2009

The effect from the ability overwrites other effects that set power and/or toughness if and only if those effects existed before the ability resolved. It will not overwrite effects that modify power or toughness (whether from a static ability, counters, or a resolved spell or ability), nor will it overwrite effects that set power and toughness which come into existence after the ability resolves. Effects that switch the creature’s power and toughness are always applied after any other power or toughness changing effects, including this one, regardless of the order in which they are created.

Wizards of the Coast 1 Oct 2009

A noncreature permanent that turns into a creature is subject to the “summoning sickness” rule: It can only attack, and its {T} abilities can only be activated, if its controller has continuously controlled that permanent since the beginning of their most recent turn.

Wizards of the Coast 1 Oct 2008

For the second ability, you choose the value of X when you activate it. You don’t look through your library until the ability resolves. (In other words, you can’t look through your library, decide what artifact card you want, and then determine what X is.) You can’t choose an X that’s greater than the number of loyalty counters on Tezzeret.

Wizards of the Coast 1 Oct 2008

The first ability can target zero, one, or two artifacts. You may activate it with no targets just to put a loyalty counter on Tezzeret.

Wizards of the Coast 1 Oct 2008

The third ability affects all artifacts you control, including artifacts that are already creatures.

Wizards of the Coast 1 Oct 2008

The third ability causes artifacts you control to become creatures in addition to their other card types.

Thoughtseize

Wizards of the Coast 7 Aug 2020

You lose 2 life even if the target player has no nonland cards in their hand to discard.

Winds of Change

Wizards of the Coast 16 Sep 2007

Each player draws a number of cards equal to the number of cards they shuffled into their own library.

Also Printed in Other Drops

Some of these cards came in other Secret Lair drops too, each with its own art.

From the same superdrop

Portions of Commander Nexus are unofficial Fan Content permitted under the Fan Content Policy. Not approved or endorsed by Wizards. Literal and graphical information about Magic: The Gathering, including card images and mana symbols, is copyright Wizards of the Coast, LLC.

All of Secret Lair