

Showcase: March of the Machine Vol. 2
Showcase: March of the Machine Vol. 2 is a .Secret LairSpecial Magic cards sold by Wizards of the Coast on their own online store for a short time. Most are cards that already exist, given new art by a well-known artist or another franchise. A Secret Lair copy of a card plays exactly like any other copy of it.Open the full glossaryDropOne Secret Lair product: a few cards sold together, usually 4 to 6, often with a foil and a non-foil version. Wizards calls each one a drop.Open the full glossary
Released 5 cards
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We do not sell anything and we are not paid for this. Secret Lair is sold by Wizards of the Coast.
Every card in this drop
Click a card for the card itself, the decks that play it and, once you are signed in, whether you already own a copy. To mark every card here at once, press Show what I own. A foil is the shiny version of a card. Secret Lair sells it as a separate Foil Edition of the same drop.
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- Card Kingdom foil $39.99
- Cardmarket foil €25.14
- Mana Pool foil $33.86
- TCGplayer foil $34.39
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- Card Kingdom foil $34.99
- Cardmarket foil €27.02
- Mana Pool foil $29.74
- TCGplayer foil $31.35
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- Card Kingdom foil $12.99
- Cardmarket foil €8.16
- Mana Pool foil $9.22
- TCGplayer foil $9.37
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- Card Kingdom foil $13.99
- Cardmarket foil €8.20
- Mana Pool foil $11.70
- TCGplayer foil $11.29
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- Card Kingdom foil $14.99
- Cardmarket foil €14.22
- Mana Pool foil $12.82
- TCGplayer foil $14.01
The Store Price Against Buying the Cards One at a Time
The single-card total is each card's price at TCGplayer on , in US dollars. A total only shows when every card in the drop has a price.
| Drop | Version | Store Price | Cards One at a Time | Cheaper |
|---|---|---|---|---|
| Showcase: March of the Machine Vol. 2 | Foil | Price when it launched: $49.99, from a saved copy of the Secret Lair store page (Wayback Machine). | $100.41 | The store, by $50.42 |
Rulings for the Cards on This Page
explain how a card works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
15 rulings for 5 cards
Dragonlord Kolaghan
Casting a spell face down won’t cause Dragonlord Kolaghan’s last ability to trigger. A spell with no name can’t have the same name as any other card.
If an opponent casts a creature spell with delve and exiles all cards from their graveyard with the same name to help pay its cost, Dragonlord Kolaghan’s ability won’t trigger.
Higure, the Still Wind
If Higure deals regular combat damage and you use its ability to search for another Ninja, that card won't be in your hand in time to activate its ninjutsu ability to put it onto the battlefield and deal damage. However, the card you searched for could still be swapped for an unblocked creature, including Higure, as long as you activate its ninjutsu ability before the end of combat.
If Higure deals first strike damage (or the first part of double strike damage), the triggered ability would resolve before regular combat damage, and the searched-for Ninja would be able to get swapped with an unblocked creature and still deal its regular damage.
Mina and Denn, Wildborn
Once you announce that you’re activating the last ability, it’s too late for anyone to interrupt you by trying to remove the land you returned.
Nezahal, Primal Tide
Your maximum hand size is checked only during the cleanup step on your turn. If Nezahal's last ability is activated before your turn's end step, it will return before your next cleanup step and you'll have no maximum hand size.
Nezahal's triggered ability resolves before the noncreature spell that caused it to trigger.
After Nezahal returns to the battlefield, it will be a new object with no connection to the creature that was exiled. It won't be in combat or have any additional abilities it may have had when it was exiled. Any +1/+1 counters on it or Auras attached to it are removed, and any Equipment will no longer be attached.
Players can cast spells and activate abilities after Nezahal's triggered ability resolves but before the spell that caused it to trigger does. Notably, the card you draw may be able to counter that spell or may be discarded to activate Nezahal's last ability.
Xantcha, Sleeper Agent
In a multiplayer game, if Xantcha's owner leaves the game, Xantcha leaves the game with them. If Xantcha's controller leaves the game, Xantcha is exiled. This is a change from previous rulings due to Xantcha's updated wording.
The player who draws a card when Xantcha's last ability resolves is the player who activated the ability.
If a player creates a token that's a copy of Xantcha, the player who creates the token is its owner, not the player under whose control it enters the battlefield. This is a change from previous rules.
Xantcha's first ability is a replacement effect that modifies how it enters the battlefield, not a triggered ability. Players can't take actions (such as activating its last ability) while Xantcha's on the battlefield before it's controlled by another player.
Xantcha's controller may activate its last ability. In this case, the same player loses 2 life and draws a card.
If Xantcha can't attack for any reason (such as being tapped or having come under that player's control that turn), then it doesn't attack. If there's a cost associated with having it attack, the player isn't forced to pay that cost, so it doesn't have to attack in that case either.
Also Printed in Other Drops
Some of these cards came in other Secret Lair drops too, each with its own art.
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